written by David Steffen
Life Goes On: Done to death is a platformer puzzle game with a dark sense of humor, published on Steam in April 2014 by Infinite Monkeys Entertainment Ltd.
A king with an obsession with immortality sends the brave knights of his kingdom on a quest to find the Cup of Life. There… is clearly a reason why this immortality-obsessed king didn’t go on the quest himself, since the path to the cup is so dangerous that it leaves a steady trail of dead knights, and each knight only makes their way through the obstacles by using the corpses of the knights that came before them as puzzle-solving tools. At the end of each level is a cup, but it never seems to the Cup..
Using bodies as stepping stones to cross spike pits, to weight down switches, or to scale spike walls, new puzzle components are added every few levels to keep things fresh, though the game felt too drawn out at times so that the level felt somewhat repetitive.
The final boss fight of the game is probably one of the favorite I’ve played in a while, several stages in itself all using the puzzle components you’ve learned throughout the game and using them in a boss fight scenario. Especially fun.
Visuals
Fun and fine for what they are, perfect for a comedy puzzle platformer like this.
Audio
Played it muted most of the time–sound is at least not necessary to play.
Challenge
Decent puzzle challenge. I finished the game without having to look up any of the solutions–a few of the puzzles took me quite a few tries, many of them I got the gist of how to work through them in the first few minutes on the level. Not epicly challenging by any means, but also not trivial. The puzzles add new components as the game goes on which helps keep things fresh, though sometimes I felt like there were too many levels before adding new components, some of the levels started feeling a little repetitive.
Story
Very minor level of story, though it works for what it is–between the levels the level map there are little bits of extra text talking about the story, mostly for some extra pieces of comedy.
Session Time
Most levels, once you know how to solve them, should take only 2 or 3 minutes to finish. Add to that a few more minutes to figure out all the pieces of the puzzle, and most puzzles you can solve without too much agonizing. If you quit in the middle of the level you have to start the level over again, but since the levels are reasonably short that’s not a huge deal.
Playability
Easy controls, just movement and jumping. The challenge is more in figuring out the puzzles and then making sure you do all the steps in the right order and timing and etc.
Replayability
There is some replayability built in, mostly in having target stats for each level–minimizing finish time and body count, as well as whether Jeff was fed.
Originality
Felt quite original. In a familiar genre, but the dark-funny premise of having a steady stream of knights sent to their death and then using their corpses as puzzle components.
Playtime
Steam says it took me about 16 hours of playtime–I feel like that’s longer than it took, maybe I left the game on a few times. But the game did feel like it dragged on sometimes, more levels than were needed to get all the puzzle variants in.
Overall
This game was fun and funny with enough novel puzzle elements and interesting premise, well worth it for fans of puzzle platformers. I thought the number of levels did go on too long so that the puzzles felt repetitive at times. The final boss battle of the game was a major highlight, probably one of the most fun boss battles I have played. $12.99 on Steam.

This is a cause that I am sympathetic to. I know many people who have suffered through depression. Some who are still fighting through it, some who seem to have met some kind of livable equilibrium, and others who have died at their own hand. So, I heartily support the goals of this game. Most of the time I play games just for fun and for mental/dexterity and for no other reason, but I am not opposed to other goals.
June 7th, 1995. 1:15am You’ve been traveling Europe for a year. While you were gone your family inherited a house from your weird Uncle Oscar and your parents and younger sister Sam have moved in. You arrive at the new house, expecting a warm welcome from you family, but no one’s there. Why? You explore the house as you try to find out what has happened and where everyone is. You are completely unfamiliar with the house, so you don’t know anything about the layout, how rooms are arranged or anything. The game keeps a handy auto-map to help you keep track of where you’ve been. From time to time you discover a clue that points you to look in a particular part of the house, and the auto-map very handily marks the spot for you.
Audio
You work for the government of Aristotska (a country reminiscient of Cold-War era soviet administration), screening people entering the country. Day one is straightforward, because you’ve been told to turn away anyone without an Aristotskan passport. But the government responds to public pressure by starting to allow others through. People start slipping through who don’t belong and the government responds by adding new kinds of documents that you have to check–often checking one document against another for consistent information, checking the sex of the person against the ID (with body scan as a secondary check), scanning for contraband, arresting wanted criminals, etc. You have to pay for food and heat for your family, medicine if your son gets sick, other expenses that you can’t always predict. You get paid for each person you process, but your pay gets docked for making mistakes. The rules change every day, and to support your family you have to be both fast and accurate.
There are some moments of levity in the game–mostly around one guy who is gleefully criminal. After a body scan turns up something suspicious, you ask him what it is, and his response is “Is drugs!” But much of the game is quite dark, thinking about what it must be like for all these people trying to cross from one country to another, and weighing the ethical decisions when you’re torn between doing what’s right and what’s legal according to the laws.