Interview with a Game Developer: Matt Kempke

Well, we decided to publish a relatively long demo, which consists of the first of four acts and makes up about 10 percent of the full game. This way gamers get a chance to play a bit and get into the game and the story – and if they are interested to see how the story continues and then at some point ends they will hopefully buy the full version. Greg does a great job building our website and also creating a streamable version of the demo, that people can play online in their browsers, while he is still programming for the game and doing his fulltime job. I am sure we will come up with some more ideas to spread the word, but from the experience of the release of WMYT back in 2007 I know that sometimes the news on the internet can travel much faster than one might expect.