Interview: Bud Webster

JoB cover 1When an author stops breathing, the stories stop coming, but the presses keep rolling. Ah, but do the checks keeping coming? Enter: Bud Webster of the SFWA’s Estate Project.

 

CARL SLAUGHTER: Why does the SFWA operate an estate project? How does liaisoning for deceased authors help SFWA members?

BUD WEBSTER: Well, with the advent of e-publishing both online and through Kindle/Nook readers, more and more of the classic sf/fantasy stories and novels are in demand. The Estates Project was created primarily to enable both paper and electronic publishers to approach heirs and/or agents in order to seek permission, sign contracts and make royalty payments. How does that help current members? Well, the glib answer is that eventually they’ll ALL be estates, but aside from that it adds to the list of services SFWA as an organization offers. The more we do to protect authors’ rights, whether those authors are above or below the ground, the better off our members are. Of course, the Project extends to non-members as well, as it should; SFWA advocates for ALL sf/fantasy writers, not just the ones who pay dues every year.

 

CARL: How does the estate project help publishers, editors, agents, and anthologists?

BUD: Publishers come to us looking for contacts with an estate. In many cases, the estate is handled not by an agent but by a family member or other heir. Using the database (over 500 names at this point), we hook the two sides up so they can do business. Some are looking to reprint stories, others want to publish novels. In a few cases, a publisher would like to make a writer’s entire body of work available, and this makes it possible for them to do so legitimately and legally, with benefit to them, the heirs and the readers. Agents are more willing to represent estates if they know that there is a resource for editors and anthologists to use to find them.

 

CARL: What constitutes due diligence when determining whether a story is public domain?

BUD: A good question, but one that doesn’t have a simple answer. You can’t just Google a name, not find anything on the first screen, and assume that the estate is dead. Nor can you find one source offering the work for free and claiming it’s PD and not look further. That ain’t no way diligence, due or otherwise. For me, due diligence is looking for as long as it takes to find an answer one way or another. If that means asking a few people, fine. If it means checking the Copyright Office website for specific renewal notices, searching for the possibility that the magazine that originally published a story may not have registered copyright then looking further to see if the author did at a later time, then that’s equally fine. I will point out here, though, that to my direct knowledge the information at the CO website is not always accurate; in one specific case, an e-publisher checked the status of a novel there, found no notice of renewal, and issued the book. When the author – still alive and writing, I’ll point out – found out about it, he was able to show the publisher his paperwork proving that the rights HAD been renewed. To the publisher’s credit, they immediately issued a check in the amount the writer asked for. So, due diligence? It’s whatever it takes. Now I know that’s not terribly responsive, and it’s certainly NOT a legal definition by any means, but it’s what I do.

CARL: How does the current copyright law place authors and estates at a disadvantage?

BUD: Hard for me to say, as I’m not a lawyer. I consider myself a copyright conservative – I think publishers should always err on the side of the estate – but I do consider the current term of copyright (life of the author plus 70 years) to be unreasonable. It is the law, however, and that’s what we have to deal with, not what we think it should be. I don’t think it places either authors or estates at a disadvantage, though. Again, I’m not a lawyer. The most important thing that the law does, in my distinctly un-humble opinion, is to give the authors or their estates control over what is done with their work. This is more vital than you may think, as there are cases in which copyright has been blatantly violated. A couple of years ago, for example, a photo of two gay men kissing was used, without their or the photographer’s knowledge or permission, in a campaign against a Colorado politician who had advocated gay marriage. The Southern Poverty Law Center brought suit, but it was a split decision. To me, it was clear-cut – no permission, no rights. Until and unless I declare work of mine to be PD, I am the ONLY one who gets to say where, when or if that work is reprinted either in paper or phosphors. Or even mind-control rays from Venus.

 

CARL: Do you provide legal consultation on the copyright status, get involved in dispute resolution between estates and publishers, get involved in the prosecution of copyright violation, or post notice of violations?

BUD: Indirectly, yes, but as I said above, no lawyer be I. I can alert an estate to possible piracy (and do), suggest that they talk to a lawyer and perhaps aim them at one of the legal eagles in SFWA, and I do post URLs of pirate sites for other writers to use to look for possible pirate editions of their own work, but I cannot and do not act as a legal advisor. SFWA itself, in the forms of the Grievance Committee and Writers, Beware does act for the membership and has been very successful in doing so.

CARL: What about relatives who don’t want their names listed on the SFWA website?

BUD: We don’t list the names of ANY private individuals on the website unless they specifically ask to be listed. That way lies potential madness. Estates handled by family or other heirs are listed on the Estates Project page with a link to my official e-mail address. When I get a query, I either forward it to the family or blind-copy them when I reply to the inquirer. That way they can respond directly in their own time.

 

CARL: The publisher’s office, the agent’s office, the copyright office, the Internet, how hard can it be to get information about an estate?

BUD: Ah, there’s the rub. The problem isn’t finding information, it’s finding valid, accurate and current information. That’s tougher than you might think. You have to look deep, find more than one source, and verify verify verify. Anything less isn’t due diligence.

 

CARL: The estate liaison office lists contact information for more than 500 authors and is seeking contact information for an addition 65 authors. Finding and updating information for so many authors must require a huge staff.

BUD: Don’t I wish? Nope, it’s just me right now, and my faithful team of mutants, avengers and super friends. Seriously, I can put out a question to several hundred other people on the listserves I’m on, add to that the occasional notice in LOCUS and other info and news-oriented periodicals in the field and eventually find an answer – most of the time. Those estates I haven’t been able to find in the seven years or so I’ve been doing this are, very likely, orphaned; until I know for certain, though, they remain unknowns.

 

CARL: These names must be very familiar to you because you’ve written extensively on the history of science fiction. Tell us a little about that. Or better still, tell us a lot about that.

BUD: Funny you should ask….One of the reasons I was tapped for this task is my deep interest in and knowledge of classic sf and fantasy writers. It’s my geek, if you will. I started out writing in my own fanzine, Log of the Starship Aniara (later just Aniara), then gradually began writing for other markets beginning with a sercon (read: serious content) ‘zine called bare*bones in 2001, then moving on to paying markets like David Hartwell’s New York Review of Science Fiction and Science Fiction Chronicle a few years later. Those were all articles on sf and fantasy anthologies, an itinerant column I called “Anthopology 101.” In 2008, William Sanders and a few others of us started an onliner called Helix SF, and that’s where I began the “Past Masters” series. We did Helix for ten issues, then stopped; the column continued in Jim Baen’s Universe and when that died, went to Eric Flint’s Grantville Gazette. Both columns have been collected and are available in print from Merry Blacksmith Press. In addition, the Anthopology 101 collection is available in e-book format from ReAnimus Press.

There ain’t a lot of money in this (although I certainly won’t object if anyone reading this, like, buys a copy or two), but there has been an enormous amount of satisfaction and gratification over the past 13 or so years, not to mention the extreme pleasure of interviewing people like Jack Williamson, Phil Klass (william Tenn), Robert Silverberg, Harlan Ellison and Barry Malzberg. The passion I feel when I delve into our shared history, the sheer wonder I experience in digging into Yesterday’s stories of Tomorrow is overwhelming; like a solar flare straight from the heart of the Sun, it brightens my life and fires my intellect. I like to think that I have been able to impart some of that to my readers; and in my work with the SFWA Estates Project, I hope to repay those old masters for the Wonder they have given me over the decades.

 

Carl_eagleCarl Slaughter is a man of the world. For the last decade, he has traveled the globe as an ESL teacher in 17 countries on 3 continents, collecting souvenir paintings from China, Korea, Thailand, Vietnam, and Egypt, as well as dresses from Egypt, and masks from Kenya, along the way. He spends a ridiculous amount of time and an alarming amount of money in bookstores. He has a large ESL book review website, an exhaustive FAQ about teaching English in China, and a collection of 75 English language newspapers from 15 countries.

Game Theory in Writing Part 2: Gamifying Your Submission Process

written by David Steffen

This is the second article in a series considering the applications of game theory on writing. Game Theory is the study of strategic decision making. I won’t get into the mathematics of it, just high level concepts. The first article in the series discussed differentiating between goals and milestones.

Much of focus of Game Theory centers around “gamifying” everyday decisions, giving them a goal and a way to keep score to determine how well you’re meeting that goal. One thing that writers can struggle with is keeping stories in circulation–you can’t sell stories if you don’t submit them–so for this article I’ll be considering ways to keep score that encourage the behavior you want.

The Wrong Behavior

Some rules that seem entirely sensible can actually encourage the wrong behavior (“wrong” as in contradictory to the behaviors you want to pursue). For instance, I know some people who use acceptance percentage. Sounds good, right? A newbie starts with 0%. You might imagine that a big name might have, I don’t know, above 50% (I’m not saying that’s actually a reasonable number, but one might imagine it is).

But consider the consequences. When you’re a saleless newbie, no problem. If the fraction is 0/1 or 0/2 or 0/100, it all comes out to 0% acceptance. But someday you get a sale, let’s say it’s your 100th resolved submission. Calloo! Callay! You have raised your acceptance ratio to 1%. Wonderful news!

But what happens next? You want to keep submitting other stories, right? So you can sell more, get your stories to more people, crack all your favorite magazines, right? But… you think to yourself, what if that submission gets rejected? Then my acceptance ratio would be 1/101. What if the next 99 are rejections too? That would bring your acceptance ratio to 0.5% and you’re now half as successful as you had been. So, maybe you’ll just wait until you see a submission opportunity that you’re certain you can nail with no risk.

Look what your scoring system has gotten you. Now you’re reluctant to take risks. You can’t sell without submitting–never up, never in. You can’t get those big sales without submitting to markets that have very low odds. Avoiding risks will ensure stagnation of your progress.

The Right Behavior

So what should you pick for gauging your progress then? Total # of acceptances (rather than acceptance ratio). Total number of professional-paying sales. You can pick something that fits your values, but just consider what behavior it will encourage before you really stick to it.

To encourage me to submit I have found Dean Wesley Smith’s submission scoring system to be extremely valuable in motivating me to keep stories in submission. It’s pretty simple. For every short story you have submitted right now, you get 1 point. For every novel you have an excerpt out for, you get 3 points. For every complete novel manuscript submitted right now, you get 8 points. Submitting the same story to multiple venues simultaneously does not get you more points. When you get an acceptance or rejection, you lose the points associated with that submission.

The great thing about the system is that it encourages you to not mope when you get a rejection–if you find a new market to submit that story to, then you can keep the score up. And it encourages you to write more stories–your maximum score is the number of stories you’ve written. I intend to incorporate automatic scorekeeping using this system into The Submission Grinder at some point, because I believe in it.

So, writers out there, do you have any score or statistic that you follow to help motivate you in your submitting? Your writing?

Interview: Martha Wells

Martha WellsMartha Wells writes adult and YA fantasy and Star Wars/Stargate tie-ins. She is best known for her Raksura series.

Wells’ first published novel, “The Element of Fire,” was a finalist for the Compton Crook Award, and a runner-up for the William Crawford Award. Her second novel, “City of Bones,” received a starred review from Publishers Weekly and a black diamond review from Kirkus Reviews, and was on the Locus Recommended Reading List for fantasy. Her third novel, “The Death of the Necromancer,” was nominated for a Nebula Award. Her fantasy short stories include “The Potter’s Daughter” in the anthology Elemental, which was selected to appear in The Year’s Best Fantasy #7.

She has published 2 Stargate Atlantis novels, Reliquary and Entanglement. Her Stargate SG-1 short story, “Archaelogy 101,” was published in Stargate Magazine #8. In 2013, Lucas Books published Wells’ Star Wars novel, Empire and Rebellion: Razor’s Edge.

The first volume of her Raksura novellas was published in September 2014. The second volume will be released in April 2015.

She has also published 2 YA fantasy novels, Emilie and the Hollow World in 2013 and “Emilie and the Sky World” in 2014.

Wells is known for the complex, realistically detailed societies she creates. This is often credited to her academic background in anthropology.

Check out the awesome art and music for the Raksura characters.

 

CARL SLAUGHTER: The music for your Raksura universe is so dramatic and so haunting. Your website says “fan music,” but the music is so well produced and so appropriate for the story, I have to wonder if it was written and produced by a professional musician. Who is Peter Cline and how did he get involved?

MARTHA WELLS: Peter Cline contacted me through my Live Journal and said he was inspired by reading the novels to do some pieces of music, and would I like to hear it. I loved them and asked him if I could put them on the site for other people to enjoy. That’s really all there was to it.

 

CARL: The Raksura art is direct and immediate. You don’t have to analyze it to understand the art represents. And it’s all about the characters, rather than landscape or costume or whatever. Did you have a hand in designing the art?

MARTHA: No, I didn’t design or commission any of the art. The professional art for the covers was commissioned by the publisher, and the fan art was done by readers who were inspired by the novels and wanted to do some art. The artists usually email me and say they’ve done fan art and would I like to see it, and I say yes, and link it or host it on the site if the artist is okay with that.

 

CARL: How much of the art is fan and how much is professional? Which ones are for the cover, which are for the inside of the book, and which are just for the website?

MARTHA: The two cover paintings on the art section of the Raksura site are labeled as covers. One is by Matthew Stewart, the cover of The Cloud Roads (it was the winner of a Chesley Award for best paperback illustration in 2012), and the other is by Steve Argyle, the cover of The Serpent Sea. The cover art of the novels was commissioned by the publisher. There isn’t any art inside the novels. I didn’t commission any art for the web site. (I can’t afford to.)

 

CARL: I also noticed that there’s more than one artist. Is there a different artist for each book? A different artist for each character?

MARTHA: Matthew Stewart did the cover for The Cloud Roads, and Steve Argyle did the covers for The Serpent Sea and The Siren Depths. There isn’t an artist for each character, as the only official art commissioned by the publisher were the cover paintings for each novel. There is art by three different fan artists on the site, and the link to each piece of art is labeled with the artist’s name. Some people drew the individual characters, the others drew groups. I didn’t tell any of the fan artists what to draw, they drew what they wanted.

 

CARL: Before you wrote Stargate and Star Wars stories, how much research did you do? Did you watch all the episodes? Did you read other Stargate/Star Wars novels? Did you consult with anyone on the TV/movie production team?

MARTHA: I was/am a long time Star Wars fan, and a Stargate: SG1 and Stargate: Atlantis fan. I saw all the movies, and watched all the episodes when they first came out before I knew I was ever going to write the books, and have them all on DVD. I didn’t consult with anyone in the production departments, just the editors for the publishers who were licensed to do the tie-ins.

 

CARL: Are there guidelines for writing franchise tie-in stories? Is there an editor assigned to keep everything within a canon? Do you submit outlines and so on? Or do you have creative freedom?

MARTHA: Yes, there are guidelines, and they are different for every franchise. There is an editor (all professionally published novels have editors) who helps with canon questions. I did submit outlines, but submitting an outline doesn’t mean I don’t have creative freedom. I’m not entirely sure what you mean by that in this context. I wrote the books I wanted to write.

 

CARL: Did the franchises contact you or did you query them? Is there an application process for writers who want to break into franchise writing?

MARTHA: I queried for the Stargate: Atlantis novels. The Star Wars publisher contacted my agent and asked me if I’d be interested in doing the book. I don’t think there is any standard application process. I think it’s different for each franchise.

 

CARL: Did you feel artistically inhibited writing about a universe you didn’t create?

MARTHA: No, but I feel an obligation to get the story and the characterization as close to canon as possible.

 

CARL: After doing so much adult fantasy, why did you decide to delve into YA sci-fi?

MARTHA: When I was a teenager, I enjoyed a lot of books that would now be classified as YA. I wanted to write the kind of books I wanted to read back then.

 

CARL: Did you study the YA genre or consult with any YA author/editors?

MARTHA: I read YA books because I enjoy them, I don’t know if that counts as studying the genre.

 

CARL: The main character in your YA stories is a girl named Emilie. Is she modeled after someone, real or fictional?

MARTHA: She’s fictional, and I made her up. She isn’t modeled after anyone.

 

CARL: Will there be further adventures with Emilie?

MARTHA: Probably not. The publisher was Strange Chemistry, the YA line of Angry Robot Books, and they shut down earlier this year.

 

CARL: Got any advice to aspiring speculative fiction writers?

MARTHA: Just research the industry so you know how publishing works, and write the kind stories that you love to read.

 

RAKSURA MUSIC:
The Solitary:

Chime:

Deceit of the Fell:

The Fell Flight Attacks:

www.marthawells.com

 

Carl_eagleCarl Slaughter is a man of the world. For the last decade, he has traveled the globe as an ESL teacher in 17 countries on 3 continents, collecting souvenir paintings from China, Korea, Thailand, Vietnam, and Egypt, as well as dresses from Egypt, and masks from Kenya, along the way. He spends a ridiculous amount of time and an alarming amount of money in bookstores. He has a large ESL book review website, an exhaustive FAQ about teaching English in China, and a collection of 75 English language newspapers from 15 countries.

Game Theory in Writing Part 1: Goals vs. Milestones

written by David Steffen

This is the first of a short series of articles about applying Game Theory to writing. Game Theory is the study of strategic decision making, a field of study made most famous by mathematician John Nash (which the movie A Beautiful Mind was based on). I won’t be getting into the math of Game Theory, but I thought it might be interesting to discuss some applications of strategic decision making in the writing/submitting/publishing process because I’m both a writing geek and a programming geek. A discussion mixing the two topics lights up all kinds of synapses in the geek centers of my brain.

So, for this installment I’m going to talk about the importance of differentiating between goals and milestones. What does this have to do with game theory? Well, much of the focus of game theory is based around “gamifying” ordinary activities by defining scoring rules and ways to determine your level of success in the game, and thus defining ways to look at a scenario that will encourage the outcome you want. By choosing carefully how you determine your own level of success you can exert some control over what behaviors you encourage. Choosing well can generate energy and momentum to drive you to bigger and better things. Choosing poorly can leave you disheartened and weary.

But what are goals and what are milestones?

Goals
Goals are things you can accomplish which you have complete control over (or at least as complete control over as you have over anything). In writing, some goals might be:

  • to write every day
  • to finish writing a novel in 2015
  • to write 5000 words a week
  • to never trunk a story
  • to write every other story in a character unlike yourself in some major way
  • to submit to pro-paying markets only

Milestones
Milestones are things which would laudable and worthy of celebration, but which are not under your direct control.

  • to sell a story for the first time
  • to become eligible to be a member of SFWA
  • to sell a story to Asimov’s
  • to be nominated for a Hugo
  • to get a positive review from Lois Tilton

In some ways goals and milestones are very similar. You can fail or you can succeed to reach goals or milestones, and they are both kinds of ways to measure success. Both are things worthy of celebration if met. So what’s the point in differentiating between them. The primary difference is in how you can best react to NOT meeting them.

Because goals are entirely under your control, you can react however you want to not meeting them. Maybe the goals were too ambitious for your lifestyle or skills–that doesn’t necessarily mean you shouldn’t have pursued them, and there certainly can be things outside of your control that may have blocked you (personal illness, death in the family, change in career, eviction, etc). If you don’t meet them, maybe they still helped you reach higher than you otherwise would have, or maybe you need to aim lower to avoid discouragement. However the goals motivate you, run with it. I find that setting goals of daily butt-in-chair time combined with goals that maintain a quick turnaround of a story to another market after rejection have served me well to keep rejection from getting me down and to make sure I sit down and actually produce. (I’ll talk more about setting good motivating submission goals in a later article)

Because milestones are not under your control, you shouldn’t beat yourself up over it. You can write an amazing story and Asimov’s might reject it for any number of reasons. You can’t control how people react to your stories, and if you beat yourself up for it, that’s a quick route to discouragement and disheartening funk. If you’ve chosen your goals wisely, they will be setting you on a path to try to reach your milestones and that will let you exert your control as best you can, but at the end of the day those milestones still depend on other people and you shouldn’t beat yourself up for what other people do. Milestones are things to be celebrated, and you can even set up structured ways to celebrate them, such as the Bingo Card that Christie Yant uses, but it’s important to remember that they’re still out of your control.