Interview with a Game Developer: Matt Kempke
Well, we decided to publish a relatively long demo, which consists of the first of four acts and makes up about 10 percent of the full game. This way gamers get a chance to play a bit and get into the game and the story – and if they are interested to see how the story continues and then at some point ends they will hopefully buy the full version. Greg does a great job building our website and also creating a streamable version of the demo, that people can play online in their browsers, while he is still programming for the game and doing his fulltime job. I am sure we will come up with some more ideas to spread the word, but from the experience of the release of WMYT back in 2007 I know that sometimes the news on the internet can travel much faster than one might expect.




But starting with the second book, The Subtle Knife, the anti-religion message began to coalesce even as the quality of the story declined. The third book, The Amber Spyglass, has an anti-religion message as subtle as a club with nails in, which I might’ve been able to overlook with great effort except that the story was weak as well, serving only to provide the framework with which to hang the message. Major characters constantly take a 180 degree turn in traits without any warning or provocation, even including our protagonist, Lyra! They spend embark on quests with no clear goal and much of the time is spent with secondary characters in other worlds that end up having no appreciable effect on anything!
Tad Williams is a science fiction and fantasy author who has written many excellent novels, including the Otherland series and the Memory, Sorrow, and Thorn series. Shadowmarch is his current series in progress, with the third of fourth books scheduled to be released in early 2010 with the title “Shadowrise”. He is also writing a young adult series called Ordinary Farm with Deborah Beale, his wife, with the second book scheduled for 2010 titled “A Witch at Ordinary Farm.”
I’ve long proclaimed that Robert Jordan’s Wheel of Time fantasy series is my favorite fantasy series of all time. The characters are great, the magic system is detailed and interesting, and the worldbuilding is just extraordinary. Jordan strikes just the right balance between style and substance, hitting a medium that flows easily but still reads in an appealing way.
As in previous installments, through the course of the game, Jak acquires weapons and abilities that bring a lot of variety to the gameplay. Instead of just retreading old territory with eco-based powers from previous games, however, this game brings a whole slew of new toys, including a weaponized ball of energy you can throw at enemies, temporary eco-crystals you can grow to change your environment at strategic locations, an ersatz jet-pack, and the ability to slow time (okay, that one was from previous games).