VIDEO GAME REVIEW: Human Resources Machine

written by David Steffen

humanresourcemachine

You’re a new employee at the company, and it’s time for you to start making your way up the career ladder.  They say it’s hard to find good help, but with clear enough instructions, you’ll do exactly what you’re told.

Human Resource Machine is a computer programming logic game that requires no prior programming experience, released in 2015 by Tomorrow Corporation.

20161216231846_1As you work your way up the career ladder you are given tasks by the company dictating how you need to process the input values that come in on one conveyor belt and produce output values to send on the next conveyor belt.  When the game starts you have only a couple simple instructions, Input (which grabs a value off the input belt), and Output (which puts whatever value is in your hands onto the output belt).  But soon those instructions expand to include add/subtract operators, conditional branches, unconditional branches, storing values in memory, to retrieving values from variables by reference.  The challenges get more complex as you work your way up the career path, and there are extra difficult side-branches you can take if you’re up for a challenge.

20161216231953_1On each level you can move on if you solve the problem, but you can reach extra achievements if you try to finish optimization challenges.  If you can complete the goal under a target amount of instructions in your program, then you will get one achievement.  If you can complete the goal with a runtime under a target amount, then you’ll get another.  In many cases you will not be able to get both achievements with the same program because in many cases the goals are somewhat counter to each other–reducing the number of instructions means you reuse lines of code as much as possible, but that requires extra jump commands that add to your runtime.  The optimization programs will probably be easier if you have a programming background and have covered some material about optimizing code (even though these days most compilers will handle most speed optimizations for you it’s still not a bad idea to understand the concepts).  If you want a major hint at optimizing for speed though, search for the term “loop unrolling”–that is the single biggest concept that I used to optimize the first half of the challenges (after that it got harder and I ended up focusing more on just passing the main objective).

Visuals
Simple, but fun.

Audio
Fine, I usually played with the sound off while doing other things, so I didn’t use it too much.

Challenge
Decently escalating challenges, with some optional tracks off the main career tracks that are more challenging.  You can also take on some extra challenge by trying to optimize each solution for the number of commands, and optimize for the runtime length.

Story
The story was pretty slight, but that’s fine.  With each level you get an explanation for why the company needs you to do this particular thing–such as removing all vowels for budget cuts, etc.  As you get further and further in your career you get some glimpses of major things happening in the outside world, but I wouldn’t say they really affect the game, so they’re really only for your amusement.

Session Time
The game is easy to pick and put down.  The game boots up and shuts down quite quickly, and it retains whatever work you had put into any job, so if you leave in the middle of finishing a program you can finish where you left off.  Makes it very easy to tackle the game in short intervals.

Playability
Straightforward to pick up–click and drag commands from the dictionary, click on variables to finish populating the commands, click and drag commands around inside the program, etc.  Then when you run you can adjust between automatically running at different speeds or stepping through or backward for debug purposes.  Only thing that would be nice is if there were an option to type commands instead of clicking-and-dragging, simply because my laptop touchpad is kind of annoying and it would’ve been faster to type, but that’s a minor quibble.

Replayability
There is some replayability in that there are some optional branches of jobs to do that are meant to be harder than the main career path, so if you didn’t do those the first time through, you can go back and do them.  You can also try to get the optimization achievements on each level by optimizing for speed and optimizing for number of commands (but usually not with the same solution).

Originality
The structure of the puzzles themselves are based on general programming principles common to different languages, but I haven’t seen a lot of games based around it at least.

Playtime
I think that I spent about 8 hours playing the game.  That included finishing all the main career path levels as well as all of the optional career path levels, and also getting the optimization achievements for about the first half of those levels.

Overall
If you’re interested in programming or want to at least get a feel for what it’s about, or if you just really like problem solving logic games, then this is probably a good game for you.  If you haven’t done any programming before it’s a good way to ease your way in because the way it’s set up is more forgiving then a freeform programming environment where you’re going to spend your early days wrestling with syntax errors.  If you have done programming before you will have a major leg up figuring out how to do everything but there is still plenty of challenge there, especially in that the set of commands you have available is fairly simple, meaning that anything complicated you have to handle yourself.  Well worth some time and money to play through the game.  I thought it was good puzzly fun.  $10 on Steam

MOVIE REVIEW: Ralph Breaks the Internet

written by David Steffen

Ralph Breaks the Internet is a 2018 computer-animated children’s movie by Walt Disney Pictures, a sequel to the popular 2012 film Wreck-It Ralph. Six years have passed since the events of the first movie, and Wreck-It Ralph (John C. Reilly), the villain of the Fix-It Felix Jr. (Jack McBrayer) game, is still best friends with Vanellope Von Schweetz (Sarah Silverman), one of the player characters in Sugar Rush racing game. They work in different games in an arcade, and they meet to hang out every night when the arcade closes.

Vanellope has grown bored with her game; she knows all three tracks in her game by heart. Ralph tries to help her by making his own new track, but it all goes wrong and the steering wheel of the Sugar Rush game is broken by accident by a frustrated player. Ralph and Vanellope overhear the arcade owner Mr. Litwick (Ed O’Neill) talking with some teenagers who find a replacement wheel online for $200, but that’s more than the game makes in a year, so Mr. Litwick unplugs the game, and Vanillope and all of the others flee into the power strip, orphaned.

Meanwhile, Mr. Litwick has also added a Wi-Fi router, and Ralph and Vanellope set out into the wild unknown of the Internet to go find the wheel themselves, so they can buy it and save Vanellope’s game. With no idea how the Internet works, or anything about humanity besides what they can observe within the arcade.

Overall, this movie was fun, full of little Internet jokes, but it is nowhere near as good as the original Wreck-It-Ralph. Many of the jokes are tired, and unsubstantive, easy often-repeated jokes about spam and pop-ups, which aren’t particularly up-to-date. Almost all of the obstacles in the movie are self-made, and could’ve been avoided by just making better choices. That’s not to say that there aren’t some truly shining moments: the Disney Princesses are a particular highlight, voiced by their original Disney movie actresses!, and Shank (Gal Godot) the best racer in the Slaughter House racing game.

SPOILER SECTION

I usually don’t have a spoiler section in reviews, but there was a part of this movie that I wanted to talk about that is too far into the plot to be part of a spoiler-free review.

As Ralph and Vanellope find ways to make money to buy the steering wheel, Vanellope falls in love with the Slaughter Race game, and Ralph overhears her saying that it feels like home. Ralph is so jealous about this that he goes to dark web and buys a computer virus to let loose into the Slaughter Race game with the intent that it will slow down enough that she won’t want to stay there anymore. Predictably, this goes horribly wrong and becomes the major source of conflict for the movie. They end up working it all out and they stay friends at the end.

And I know this is a children’s movie, and forgiveness is often a big theme of children’s movies. But I think we also have to consider how kids can absorb the themes in such movies, and I think that there are some things that you can’t expect someone else to just get over. Ralph sets loose a harmful contagion because he’s jealous that his friend might take a job far away from him. The contagion gets loose and wreaks havoc. Sure, he asked questions about whether it’s really harmful or not, but he was asking them of someone selling viruses on the dark web.

DP FICTION #49A: “Heaven For Everyone” by Aimee Ogden

The summer that God came to Whartonville, I ended up trapped on the drugstore roof with only half a peanut butter sandwich and a seraph to keep me company.

The sandwich part is true! Hell, all of it is true. I’d eaten the rest of my lunch on the bus, before God’s approach hit the news. I can always buy more lunch in the hospital cafeteria. When the cafeteria and the rest of the city aren’t under three feet of water, at least. I know it was bad, and people died, but I’m still glad we got a flood instead of the plague of locusts that just hit Fargo. Two months later and you still can’t step outside without a crunch, is what I hear.

Anyway the seraph must have flown up before the rain really started coming down, and I managed to climb up onto the street light and from there to the roof. So there we were together in the middle of the storm. “I thought He didn’t do this shit anymore,” I said to the seraph. They shrugged, or at least I thought they did. It’s hard to read body language on someone who’s seven feet tall with six wings and a dozen mouths, but I’ve had practice lately. You know they can’t really speak for themselves? Sure, they talk, but everything they say is an echo from the Almighty’s own lips. Or at bare minimum from one or another of His prophets. So body language turns out to be kind of important. “There was a covenant or whatever.”

I pushed away from the ledge. I still had my umbrella at that point, I think, though with the way the rain was blowing I probably wasn’t any dryer for it. You’ve seen pictures of the flooding? They don’t do the wind justice. “I guess you probably can’t just fly us up and out of here, either.” The seraph’s burning wings were too drenched to do more than smolder. They shook their head, and a hospital ID card rattled around their neck. I knew we had a few angels working in the morgue. They liked to stay out of sight, and everyone else liked it that way too.

“Damn,” I said, because I didn’t have anything else to say. When we said we wanted heaven for everyone, you know, this wasn’t what we had in mind. We unlocked the doors and flung them wide open, but heaven didn’t let us in. Heaven came to us. “The storm’s getting worse.”

“YOU HAVE BEEN CAST DOWN, YOU THAT ONCE LAID LOW THE NATIONS,” said the seraph, and my teeth rattled in my skull. That voice had been created to level mountains and humble the mighty. I wasn’t that mighty and it didn’t make me feel humble, just headachey. I told the seraph not to rub it in and that I was pretty well aware by that point just how low I’d been cast, and they looked down at their bare leathery feet. And then I wasn’t so sure just who they’d meant.

That was when I heard the screaming. A little break in the wind, maybe. No, don’t call it the eye of the storm. What was at the center of that squall had a lot more than just one eye. But I’ll get to that. Just sit tight.

The screaming was a woman down on the street. Well, not on the street itself. The street was a riverbed by then. She’d grabbed a door somewhere, one of those interior jobs with the cork core to make it float. Might’ve been okay on a lazy river or something, but a trip down Almond Street meant real whitewater rafting.

The seraph leaned down next to me to get a view of her. They shook their head, and the long silver chains of their hair scraped against their guttering wings. “THOU SHALT NOT KILL.”

“You’re the angel,” I told them. “Do something.” But I don’t need to tell you how that rankled. I didn’t go to medical school for a million years because I like just standing around and watching people die. Did you know that most of the hospital staff were Paradisists? I don’t know the exact numbers, but upwards of eighty percent for sure. You see that many people die, you see that many people live badly, you’re going to want change. Well, we got it. First, do no harm, we said, but it turns out you can’t crack your way into heaven without screwing things up something serious.

Where was I? Oh, the woman. So the current was sweeping her down the street right in front of the drugstore and I thought, you know what? I’m already wet. So I grabbed the downspout and slid down and probably would have about broken both my ankles if there hadn’t been three feet of water to slow my fall. I’m tall but three feet of water is tall too, and it knocked me right over, and my first thought was, well, this lady and I are going to die together.

Then this huge splash, practically a tsunami, right next to me. The seraph took a cannonball right off the roof. Lucky they didn’t land on me or this story would be a lot shorter and also you’d have to hear it from my wandering soul. Assuming I’m heavenbound in the first place. That might be a big assumption for any Paradisist, I don’t know. They came down between me and the lady on the door and I was glad for that, I was halfway to the suburbs by then but at least I didn’t take the plunge for nothing, I got off the roof to save her and if my swan dive didn’t accomplish anything besides getting that seraph in gear, that’s okay.

I was underwater more than I was above, but I saw them grab her. They put her up on their shoulders like a kid riding piggyback. And then the last thing I saw before I went under again was them spreading their wings wide. And when I say wide—have you ever seen a seraph in flight? Their wingspan half filled the street. Diverted some of the water around the corner, onto Pierson Avenue—my apartment’s down that way, but that was the last thing on my mind at the moment, let me tell you. Not enough to stop the water, but enough to slow it down. I got my feet under me again, and I got to the seraph. “Now what?” I asked, because it was still raining too hard for their wings to light up. Not that a takeoff in gale winds probably would have been a great idea.

Well, that seraph picked me up like a rag doll and set me on top of the roof across the street, just a single story, and lifted the woman up right next to me. Then they started climbing up too, but lord, were they heavy. They tried stepping on the windowsill and ripped it clean out of the façade. We tried to heave them up, the two of us together, but like I said: heavy. And just then, guess who decided to come cruising around the corner? Yes, the Almighty Himself, a thousand blazing eyes and a hundred tongues professing His very own glory. You could see the rain sloughing off Him, rivers of the stuff. Literal rivers. I didn’t know then that January Lake had already burst its banks. That’s what happens when a man-made lake meets a heaven-made catastrophe. But still: could’ve been a plague of locusts.

After all of it, there’s still a part of me that wants to take a swing at the big guy. A stupid caveman gut reaction. You can’t punch a cloud, even one chock full of eyeballs. But you can want to punch it, and boy do I.

Anyway Almond Street had become Almond River at that point, really, and all we had was to hang on to the seraph like their life depended on it. Maybe it did. We hung on, together, just the three of us alone in the world for all we knew. That seraph held on so tight they broke my wrist, can you believe that? Still hurts when a storm’s coming. But we held on. That was all that mattered just then. And eventually the storm died down, and the river dried up, and the seraph lifted us down from the roof like the infants we were.

The woman looked around. “It’s still raining,” she said. “I thought it would have stopped by now. I mean—He’s gone, isn’t He?”

But I ignored her. Not at my best form just then. “It’s not fair,” I said, which was a damned stupid thing to say, because fair was never the point, was it? The idea of heaven for everyone wasn’t fair, it was just right. It was just … just.

The seraph spat a giant loogie onto the wet street. “RENDER UNTO CAESAR,” they said, and jerked a pair of wings in the general direction of where God had gone.

“You’re mad at the big man?” My wrist hurt like hell, but I remember the thing that bothered me most was that my shoes each weighed about a thousand pounds. Never occurred to me to just kick them off. “We’re the ones who pulled you down here into the mucky-muck.”

“We” was more literal than the seraph might guess. Or maybe they did know? It’s not like I’ve ever made a big secret of it. Doctors are supposed to help people, aren’t they? But they weren’t looking at me. Their stare drifted along the street, where the marble façade had come off the old theater and the windows had blown out of Martinelli’s. There were a dozen bodies left behind where the river had been.

I wondered then, what it was like in heaven before we brought the walls down. Which way the anger blew when He’d promised He wouldn’t turn it earthward again. Well, we wanted heaven for everyone. Maybe we just weren’t clear enough on the details of what heaven was supposed to look like, or who exactly counted as everyone.

The storm had passed, but there was still wreckage to clean up. Some of it human. “We’ll make things right,” I said. As right as they can be, after all this. “We’ve done harder work than this,” I said.

The seraph raised one wing. Sheets of rain slashed off the edges of their brass feathers, but I ducked underneath, and the woman—Karen, did I say that yet? Her name was Karen—anyway, she did too. They closed their wings around us and we huddled together until the last of the Almighty’s wrath had passed. Shared that PB&J, too, even if it was a little soggy, and before the rescue teams came through I gave the seraph my number in case they wanted to check out my lab. Maybe get out of morgue work. As for the Almighty, I think He headed north out of Whartonville, but I forget if that’s the summer He hit Winnipeg or Regina.


© 2018 by Aimee Ogden

Aimee Ogden is a former software tester and science teacher; now, she writes stories about sad astronauts and angry princesses. If she went to Hogwarts, she would be a Ravenclaw, and her patronus would be She-Hulk punching a nazi in the face. Her work has also appeared in Shimmer, Apex, and Analog.


If you enjoyed the story you might also want to visit our Support Page, read Aimee’s previous story “When One Door Shuts”, or read the other story offerings.

THEATER REVIEW: Elf (The Musical)

written by David Steffen

Elfthemusical.jpg

Elf is a musical theater production that made it’s Broadway debut in 2010, based on the 2003 movie of the same name.

The play features a very similar plot to the movie, starring Buddy, a human who was accidentally brought to the North Pole by Santa Claus when he was a child and raised by Christmas elves ever since. Buddy is now an adult and struggling to fit in because of his gargantuan size and underperformance in the toy factory (lacking the elfish extreme aptitude for toymaking). He happens to overhear someone say that he’s really a human. He finds out that he had been given up for adoption by his mother who passed away, but his father is a businessman working in New York City.

So Buddy sets out to find his father Walter Hobbs, who is working at a publisher in the Empire State Building that makes children’s books. He has no familiarity with the human world, how money works, or that anyone thinks that Santa Claus isn’t real. Walter Hobbs has a wife and son and doesn’t welcome the presence of a man dressed as a Christmas elf who claims to be his son.

I love the movie version of this. I’m generally not a Will Ferrell fan, but to me the movie was Will Ferrell at his best, with the perfect performance for the wide-eyed innocence of a human being who has grown up in the miniature saccharine world of the North Pole, and much of it comes from the unexpectedness of the story. The play, since it’s based on the movie, loses much of the novelty inherent, and it does very little new with the concept. It does add the musical element of it, but as far as musicals go, it didn’t have any songs that stick in my head the way they do for a great musical (the only one that I remember at all is the title song “The Story of Buddy the Elf” and I think I only remember that one because they played it frequently on TV commercials for months ahead of time. On top of that, it was hard not to measure the main actor’s performances against Will Ferrell who, as I say, I’m not generally a fan of but pulls of this particular role quite spectacularly.

If the story sounds like fun, I would definitely check out the movie version, but the theater version didn’t wow me.

GAME REVIEW: Super Smash Bros. Ultimate

written by David Steffen

Image result for super smash bros ultimate

Super Smash Bros is the fifth entry in a multi/single player fighting game starring famous characters from Nintendo games and games by other companies, this one for the Nintendo Switch. In typical fashion, only a limited number of characters is available from the beginning, the twelve playable characters from the original Super Smash Bros. But this game includes all playable characters from all previous Super Smash Bros games, and with additional playable characters, for a total of 76 playable characters that can be unlocked. This is not including DLC, which will add additional characters, the first couple of which have already been announced: the Piranha Plant from Mario games, and Joker from the Persona series.

Many of the characters are ones you’d expect from a Nintendo cross-game mixup, like Mario, Luigi, Bowser, Peach, Link, Zelda, Samus Aran. There are also quite a few characters from the Pokemon franchise, including Pikachu, Mewtwo, Lucario, and the Pokemon Trainer who can cycle between Charizard, Ivysaur, and Squirtle within the same fight. The cast includes Solid Snake from the Metal Gear series with various explosives, Ken and Ryu from Street Fighter games, a bunch of characters from the Fire Emblem series, as well as quite a few oddball references like Mr Game & Watch and R.O.B. and the Wii Fit Trainer.

The series has a huge following, you can find anything you could want to know out there by searching, profiles of all the fighters including how to best use their special moves and what specific games individual special moves reference, videos of gameplay, tournaments, lots of gameplay tips.

The controls are easy enough to pick up that someone can become basically competent pretty quickly–movement with the joystick, jump with the joystick or jump buttons. Basic attacks are a single button which can be modified by tilting, holding, or “smashing” the joystick in one of the major directions or by performing attacks in mid-air (these tend to be punches/kickes of various kinds). Special attacks are a different button and tend to be more varied and have to do with this particular character’s abilities, like Bowser’s fire breath or Solid Snake’s land mines, or Pikachu’s lightning bolts, which have variations based on holding the joystick in different directions. Then there is dodging and blocking (which beginners tend not to use, in my experience).

To be an expert, there is a lot to learn about what moves are superior to other moves, what moves will pack extra punch if timed or spaced just perfectly, how to time dodges and blocks to become a very elusive target. I am not an expert, and I doubt I will ever be, a lot of these details are incredibly hard to master. But there is a lot of middle ground between being easy to pick up and extremely hard to master, and if you think a brawling game with famous video game characters sounds fine, give it a try if you haven’t tried the series yet! If you have tried the series, it is a solid entry with the major benefit of having ALL of the previous characters (some characters were in one game but not in the next, so if you’d missed that one game you’d missed that character entirely, but this one is all-inclusive).

Challenge
It’s as challenging as you want it to be, as you can set the challenge level. As far as, like, historical street fighter type games go, it’s easier to pick up the controls, because you don’t have to memorize special move key combinations for each character. But there are complexities to which moves can work against which other moves, the timing of hits and the timing of dodging or shields, that to become an expert at the game you would have to spend a lot of time learning and honing your reflexes.

Story
There is a story mode, but story is certainly the weakest point of any Smash Bros game, more or less just an excuse for a series of battles but without being particularly interesting or compelling on its own.

Session Time
Most battles will take a maximum of a few minutes win or lose, and in certain modes you can even put a strict time limit on it if you want to be done more quickly, so it’s a very easy game to pick up and set down.

Replayability
With a total of 78 playable characters in the game, not including DLC, there is a lot of variety just in variations of moves and play styles. Combine that in the various single player modes, and then multiple player modes, and there is a lot of potential for replay.

Originality
The first Super Smash Bros was very original, I hadn’t seen a cross-game-universe fighting game on that scale before. At this point it’s the fifth entry in the franchise, and working from a proven formula, always increasing the scale and tweaking the rules, though I wouldn’t say this entry is any more original.

Playtime
As much or as little as you want, really. If you want to unlock all of the playable characters and you want to unlock all of the achievements, you could spend a long, long time at it.

Overall
I have been a fan of this franchise since its launch on the Nintendo 64 in 1999, and they would have to seriously screw it up to not get my recommendation. The controls are easier to pick up than a lot of fighting games and it is just fun and goofy to face favorites by Nintendo against each other, like Bowser vs Samus Aran or Pikachu vs Ganandorf or King K. Rool against Ryu from Street Fighter. You can buy it digitally directly from Nintendo, or buy it on a cartridge from various retailers for $60.

MOVIE REVIEW: Spider-Man: Into the Spider-Verse

written by David Steffen

Image result for into the spider verse wikipedia

Spider-Man: Into the Spider-Verse is a 2018 animated superhero movie from Marvel Studios.

Miles Morales (Shameik Moore) looks up to Spider-Man even though his policeman father (Brian Tyree Henry) hates him. His uncle Aaron (Mahershala Ali) takes him to an abandoned subway station to make some graffiti, and he’s bitten by a radioactive spider there. He starts to manifest his spider powers the next day in an embarrassing encounter with the new girl Gwen Stacy (Hailee Steinfeld).

While searching for the abandoned subway station again, he stumbles across Spider-Man (Chris Pine) fighting to stop an alternate reality gateway made by Spider-Man’s nemesis Wilson Fisk (Liev Schreiber) (aka the Kingpin). Not long after Miles meets another Spider-Man (Jake Johnson), and he’s not the only one.

The animation in this movie is gorgeous, capturing the comic book style and feel and using comic book styling for emphasis and fun. The plot is weird and action-packed and full of twists and turns. The writing is superb, the voice-acting is great, the humor is perfect. It’s the first animated Spider-Man feature film, and the first one starring the Miles Morales Spider-Man character.

Highly recommended, watch it, you won’t regret it.

The Best of Strange Horizons 2018

written by David Steffen

Strange Horizons is a freely available online speculative fiction zine that also publishes nonfiction and poetry.  Their editors-in-chief are Jane Crowley and Kate Dollardhyde.  Their senior fiction editors are Lila Garrott, Catherine Krahe, An Owomoyela, and Vajra Chandresekera, and their podcast is edited, hosted, and usually read by Anaea Lay.  They publish a variety of styles of stories and have regularly attracted award nominations in recent years.  All of the stories and poetry in the zine are published in the podcast.  In 2018, Strange Horizons published about 50 stories .

Stories that are eligible for this year’s Hugo awards are marked with an asterisk (*).

The List

1.“The Fortunate Death of Jonathan Sandelson” by Margaret Killjoy**
Hacker uses compromised drones to harass high-level executives of world-wrecking corporations, but is accused of murder.

2.“Some Personal Arguments In Support of the BetterYou (Based On Early Interactions)” by Debbie Urbanski*
This is a really interesting point of view piece, in favor of the “BetterYou”, a copy of yourself that fits some definition of an ideal you who joins your family.

3.“Variations On a Theme From Turandot by Ada Hoffman*
Very meta-story about evolving permutations of a play repeated over and over.

4.“Copy Cat” by Alex Shvartsman and K.A. Teryna*
What could a cat do to keep its home after its owner dies?

5.“Venus Witch’s Ring” by Inda Lauryn*
Make a deal with a devil, and the bargain is never what you expect.

Honorable Mentions

“The Trees of My Youth Grow Tall” by Mimi Mondal*

“Dying Lessons” by Troy L. Wiggins*

“Her Beautiful Body” by Adrienne Celt*

DP FICTION #48B: “How Rigel Gained a Rabbi (Briefly)” by Benjamin Blattberg

Rabbi Dov Applebaum argued—quite eloquently, he thought—for keeping the spaceship to its original flight plan. After all, there were Jewish children on Orion Station who needed Torah lessons before their upcoming B’nai Mitzvah. And yet the AI refused to listen to him and instead plotted a new course towards the distress signal on Rigel-7.

When the AI stated that intergalactic law compelled them to answer a distress call, Dov might’ve kept quiet—he wouldn’t actually have kept quiet, but he might have—but when the fakakta computer started citing Jewish law, Dov had to object.

“True, Leviticus says not to ‘stand idly by the blood of thy neighbor,'” said Dov, “but there are many interpretations of the Jewish law around distress signals. For one, what is a neighbor, galactically speaking?”

Dov could have discussed this for days, turning the argument about so that every angle of interpretation caught the light. But he only had hours before landfall and the AI had stopped actually listening anyway. Dov was used to that. His students throughout the galaxy didn’t listen, so why should his ship? Dov tried to imagine the Jewish children on Orion Station wailing and rending their garments over the delayed arrival of their favorite rabbi, but it was easier to imagine them eating synth-pork and forgetting what it meant to be Jews.

To add to Rabbi Dov’s woes, as his ship entered orbit and prepared to descend to the surface of Rigel-7, the Rigelian ambassador Cho’sun called on the viewscreen to forbid Dov from landing.

The spider-like Rigelian spoke its own language, which sounded to Dov like Coney Island being picked up with little warning and shaken. Luckily, Dov had a universal translator, a small black box clipped onto the upper sleeve of his flight suit, loaded with an AI that had been trained specifically to Dov’s native language. The box seemed to hum and clear its throat before translating.

“Listen, schmuck,” said the Rigelian through the translation box, “we have no laws to protect outsiders and you’ll just have to live with the consequences.”

Dov glanced at the translation box skeptically and tapped at it with one chewed nail. He couldn’t hear any loose parts in there—and if there were, what could he do about it?

“You hear me, schmuck?” Cho’sun waved its anterior arms in emphasis.

“Ah,” said Dov, as he attempted to stroke his red-brown beard thoughtfully, as his teachers had done and their teachers before them. The effect was rather ruined by his beard’s tendency to float up in microgravity, the curly mass haloing his jaw. “But you see, Ambassador, I am not landing—the ship is.”

Cho’sun made a sound like a garbage disposal chewing up dinosaur bones. The universal translator rendered this as laughter at first and then clarified: “Dismissive laughter.”

“Ambassador,” said Dov, “intergalactic law demands that distress signals be answered by the nearest available ship.” Even if that ship was a weaponless family transport that currently held no family, just Dov and his collection of Judaica, including a parchment Torah in a chased silver case all the way from Earth. That treasure he rarely brought out: only for brief ceremonies and never while his people were noshing.

“Universal law, shmuniversal law.” The ambassador flexed its claws, which might have been body language for emphasis or negation or something else entirely. Dov had skipped taking xeno-linguistics in college and the translator had its limits. “And in any case, Mr. Bigshot, we plan to take care of our own distress call, thank you very much.”

“Ah, so there is nothing to be distressed about?” Dov looked over at the terminal where he imagined the AI to be, a slight air of triumph in his raised eyebrow.

“Nothing at all distressing,” agreed Cho’sun. “As soon as we find them, we will kill off the entire unclean species that is sending whatever call you are receiving.”

Dov grimaced like he’d tasted a bad piece of whitefish. “It sounds, Ambassador, like you are speaking of genocide.”

Insofar as a spider can smile, the ambassador did. “Aha, now you understand.”

Dov’s bad fish expression deepened and he sighed. He couldn’t see any way to avoid landing on Rigel-7. He raised his hands and shrugged, the ancestral Jewish gesture for “What can I do about this? Nothing.”

Even the ambassador, who had probably never met a Jew before, seemed to take Dov’s meaning. Its voice took on a husky edge: the Empire State Building being scraped the length of Long Island. “We will cleanse Rigel-7 of this degenerate species and if you interfere, your life will be forfeit, schmuck.” The viewscreen went dead, the communication cut.

After a long moment of sighing, Dov flipped on a tablet, calling up commentaries on mediation by the most esteemed rabbis, as well as accessing a brief summary of the Rigelians. Their description—violent, xenophobic—sounded to Dov much like his ancestors’ stories of growing up with the Italians in Yonkers. And hadn’t they made peace there before moving to Scarsdale and Florida?

Perhaps Dov could be the one to bring Rigel-7 into the intergalactic community. He’d rather keep to his schedule and be teaching Torah to ungrateful children on backwards space stations, true, but if he had to make peace between two warring tribes on Rigel-7 and go down in history, so be it.

Perhaps, with his help, no one would die.

***

They were all going to die.

Cho’sun had called these other aliens a “species,” but the ambassador had called Dov a “schmuck,” too, so what did he know? Truth be told, Dov felt less like a schmuck and more like a schlemiel: not the clumsy waiter spilling the soup, but the guy the waiter spills soup on. Only in this case, it was more like the universe itself was spilling soup on Dov.

To Dov, these aliens didn’t seem like a distinct species. For one thing, there just weren’t that many of them, maybe ten total, camped out here in the middle of the green-black jungle. The jungle itself smelled faintly of burnt sugar, like overspun cotton candy, and was lush and thorny. Dov had time to discover the thorns as he hiked a few miles from the only clearing where his ship could land, since this benighted planet hadn’t any spaceport or roads or Chinese food. It was unpleasant, even if the air was breathable and the only large predators here were the man-sized, spider-like Rigelians.

Like the ones standing in front of Dov, asking for help, and not really listening when he said he couldn’t give them any.

“No, I don’t have ray guns on my ship,” explained Dov again. “What should I have ray guns for?”

The aliens talked to each other in voices that sounded like the Long Island Expressway being rolled up and eaten like pastrami, in the same language that Cho’sun used. Not only did they speak the same language and look nearly identical to Cho’sun—the same dark compound eyes, chitinous exoskeletons, and abundant limbs—but they waved away Dov’s well-thought-out arguments with the same motions. Dov wasn’t sure what set these Rigelians apart or why he hadn’t become a dentist with a nice little practice on Mars.

“Given your similarities, why do the Rigelians hate you so?” asked Dov.

Yen’tah, a smaller and slightly reddish but just as horrifyingly chitinous and hairy spider-thing, bristled, rising on its posterior four legs. “I reject your question—we too are Rigelian! It’s divisive speech like that—”

The other Rigelians began to yell at Yen’tah, making even more noise than it did. Dov’s translation box parsed their commingled cries: “hush, sheket, enough already!” Yen’tah made a gesture that Dov assumed was rude among egg-laying, non-binary sentients, but it stopped speaking and a moment later the ones who had shouted Yen’tah down quieted to a low grumble.

“The Kin hate us Other-kin because they do not believe in change and we have changed,” said Buch’ker, who was larger than all the other Rigelians and spoke in a voice that sounded like a Ferris wheel making love to a container ship. Buch’ker cocked its head to one side and then the other, a gesture that indicated thought among the Rigelians. Buch’ker was considering how to explain to Dov, and eventually it said, “We see the world differently.”

“Ah, a philosophical difference,” said Dov. “As a Jew, I have some experience—”

The Otherkin around him cut him off, their bulbous abdomens grumbling. The whole noisy rabble reminded Dov unexpectedly of a congregation held too long at service, with the promised land of cookies and gossip so close.

Buch’ker pointed to one of its eyes, as shiny as new challah, and said slowly, as if to a young child, “We see the world differently.”

After some clarification, with Buch’ker talking ever slower, Dov eventually realized this talk of “seeing the world differently” was the literal truth, as well as a metaphor. As metaphor: whereas the Kin avoided change and only maintained the technology they had inherited, the Otherkin believed change was acceptable, particularly when it would help them avoid extinction. And as literal truth: the Otherkin had experienced a genetic shift that allowed them to sense many different wavelengths. Though as they hadn’t developed a theory of genetics yet, Buch’ker explained this as simply a difference between its family—all the spider-aliens here being closely related—and the other Rigelians.

Also, Yen’tah explained, their thoraxes were smaller or hairier or something, but Dov couldn’t see it.

While Buch’ker explained this, two of the Otherkin scuttled up the trees and began to dismantle their nests high in the canopy overhead. These nests were temporary structures, Buch’ker had said before, put up and taken down as the Otherkin migrated through the jungle, staying ahead of their distant cousins and would-be murderers. A few others began to look up at their nests, realizing that Dov couldn’t help them, that running away would be their only hope. Maybe, if they were lucky, the next starship they called with their distress beacon would be more help.

And if not, more running, more distress calls, and more running.

The original distress beacon was still beeping—Dov’s ship relayed the call to his suit, despite his request to the AI to not do that, please. Dov had even asked the Otherkin to turn off the beacon, fearing that the Kin could track it.

Alas, explained the Otherkin named Gon’nef whose eyes were oddly close together, they had just recently invented the distress beacon and had not yet invented the off switch. A few Otherkin made a noise that seemed like laughter at that.

But Dov decided to leave that topic alone, especially after Buck’ker told him that the Kin had viewscreen technology that operated only on that frequency, but not a lot of other communication technology. The Kin couldn’t track this new signal since they didn’t invent any new technology, just lived with whatever old things they had and never changed.

“This taboo against change, this is taught to the Kin from your Creator or Creators?” asked Dov then, looking forward to discussing comparative religion rather than the first topic the Otherkin had wanted to discuss: ray guns.

“What kind of a cockamamie question is that?” grumbled Yen’tah.

“No,” said Buch’ker, “the Creators didn’t teach anything to the Kin before the Kin ate them.”

But now, with the Otherkin packing their nests and preparing to run, Dov felt rather sympathetic to that distress beacon, calling off into the interstellar night for help that might never come. There was something deeply Jewish about it. Dov could almost imagine the Otherkin as the Israelites of the book of Exodus, under the cruel yoke of the pharaoh.

“I have a plan,” said Dov proudly. “We run.”

“This he calls a plan?” Yen’tah sneered.

“If we run, we can escape,” said Dov, “as long the Kin can’t track our signal.”

***

“We easily tracked your signal,” said Ambassador Cho’sun, as it entered Dov’s prison cell, high up in an ancient tower. “But then you probably figured that out when we caught you.”

Dov turned from the window, where he’d been watching his spaceship’s rocket trail, but after he saw the look on Cho’sun’s face, Dov almost turned back. On a human, Cho’sun’s expression would’ve been called a deep frown, but on a human that expression wouldn’t have exposed so many chitin-brown, needle-sharp teeth.

Dov pulled at his flight suit to try to smooth it out and got his beard caught in the suit’s velcro at the neck. “Ambassador, intergalactic law demands that I be allowed to communicate with my home government.”

Cho’sun ignored him. It placed a black box between them and settled itself into the narrow room as best as it could. To fit here, Cho’sun had to fold and tuck its legs under it, like a spider who had extensively practiced yoga. Like most of the city that Dov had seen—while being carried by angry Rigelians—this room was built to a different scale and shape than these natives. The Kin literally lived in houses made for others who had come before them, which, even for Dov, was taking respect for tradition a little too far.

Cho’sun tapped the black box, paused, then tapped it again, this time harder.

“Ambassador, I demand—”

Cho’sun picked the black box up and held it up to its ear canal and shook it, before placing it down and pressing it one more time, firmly. Dov heard a slight pop, like a jar of garlic pickles being opened. Cho’sun clicked its mandibles, which Dov had learned was the Rigelian way of nodding to oneself. Then it began to talk.

“You putz, I told you not to land and what did you do?” Cho’sun fell silent, staring at Dov.

After far too long a silence, the Rigelian added, “That’s not rhetorical, mister. This is your trial right here, nu? You want we should execute you now? Don’t say anything, fine with me.”

Dov paused stroking his beard, getting it caught in velcro again. Buch’ker had told him the Kin would hold a trial before executing and eating him—more respect for tradition, Dov supposed. He just hadn’t thought his impending death would be quite so impending. Dov considered his situation against the long history of the Jews: this was not the worst situation his people had been in. It was not a very comforting thought.

“You want me to explain what I did?” asked Dov.

“Blockhead! We know what you did—you had the gall to save those unclean things with your…” Words failing it, Cho’sun waved a claw towards the window, towards the rocket trail, a column of smoke in the daytime sky. “They all escaped, so I hope you’re happy with yourself.”

Dov considered for a moment before deciding, yes, he was a little happy with himself. It hadn’t been, all things considered, a bad plan for him to run while broadcasting a signal the Kin could detect on the viewscreen technology, while the Otherkin made their way to Dov’s ship, following a signal only they could detect. Dov had a deep, rabbinical urge for symbolism, which was satisfied by the fact that the signal the Otherkin followed was their own distress beacon, relayed from his ship.

Only now he realized the plan’s tragic flaw: he was going to die. It had seemed so clear—and so righteous—at the time for Dov to be the decoy: if any of the Otherkin were left behind, they’d be immediately killed and eaten. At least Dov got this farce of a trial. Not a long enough trial for people to come rescue him, but at least it was something, right?

“We know what you’re guilty of,” said Cho’sun, “we just want to know why. You can explain yourself. And then, the execution.”

“But what am I really guilty of?” asked Dov, a sudden flash of inspiration rising to the surface of his brain like a matzah ball of the perfect lightness and airiness. “The Rigelians wanted to cleanse Rigel-7 of the Otherkin”—Cho’sun bristled at that word, the tiny hairs covering its body vibrating with anger, no xeno-linguistics degree necessary to read that—”and I have done that. There are no more of… them on Rigel-7.”

“Our world is cleansed,” said Cho’sun flatly, “but we were looking forward to killing them all. And now we have to be satisfied with killing only you. And speaking of that,” and Cho’sun reached out to turn off the black box.

“Wait, I can explain better,” said Dov, half-reaching out to swat away Cho’sun’s claw. He caught himself and steepled his fingers as if in thought. “We Jews have an old saying from the Babylonian Talmud—a book of commentary on our laws—that says, ‘whoever saves a life, it is considered as if he saved an entire world.'”

“I do not understand,” said the Rigelian, claw still hovering over the black box.

“Ah,” said Dov, nodding, “you see, it’s a moral calculation that asks us to consider—”

Cho’sun waved him off. “Schmuck, it’s ‘book’ I don’t understand. Whatever those are, we don’t have them and don’t want them.”

But then Cho’sun cocked its head to one side and then the other, the Rigelian gesture for considering.

“And how is one life equal to a world?” asked Cho’sun.

“A lesson like that has to be interpreted,” Dov said quickly. He paused as he heard steps coming up the narrow stairs to his tower cell. The steps were halting and clumsy, the narrow stairs not at all suited to the Rigelian’s sprawling legs. And on top of the click of Rigelian claws, Dov heard something else being dragged, bouncing on each hard step with a clunk. Dov had a moment of vivid worry, imagining them dragging some torture device up to his cell.

Cho’sun had to move aside for the other Rigelians to make their way into the cell and drop what they were carrying in a pile at Dov’s feet. The Jewish children of Orion Station would’ve said it was a torture device, but after wiping away some leaves and mud, Dov recognized it all as his collection of Judaica and teaching materials.

They were dented here and there and all jumbled together—the Seder plate next to the shofar horn, his tefillin straps tangled around Elijah’s and Miriam’s cups, the menorah with one arm bent down, the Torah surfing on a sea of yarmulkes, and a classroom’s worth of tablets, loaded with lessons on everything from basic Hebrew to the most abstruse rabbinical commentary.

“We have only you and all of this,” said Cho’sun, gesturing to the pile. And then, with a little more hope in its voice, it added, “Is any of this edible?”

“No,” Dov admitted, “but I can explain how a life is worth a world.” He picked up a tablet, the least dented and mud-covered, checking that it was still working. He turned it on, flipped to the first page, and turned it to face Cho’sun. “This, here, is the letter aleph, the first letter of the Hebrew alphabet.”

Cho’sun looked skeptically at the image of the aleph on the tablet’s screen. “Listen, bubele, no more nonsense—this you call the answer to my question?”

Dov considered that for a moment, before answering. “It’s the beginning of an answer.”

“How long will this answer take?”

For once, Dov didn’t say what he thought—hopefully long enough for a ship to come rescue me—but merely shrugged, hands up, and gave Cho’sun the same answer his rabbis had given Dov back when he was a student. “It takes as long as it takes.”

Cho’sun looked back at the tablet, its head cocked first to one side, then the other. “Oy vey,” it said finally, and then clicked its mandibles. “What comes next?”

 


© 2018 by Benjamin Blattberg

 

Author’s Note: The seed of this story was probably planted by William Tenn’s “On Venus, Have We Got A Rabbi!” Not the story—just the title. (Though eventually I did read the story and you might want to check it out, too.)

 

Ben Blattberg is a software developer, improviser, and writer currently living in Austin, TX, as long as there are no follow­up questions on any of those facts. His stories have appeared in Tina Connolly’s Toasted Cake, Crossed Genres, Pornokitsch, Podcastle, and Pseudopod.

 

 

 

 

 

 

 


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The Best of Nightmare Magazine Podcast 2017-2018

written by David Steffen

Nightmare Magazine is the horror sister magazine of Lightspeed Magazine, published/edited by John Joseph Adams, with Wendy Wagner as senior editor, and their podcast produced by the excellent Skyboat Media.  The podcast publishes about half of the stories they publish in text.  They didn’t publish enough stories in 2017 for a list, so this list covers both 2017 and 2018.  They published 47 stories between the two years.

The stories eligible for the upcoming Hugo and Nebula award seasons are marked with an asterisk (*).

The List

1.“Dead Air” by Nino Cipri**
Particularly good narration on this one, presented as a series of recordings from a project where a woman records interviews with people she’s slept with.

2.“The Island of Beasts” by Carrie Vaughn*
What happens when werewolves are captured and confined to an island together.

3.“Kylie Land” by Caspian Gray*
An awkward kid befriends a kid with powers.

4.“House of Small Spiders” by Weston Ochse**
It takes a particular set of events for a house to have a soul.

5.“The Ten Things She Said While Dying: An Annotation” by Adam-Troy Castro*
A pedantic retelling of a gruesome death as told by the demon who caused it by entering our dimension.


Honorable Mentions

“Promises of Spring” by Caspian Gray

“A Mother’s Love Never Ends” by Halli Villegas




The Best of Cast of Wonders 2018

written by David Steffen

Cast of Wonders is the YA branch of the Escape Artists podcasts, edited by Marguerite Kenner, covering all speculative genres and aiming to appeal to YA audiences. 

This year’s offerings included their usual staff pick re-airing of stories from last year, as well as one story that was split into seven episodes, for a total of about 45 stories.

Short Stories that are award-eligible for 2018 are marked with an asterisk (*).

The List

1.“All Systems Go” by Gerri Leen
As told by intelligent cleaner bots at an airport.

2.“The Death Knight, the Dragon, and the Damsel” by Melion Traverse*
Recruited as a squire by an undead night, Cori and the knight set out to rescue a damsel from a dragon and get more than they bargained for.

3.“Secrets and Things We Don’t Say Out Loud” by José Pablo Iriarte*
A boy has the ability to find out all of everyone’s secrets with just a touch, but it’s a two-way connection, and he is fleeing with the woman who helped him escape from a lab.

4.“Ten Things Sunil and I Forgot to Prepare For, When We Prepared for the Apocalypse” by Shane Halbach
It is exactly what it sounds like, I like list stories.

5.“Skinned” by Amanda Helms*
Ransacking a warehouse with an android guardian in a post-apocalyptic setting to find skin repair kits to fix the guardian’s rusty skin.

Honorable Mentions

“Sidekicks Wanted” by Laura Johnson

“And Flights of Skuhwiggle” by Charles Lee McDaniel*