The Last Guardian is a gorgeously detailed, thoughtful action-adventure fantasy game. You play a young boy who awakens in a cavern with a large mythical creature who is chained to the floor. As the story progresses, you form a bond with the creature, Trico, as the two of you navigate through environmental puzzles set in enormous, elaborate environments, some of ancient ruins, some of dizzying heights. Sometimes you need Trico’s help to survive or progress through a series of puzzles, and sometimes Trico needs yours.
Skyrim, the fifth entry in the Elder Scrolls RPG game series, has a lot to offer: it’s an enormous game with a breathtaking variety of weapons, abilities, loot, side quests, and strong visuals.
Fast-forward to 2009, and InFamous, Sucker Punch’s new action-adventure game whose main character, Cole, prowls around a city, climbs up buildings, and runs across wires. His companions — some friendly, some hostile — give him intel and assign him capers over a cell phone. Some game elements include a villain dumping tar into the water supply, our hero following specific NPCs through the city without being spotted, and several zeppelins filled with toxic gas whose evil purpose is drive the city’s denizens insane.
As in previous installments, through the course of the game, Jak acquires weapons and abilities that bring a lot of variety to the gameplay. Instead of just retreading old territory with eco-based powers from previous games, however, this game brings a whole slew of new toys, including a weaponized ball of energy you can throw at enemies, temporary eco-crystals you can grow to change your environment at strategic locations, an ersatz jet-pack, and the ability to slow time (okay, that one was from previous games).
The game is a little on the short side, but the richness of the world and the large number of extras make up for a briefer linear gameplay. The game’s foremost flaw is that while it provides maps of the island and its various buildings, it’s not always clear how to get from one place to another; a door that was unlocked before may be locked now, and because the buildings are so large and labyrinthine, it can be difficult to figure out how to get out.
Like previous installments, CIT delivers lots of weapons (though the Quickselect menu is no longer customizable), enemies, worlds, spectacular visuals, and gadgets. The series’ humor is still firmly in place. Particular favorites include Mr. Zurkon, a homicidal “synthenoid” robot who loves to taunt your enemies (and sometimes your friends), and the battery bots, who complain bitterly every time their brief rebellions against being used as power sources are thwarted. The game also introduces mini-worlds with mini-games that feature various prizes, including treasure items and weapons mods.