DP FICTION #132B: “The History of Coming Out To Your Parents Any% Speedrunning” by Jubilee Finnegan

Content note (click for details) Homophobia, transphobia

edited by Hal Y. Zhang

On October 19th, 2019, Stonewall Productions released Coming Out to Your Parents on PC and PlayStation 4. While it was the studio’s first major title, it took the gaming community by storm, selling nearly 500,000 units within the first month of its release. In a review published on Kotaku, video game journalist Sarah McKinsley wrote that Coming Out to Your Parents “combines next-generation graphics with time-tested game design fundamentals.” In a year filled with fantasy and sci-fi releases, COYP’s choice to focus on a more grounded storyline caught the eye of many, with the game eventually receiving the “Best Queer Bildungsroman” award at the 2019 Game Awards. The award was accepted by the game’s lead designer, Sanya Weiss.

I recently interviewed Weiss for this retrospective. When asked about the experience following this achievement, she said that, “At first, it was nice. We even got some calls from Nintendo. They wanted to see if we could make Mario gay. But eventually it all tapered off. Less new players. Less eyes on us.” By mid-2020, the game averaged only 75 concurrent players.

However, this wasn’t the end for COYP. On November 21st, 2020, a speedrunner going by the username ChipperKipper03 uploaded a speedrun of the game to YouTube, claiming a time of forty-five minutes and seventeen seconds in its ‘Any%’ category, defined as finishing the game at any level of completion, often omitting optional side quests or achievements. Records show that the average time to complete COYP is somewhere between fourteen to fifteen hours. Kipper’s attempt here was the first breakthrough of COYP speedrunning.

Upon uploading his run, Kipper went to the subreddit r/ComingOutPS5 to spread the word of his attempt. There, his post would receive 6,500 upvotes and become the highest rated post on the subreddit at that time. In his post, he explained some of the tricks and exploits he’d used in his run. “I didn’t want to break the game,” wrote Kipper. “I just wannted [SIC] to see it bend.”

In this attempt, the game begins as normal, with the player starting in their college dorm room. For the player to achieve their goal of (as the title suggests) coming out to their parents, they would normally have to make a cross-country road trip back home to tell them in person. COYP‘s initial notoriety came from its intricate simulation of the player character’s trip. Every bus ride, every night at a Travelodge, every oil-slick floor in a gas station bathroom was rendered in intimate detail, all in service of what GameSpot described as “the Odyssey retold by Judith Butler.” 

While normally the process of driving from South Carolina to Utah is time-consuming, Kipper found a way around this. Plane tickets are far too expensive upon beginning the game, with prices being procedurally defined using the game’s simulated economy, which accounts for the weather, the current political climate, and the flight’s proximity to any in-game holidays. As the most common way to acquire funds is playing music gigs during the journey, most players wouldn’t have enough for a one-way ticket until they were already at the Parents’ Level. Kipper’s solution, however, was to steal money from the player’s roommate, an NPC named Doug. Upon starting a new playthrough, a random number between one and ten is generated, then multiplied by two hundred. This becomes the amount of drug money Doug has stashed in his mattress. If Doug has $1,000 or more, the player can steal this money and purchase a plane ticket, completely circumventing the travel portion of the game. This technique would go on to be known in the COYP speedrunning community as ‘DougSkipping’.

With the first innovation in COYP speedruns made public, it was only a matter of time before another contender would take up the challenge. That came only four days later, when user H1bac1 uploaded their own attempt, achieving a time of forty-two minutes and eight seconds. While H1bach1 used the same tactic of DougSkipping as Kipper, their run saved on time due to their deep understanding of movement mechanics and in-game systems, such as skipping the ‘Call an Uber’ questline by catching a ride from a friend and their usage of TSA PreCheck.

For the next few weeks, Kipper and H1bach1 would continue to upload further attempts, each one claiming the title of world record from the other. Though neither exhibited any open hostility for the other, the community split in who they were rooting for. Both players would eventually start streaming their attempts, with each of them gaining a sizable audience, averaging 7,000 concurrent viewers during their streams. Eventually, Kipper would upload a run that would become infamous in the community.

“36:15, Coming Out to Your Parents Speedrun [NEW WR]” was uploaded on December 2nd, 2020. The run resembles the average attempt at first, with Kipper rolling high on his DougSkip, allowing him to get an extra bag of gummy worms at the airport. However, where he diverged came at the Parents’ Level. Rather than entering the house and coming out in the living room where the player’s parents are watching Jeopardy, Kipper chose to yell it from the front lawn, saving a sizable amount of time and avoiding the ‘What are you wearing?’ side quest. Following this attempt, the community broke out into a debate over the validity of Kipper’s run. Since there was no way of explicitly confirming if the parents had heard the player come out to them, could it be considered coming out?

The answer came from an unlikely source. Weiss herself made an appearance in the COYP Discord to answer questions about the game’s design. She said that the player’s mother was designed with “a hearing stat that’s about 50% lower than other NPCs.” As such, any sort of coming out attempt made from the front lawn would have an incredibly low likelihood of being heard by the mother character, let alone understood. ‘Kippering’, the strategy of avoiding entering the house, became discredited in the speedrunning community. ChipperKipper03 never uploaded another attempt, leading the title of world record holder to default back to H1bach1. This development in the speedrunning community would go on to receive widespread media coverage, creating a rare moment in which IGN and GLAAD converged.

H1bach1 and Kipper are married now, living in an apartment in downtown Renton. The two met in person for the first time at the charitable speedrunning event Awesome Games Done Quick, where they recognized each other from their speedrun attempts. “It was nice. Seeing him talk about something other than framerates,” said Shawn “H1bach1” Lopez. “Did you know I’d never seen him laugh until then?”

On February 11th, 2021, a new world record speedrun of COYP was uploaded, this time from a new challenger. ThymeLord had completed the game in exactly twenty-nine minutes, obliterating H1bach1’s previous record of thirty-one minutes and thirty-three seconds. ThymeLord had discovered an exploit in the game that allowed her to circumvent half of the coming out sequence. Normally, a player would need to maintain the anger and confusion meters of both parents. However, ThymeLord was able to drastically cut down on this. They called their strategy ‘Dad Fragging’.

The father NPC is always situated on the couch when the player enters the Parents’ level. Unlike the mother, he is stationary throughout the entire sequence. ThymeLord realized that a major exploit could be utilized by climbing a tree, entering the player’s childhood bedroom, then clipping through the floor at the exact same Y-axis as the father NPC. This causes the player to be teleported inside of the father’s model, an overflow that forces the NPC to despawn. Following this, ThymeLord would only have to come out to the mother character. “The game is called Coming Out to Your Parents,” the runner stated. “I technically came out to all of my remaining parents.”

Weiss has denied to speak on the existence of Dad Fragging in any of our interviews. Hypothetically, it would be possible to use the same technique employed in Dad Fragging to despawn the mother character. However, as her pathing cannot be consistently predicted, players have chosen to prioritize despawning the father character.

The only problem was that emerging from the father NPC would cause a status debuff to be applied to the character. The closer the player got to the father NPC, the more likely they would receive the ‘Sins of the Father’ familial trauma status effect. Dad Fragging made this a certainty, and while the technique took less time than coming out to both parents, Sins of the Father caused the mother’s coming out sequence to be incredibly strained. As the effect caused association with the father NPC, this would make it difficult for the mother NPC to accept that the player was a transgender woman.

Players spent many weeks searching for ways to avoid the Sins of the Father delay. The open-ended dialogue tree that had garnered so much adoration from reviewers had become the worst nightmare of speedrunners, its estimated 1,540,000 endings serving as both a colossal obstruction and thrown-down gauntlet to those willing to accept the challenge. A tool titled Mother’s Matrix was developed for testing new dialogue options. Mother’s Matrix used a large language model AI to test various scripts to see what would most quickly allow for the mother character’s interaction to be completed. Even with these tools, it would be weeks before a consistent script could be located.

During this time, fans asked both H1bach1 and Kipper to return to the game in hopes that they could solve this dilemma. Replying to a tweet requesting that they livestream their attempt, Kipper stated “Nah. I’m good.”

Here was the beginning of a lull in the Coming Out to Your Parents speedrunning community. With Mother’s Matrix fruitlessly searching for the optimal dialogue path and the main voices of the community having retired, some felt that COYP had reached the end of its time in the public spotlight. It was during this period that Stonewall Productions released a teaser trailer for their next game: Parents: A Coming Out Story. This installment would follow the father character during his late teenage years, particularly his experience in 70’s San Francisco. While initially praised as an ambitious spin-off, the game sold poorly due to the deluge of negative reviews following its release. Kevin Lochlin of Polygon remarked that it “felt strange as a follow-up to Coming Out to Your Parents. The player character [in COYP] felt lived in. But the main character here feels hollow. It’s hard to believe these are from the same developer.”

Due to the poor performance of COYP’s sequel, Stonewall Productions was shut down in January 2022. While Weiss would go on to ship a handful of independent titles in the years-long wake of the studio’s closure, she no longer works in the games industry, having taken a position at a community college teaching coding classes. “Every once and a while, one of my students will mention that they played one of my games,” she said. “Which is an odd feeling. Everything I made then was so intimate. It’s like, ‘What other secrets of mine do you know?’” This coming April, she’ll be taking a position as an associate professor of computer sciences at University of Portland.

Mother’s Matrix eventually created a useful script, one which would be applied by novice speedrunner AliceInThunderland. Alice was able to use the tool to uncover the perfect responses and questions to expedite the mother’s coming out encounter. It was careful, not using any loaded terms associated with queerness. Gentle for the mother’s conservative sensibilities. With the total run taking only nineteen minutes and four seconds, Alice became the new world record holder, able to use DougSkipping, Dad Fragging, and the Mother’s Matrix to come out to the mother without hurting the NPC’s feelings.

Players did not accept it. They could see that, yes, Alice had come out to the mother. But they argued it didn’t feel right. This was not something that could cause the run to be disqualified, as whether something felt right or not couldn’t be verified by Speedrun.com moderators. But it seemed to shatter the core structure of Coming Out to Your Parents. Kipper claimed that he only wanted to bend the game. To see the columns that upheld it begin to bow. Alice had taken a sledgehammer to it. She’d spent months of her life ensuring that she understood every last detail, even if that meant playing the game over and over with inhuman precision. It would be perfect. It was perfect. It was not real.

Attempts to replicate Alice’s run by other players have been unsuccessful. Not even Weiss was able to do so. When I asked her about this, the designer said, “When I first saw [Alice’s run], it felt strange. Like, she was saying words to the mother. But it wasn’t talking. Have you ever seen someone speak in tongues? I think that Mother’s Matrix thing, I don’t know. Somewhere down the line, it lost something real in its iterations. When I came out to my mom, I remembered feeling like my lungs were on fire. She was screaming at me. Throwing things. Dad wasn’t there. Not that he could be. Actually, I remember this bit. She told me that her ‘son is dead’ and I said ‘Finally, we agree.’ She didn’t think that was funny. I guess I thought humor would help. If I could make this a pleasant experience for her, then it would be worth it. But I remembered trying to do what Alice did. To say the exact right thing. Mom was spitting blood in my eyes and I just wanted to see her happy.”

Shortly after this, Weiss requested we take a brief break from the interview. As I waited outside of her community college office, I imagined what it felt like for her, to see thousands of people examine this facsimile of your history under a microscope and dissect it in these graphic ways. When she returned, her eyes slightly red and puffy in their sockets, we didn’t continue our discussion of COYP. Instead, Weiss spoke highly of her students and shared their most promising demos. “Everything I create is for them now,” she said. “I see myself in them, and I hope they see themselves in me.”

On October 19th, 2021, a time of forty-seven seconds was uploaded by user Guest_C18H24O2. The run is as follows: The player creates a group chat with their mother and father, then informs them that they have a daughter now. As both parents have read receipts on, the run is completed once both see the message. No further speedruns have overtaken this attempt. There is debate in the speedrunning community over whether to count this, with some claiming that this attempt mocks the speedrunning community at large. Despite public outcry, the moderators of the COYP speedrunning page have announced they will uphold the validity of this run.

I asked Kipper what he thought about this. I’m sitting outside their apartment right now. One of their dogs is barking from the window. It’s a little gray Scottish terrier. I think its name is Harry. When I asked Kipper, he was holding H1bach1 with one hand and petting the dog with the other. They didn’t hear me. They look so peaceful, and I decide it’s best to not interrupt a moment like that. Some things deserve as much time as you can give them.


© 2026 by Jubilee Finnegan

Author’s Note: After spending a summer obsessively watching YouTube videos about the history of speedrunning, I couldn’t get the concept of it out of my head. This repetitive, iterative process where seconds equated to monumental achievements was fascinating to me. So, I did what I tend to do and connected it to queerness. I may never hold the record for completing Pokémon Platinum, but working on this story made the speedrunning process feel worth it.

Jubilee Finnegan is a writer based out of Seattle, Washington. They graduated from Chapman University’s English literature program after writing about Frankenstein in many, many essays. They hope their work will surprise, delight, confuse, and/or please you. Their writing has appeared in The B’K’, DiGeSt, WordGathering, and The Elpis Pages. You can find them on Bluesky @FinneyFlame.bsky.social or on Instagram @JWFinnegan.


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DP FICTION #72A: “Energy Power Gets What She Wants” by Matt Dovey

edited by David Steffen and Ziv Wities

I keep my head low as I sprint towards the floating Kakardemon, dodging left-and-right across the dusty ground of Io. A ball of lightning crackles overhead, a near-miss, and the Kakardemon’s single green eye twists in fury, its red leather skin sparking in the twilight as it builds another attack. But I’m Energy Power, Queen of New Hell, I’m too damn fast and I get what I want: I leap forward with the Knife of Taertus held high and stab it into the Kakardemon’s brow. I’m nearly thrown off as the floating ball of hate starts bucking beneath me, but I grab one of its curved horns and hold on tight.

The Kakardemon sinks to the rocky canyon floor with a hiss. I step away, leaving the knife buried up to its carved-ivory hilt and grabbing the pump-action shotgun from my back. I cock it, and the sound echoes from sulfurous walls stretching half a mile high.

No other threats on my wristscreen minimap, players or monsters. Clear for now.

The demon’s huge eye, half as big as the round body it’s set in, focuses on me. Its fanged mouth opens, acid drooling out and fizzing where it lands. A deep rumble echoes up from unknowable dimensions and coalesces into a voice reverberating with the screams of a thousand swallowed victims. It speaks unto me:

“Knife of Taertus has restored Kakardemon’s soul. Kakardemon can now talk, and will ally with⁠—”

“Yeah, yeah, shut up, you’re not my first. Look: there’s this boy.”

“Give Kakardemon a player name to access performance statistics and—”

“I already wipe the floor with him every which way from Sunday, I don’t need help there. That’s kind of the problem, to be honest.” Tick tock, time to move, before someone zeroes in on my location. I sprint out of the canyon and towards the Security Tower. The tower is a needle in the heart of New Hell, a white plasteel obelisk stretching from the plains of Io towards Jupiter above; that great planet looms like a baleful orange eye in the ink-black night, its great storm a malignant red pupil. Demonic sigils blaze crimson round the tower’s crown, and my skull thrums with the subsonic resonance of their magic.

The Kakardemon bobs along behind me like a puppy. Sort of. An eight-foot-floating-demonic-ball-of-hate-and-blood-with-one-eye-and-spiky-horns puppy.

“If Energy Power can be specific with her problem, Kakardemon can offer many techniques refined in combat pits on the shores of hell.”

“My boyfriend won’t talk to me anymore.”

Demonboy Ballsack stops at this. Not the usual request, I’ll grant him. “Kakardemon has no context for romantic guidance.”

“Don’t worry, Johnny One-Eye, I don’t need your dating advice.” I kick the door of the Security Tower open: a six-foot demon’s standing just inside, and its face splits vertically in a drool-laden screech. I cut it off with a shotgun blast in the mouth, jumping over the corpse as it hits the floor with a gratuitous surge of blood. “We—Edge94 and me—we’ve been going out for a few months now. Just online, y’know—in-game chat and emails and kicking eight shades of ass in co-op tournaments—but we were going to meet in meatspace next month. He was all set to drive down for a day, but I went past him on the leaderboard last week and he’s been in a sulk since.”

“Kakardemon remains uncertain how to offer support for Energy Power’s love life.”

“What is it they promise in the adverts? ‘AI powered by an advanced neural network for analysis of player thought patterns’, something like that right? So I need you to tell me how to lose to him without it looking obvious. Show me how other people end up losing to him so I can copy that convincingly. If he’s above me in the rankings again maybe he’ll stop being such an asshole about this.”

We’re coming up on the temple room, a huge open square of sandstone pillars and lava pits, so I switch to the chaingun. The Kakardemon falls into a brooding silence as I mow down the advancing hordes of demons that pour from portals to flood this cursed moon. I’m bouncing between raised carbon-steel platforms, not even looking where I’m landing, flying by instinct with my chaingun spitting fury. The walls reverberate with screams and gunfire, and my whole world is concentrated down to the spinning geometry of circle-strafing.

“Kakardemon’s analysis of Energy Power’s player profile suggests this is not a stable long-term solution to your problem.”

“You what?” I switch to the rocket launcher and fire at my feet as I jump, surfing the shockwave to fly across the room and escape a group of demons, their claws clattering as they reach for my legs and grasp only air. I twist in mid-air and fire again, simultaneously accelerating myself towards the far platform and exploding the tightly-clustered demons into a glorious shower of chunky kibbles.

“Energy Power does not hold back,” says the Kakardemon. “Energy Power is most satisfied when giving her all. Attempts to gain happiness by self-limiting achievements are doomed to failure in Kakardemon’s opinion.”

“How’s any of this helping me, la Papa Diabla?” I punch a secret panel in the wall and grab the armour upgrade from the hidden alcove, juicing my power armour beyond its normal limits. It glows a deep shade of blood red I’ve always been fond of.

“Purpose of Kakardemon’s intelligence is to maximise player’s happiness. Kakardemon anticipates Energy Power will grow steadily resentful of the necessity to perform sub-optimally in order to soothe Edge94’s ego, leading to the inevitable breakdown of the relationship and greater hurt to both parties. Kakardemon does not want this. Kakardemon wants Energy Power to be happy.”

“But I want Edge94 to be happy. He’s the first… look, my parents are never really about, and VR nerds aren’t exactly the most popular ticket in town. Edge94 is the only real friend I’ve got, as well as everything else. I miss talking to him, and I miss him being happy, and I wish I knew why he cared so much about the fucking leaderboard.”

“Analysis of Edge94’s playtime pattern and ranking history suggests his skill at the game forms a large part of his self-identity. Kakardemon also notes that high levels of in-game communication between Energy Power and Edge94 began after Edge94 had achieved the top ranking. Kakardemon therefore deduces Edge94 believes Energy Power only likes him for his skill, and that Energy Power’s higher rank will inevitably lead to a decline in her desire for him.”

It takes a moment to work through all that in my head. I’ve never heard a Kakardemon talk so in-depth. But shit, this is all because his ego means more to him than I do? “That stupid S.O.B.! Why won’t he just talk to me about it?”

“Kakardemon has noted male players often interpret the need to communicate as a weakness, and that in order to solve their problems they should instead ‘git gud’. Kakardemon has also noted the ineffectiveness of this tactic, and has frequently exploited it.”

“Ugh! You’re giving me problems without solutions, Kakarmama. Just tell me what I gotta do.”

“Kakardemon suggests signalling your desire to talk.”

“Tried that. He starts shooting before I can get a word in.” The last of the invading demons drops dead, smoke rising from a dozen holes in its torso. The temple altar in the central lava pit cracks open, and a column rises through it from underground: there’s a Kyberdevil perched on top, an ugly-ass nine-foot goat-legged little bitch with most of its torso carved away to attach a rocket launcher. I say hello with a cluster of precisely timed frag grenades.

“Kakardemon concludes Energy Power needs a delay. Tactical resource banks suggest that surprise is the best way to force this.”

The Kyberdevil’s already on its knees, stunned by the frags. I hop over and finish it with a boot to the head, crunching through its skull to the squishy grey stuff beneath. “A surprise like what?”

“Kakardemon sometimes rolls around on floor singing classic pop song ‘Independent Woman’ while other demons flank the player.”

That brings me up short. “Huh. No shit. Didn’t know you could get down like that. Don’t reckon it’ll work for me, though, I’m not round enough to roll. I need something else.”

“Kakardemon suggests Energy Power think quick. Edge94 is closing on this position.”

Shiiiit. I check the minimap and spot him below me. He must’ve already blazed through the armoury on sub-level one. He’ll be kitted out now, definitely a plasma rifle, maybe a BMF gun if he got lucky. He could oneshot me. I’ll have no time to line up a shoulder shot to disarm him, no time to throw down my guns, no time to get a “Hey” out on local chat. He’ll kill me and—and shit, if I’m honest, Old Red Testicle here is right. I won’t be happy losing. Edge’ll kill me and I’ll get pissed at him and come back hard, and then he’ll come back harder at me and—well, then I’ll kill him again cos I’m better, and he’ll get in an even bigger sulk and we’ll never get anywhere. I need to get him to talk to me.

So I need a surprise. Something he’s not expecting. Something where he can’t hit me before I’m done.

I look at the Kakardemon. At the knife still sticking out its head, the ivory hilt contrasted against the red leather skin.

“Well, buddy,” I say. “It’s been good chatting. Good luck out there.” I yank the knife from its head and stamp down on the central platform switch. I drop out of sight beneath the closing altar just as the Kakardemon snarls, its electronic facsimile of a soul vanished and gone.

I’m running before the column’s finished its drop into the catacombs. It’s thick with darkness down here, but I know Edge94 is close and I can’t be caught standing still. I could beat him to the quick-draw easy, circle-strafe round him in my sleep, but this? This shit’s gonna be hard.

My wristscreen vibrates with a silent proximity alarm. I back up against a stone wall, facing a staircase lit with flickering candles. Edge’ll expect me to run up there, get to the mezzanine floor above, where I could drop grenades on his head. He’ll be facing it already, waiting to shoot me in the back.

But he won’t expect me to spin like this, whirl the other way and crouch-jump through the window here, come at him from the other side with the Knife of Taertus in my hand, zig-zagging through the dark and headed straight for him. I’m Energy Power, the too-damn-fast Queen of New Hell, and I—get—what—I—want. A huge ball of green plasma flies past me to one side and then I’m on him, bearing him down to the ground, and the knife’s in his chest and he’s staring in shock.

“What the hell?” he says, pinned beneath me as I straddle his torso.

“Gotcha.” I flick the knife hilt with one finger.

“You know the knife only works on AI, right, not humans? It can’t make me talk.”

I raise an eyebrow.

“Well, I mean, I know I’m talking now, but… well. Shit. Alright.”

“Alright yourself. We need to talk.”

He looks at the knife in his chest, and he looks up at me, and he sighs in defeat.

I’m Energy Power, and I get what I want.


© 2021 by Matt Dovey

1900 words

Author’s Note: I grew up on my PC. Well, first I grew up on my Amiga 500, but by the time I was hitting adolescence I was knee deep in Duke Nukem 3D, Quake, Monkey Island, Red Alert, Grand Theft Auto (in 2D!) and so on. This story is, therefore, the purest expression of my id I have yet written. It is full of stupid little references for no other reason than it amuses me, probably more than I even realise–and the entire thing is a reference to the British magazine Edge, who in 1994 famously concluded their review of the original Doom with “If only you could talk to these creatures…”That it grew from a stupid videogames in-joke into a commentary on toxic masculinity and the self-defeating futility of female-presenting people limiting themselves to be acceptable to society and the weak men in their life was, perhaps, inevitable.

Matt Dovey is very tall, very English, and most likely drinking a cup of tea right now. He has a scar on his arm he claims is from fighting Kyberdemons, though in truth he just walked into a tree with a VR helmet on. He now lives in a quiet market town in rural England with his wife & three children, and despite being a writer he still hasn’t found the right words to fully express the delight he finds in this wonderful arrangement. His surname rhymes with “Dopey” but any other similarities to the dwarf are purely coincidental. He’s an associate editor at PodCastle, a member of Codex and Villa Diodati, and has fiction out and forthcoming all over the place, including all four Escape Artists podcasts, Analog and Daily SF. You can keep up with it all at mattdovey.com, or find him timewasting on Twitter as @mattdoveywriter.


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