Jeff Carlson was a shortlister for the Campbell, a finalist for the Dick, and a first placer for WOTF. He is the author the alien Frozen Sky series and the post-apocalyptic Plague War series. His latest novel is the post-apocalyptic Interrupt. His short stories have appeared in Asimov’s and Strange Horizons. His short story collection is Long Eyes. His stories have been published in 16 languages.
Fullmetal Alchemist has been around since the early 2000s. It was one of those anime series famous enough that it was hard to be a fan and not have heard of it.
In 2009, a few years after the first FMA wrapped up, it was rebooted. That felt unusually soon, but the first series had deviated heavily from the original manga (at the creator’s request, since the manga was still ongoing) and the second series was going to be true to the soon-to-be ending manga. The buzz around the second series, titled Fullmetal Alchemist: Brotherhood in English, was even stronger than the first one.
Chains is a color-matching app-style game released by 2DEngine.com. At first glance, it looks like other color matching app-style games like Bejeweled and Candy Crush. Not that there’s anything wrong with those, mind you, but Candy Crush already does what it does so well that most people don’t need another Candy Crush.
The concept is similar, to link up adjacent like-colored objects to clear them out. But Chains goes above and beyond by giving a much more varied level design and with different objectives.
Hal is an original animated movie from Studio Wit about a robot sent to help the bereaved. Specially, the titular character, Hal, is sent to the young woman Kurumi after a fatal airplane accident.
Hal is told that it’s his job as a robot that looks and sounds like the original Hal to help Kurumi through her grief. Initially I had to question why it would be a good idea to send someone a care robot who looks exactly like the person they had lost, but as the story progresses I can see why it works, as it allows the bereaved to address the misgivings and unsaid feelings they never got to say to the unexpectedly departed.
One of the most important traits to lasting as a writer is persistence even in the face of long odds. I’m nothing if not persistent–I’ve sent more than 1500 submissions since I started submitting 6 and a half years ago.
Thinking back on my childhood, there may have been some early signs that I was (perhaps unreasonably) persistent. One particular story happened in 1991 with the release of Super NES game The Legend of Zelda: A Link to the Past. I’d grown up playing the first two Zelda games on my brother’s NES.
Jacey Bedford uses the Milford Method for workshopping/critiquing. She uses Diabolical Plots’ Submissions Grinder for submitting. Her debut novel is 171,000 words, so she apparently doesn’t suffer from writer’s block. She has been participating in workshopping/critiquing 20 years. She is one of the organizers of the Northwrite SF Writers’ Group and the Milford SF Writers Conference. She is represented by Maass agent Amy Boggs, who was also interviewed by Diabolical Plots. She has signed a 3 book contract with DAW and Empire of Dust is out this month.
written by Laurie Tom I had considered watching Monthly Girls’ Nozaki-kun back when the summer season first started, but at the time I thought it was going to be a more straightforward romantic comedy and with everything else premiering that I wanted to check out, Nozaki-kun got pushed to the side. Fortunately, I came back […]
CARL SLAUGHTER: Let’s start with some business questions, especially about ebooks, the first one being very open ended. How has Baen’s adapted during the ebook revolution and what has been the result? TONI WEISSKOPF: Baen joined the ebook revolution very early on; we published our first ebooks in 1999. Jim Baen (and our webmaster at […]
It has been a very long time since we last appeared. A busy schedule and active life is our excuse. My apologies to Rahul Kanakia for pestering him for an interview, then dropping off the face of the Earth. I recommend that you all visit his blog (very interesting, entertaining, and insightful) and consider reading his latest book.
With much regrets, next month’s review (April) will be our last. I won’t be getting all gushy with you about it now. I’m saving that for my next review (need to fill up some space). But please take a gander of our thoughts of March’s tales, then visit go Daily SF and read them for your own amusement.
This post is in part based on ideas picked from the brain of my good friend Rachael K. Jones–credit where credit’s due!
I’ve talked in previous posts about the difference between goals and milestones. But on the subject of goals, I thought it’s worth breaking that down further into what I’m going to call goal themes vs goals.