The goal of this game is twofold: firstly, we want to illustrate as clearly as possible what depression is like, so that it may be better understood by people without depression. Hopefully this can be something to spread awareness and fight against the social stigma and misunderstandings that depression sufferers face. Secondly, our hope is that in presenting as real a simulation of depression as possible, other sufferers will come to know that they aren’t alone, and hopefully derive some measure of comfort from that.
Gone Home is a first person story exploration game released by The Fullbright Company (which has now been rebranded to be simply called “Fullbright” in August 2013.
2014-10-08_00004June 7th, 1995. 1:15am You’ve been traveling Europe for a year. While you were gone your family inherited a house from your weird Uncle Oscar and your parents and younger sister Sam have moved in. You arrive at the new house, expecting a warm welcome from you family, but no one’s there. Why?
Back in April I reviewed the Ray Bradbury Award nominees for the years as their deadline for nomination approached–I reviewed all the ones I could get my hands on, but there was one movie that wasn’t yet released on DVD–titled “Her” written and directed by Spike Jonze.
The movie takes place in 2025 in a world that’s very recognizable, but with some differences–holograms being commonplace and artificial intelligence has advanced to stages we haven’t reached yet. The protagonist is Theodore Twombly (Joaquin Phoenix) who writes heartfelt letters on behalf of complete strangers for hire. He has just upgraded his personal operating system–which is more than just an OS in the way that we use the phrase and more of a personal assistant. He chooses for the OS to have a female voice (voiced by Scarlett Johanssen) and she names herself Samantha. He hits it off with Samantha and soon their relationship becomes more than just user-computer. Theodore is lonely, having little personal contact with anyone and clinging to the threads of an estranged marriage which he has been stalling on signing the divorce papers to end. He does have one friend Amy (Amy Adams) who is also struggling with her relationship.
written by David Steffen A ctual Sunshine is an RPG-styled story of depression released by Will O’Neill in April 2014. It follows the life of young single overweight professional who is struggling with depression. He lives alone, is unsatisfied at his corporate job. Every day is a struggle, trying to get through the day of work, […]
This is just another one of those games about immigration documentation processing. Exciting, right? Actually, hear me out. I was skeptical, too, but the game came highly recommended. The game is billed as a “dystopian document thriller”.
Eric Laster is a YA author, former ghost writer, and orphan/homeless advocate. Welfy Q. Deederhoth: Meat Purveyor, World Savior is the first of a trilogy.
This is the second article in a series considering the applications of game theory on writing. Game Theory is the study of strategic decision making. I won’t get into the mathematics of it, just high level concepts. The first article in the series discussed differentiating between goals and milestones. The second article in the series discussed ways for writers to keep score on their submissions that will encourage them to reach their goals.
When an author stops breathing, the stories stop coming, but the presses keep rolling. Ah, but do the checks keeping coming? Enter: Bud Webster of the SFWA’s Estate Project.
This is the second article in a series considering the applications of game theory on writing. Game Theory is the study of strategic decision making. I won’t get into the mathematics of it, just high level concepts. Much of focus of Game Theory centers around “gamifying” everyday decisions, giving them a goal and a way to keep score to determine how well you’re meeting that goal. One thing that writers can struggle with is keeping stories in circulation–you can’t sell stories if you don’t submit them–so for this article I’ll be considering ways to keep score that encourage the behavior you want.
Martha Wells writes adult and YA fantasy and Star Wars/Stargate tie-ins. She is best known for her Raksura series.
Wells’ first published novel, “The Element of Fire,” was a finalist for the Compton Crook Award, and a runner-up for the William Crawford Award. Her second novel, “City of Bones,” received a starred review from Publishers Weekly and a black diamond review from Kirkus Reviews, and was on the Locus Recommended Reading List for fantasy. Her third novel, “The Death of the Necromancer,” was nominated for a Nebula Award. Her fantasy short stories include “The Potter’s Daughter” in the anthology Elemental, which was selected to appear in The Year’s Best Fantasy #7.