Through Another’s Eyes: The Narrative Lens

written by David Steffen

The most compelling stories draw the reader in, leaving the body in a trance, as you immerse completely into a character’s mind. This is the biggest advantage that books hold over movies. A movie can show us a story, but even the best movies maintain a certain distance–you see the story through the eye of the camera, not the eyes of the character.

Movies have their own advantages, particularly for speculative fiction. A complex fantasy city can be shown in a matter of seconds, which might take chapters of drawn-out prose to describe in detail. Subtle facial expressions are presented without interpretation so that the watcher can interpret in any way they wish. The cinematic view can vary so that battlefields or other large-scale scene can be seen from far above without a character to carry us there.

Emulating film in writing is an easy trap to fall into, especially for beginning writers. Cinematic writing is characterized by overly long descriptions of complex settings and impartial narration as though attempting to show what a camera would see. But to write fiction in this manner is to sell yourself short. No one can portray a story in a film-like manner as well as film itself can. It’s like trying to write a story with French words using English grammar, it just doesn’t work. I’m not saying you can’t tell about the same story, the same characters, the same events as you could show in the movie. But you need to use different methods to reach its full potential.

I like to imagine prose as a narrative lens that allows you to see through the eyes of the character. And not just see, but to experience what they experience. Using this method, every description, every beat, every line of narration is an opportunity to characterize your point of view character.

To illustrate what I mean, I’ll describe a scene, and show how the narrative lens can be used to good effect. Imagine a Medieval time period, with an opening scene at a grand ball in a palace. All the royalty are decked out in garish attire, women with hairdos three feet tall, elaborate frilly dresses with padded rumps. The men’s clothes are nearly as elaborate as the women’s. The palace is richly decorated with marble pillars, satin curtains, and a great dome that rises high above their heads.

In a film, all of this would be given to the viewer in just a few images, and the scene would be shown in an identical way no matter who the point-of-view character is. After a few seconds it could get right on to the characters and the story. That’s the greatest strength of film, the ability to convey a complex setting in just a few moments.

How would it be described in writing, using the narrative lens? Well, that all depends who the character is. No character will notice every detail of the setting or the people around them. They will notice only a subset, but the choice of what subset serves as characterization. I’ll describe what each character sees and you can guess what role they might play.

Sarah barely describes the hall at all, mentioning a marble pillar only in passing as she’s watching someone move through the crowd and disappear behind it. She notes the scent of her wine as she scans the crowd. She notes women wearing the latest fashions, and those wearing clothes laughably out-of-date. The servers are invisible to her, though she may take a glass of wine from time to time, it will come to her hand with no mention of the server’s appearance. ÂWhen she speaks to people, she not only hears what they say, but the political undercurrents, a flip of the eyelashes that mark a veiled insult. She focuses most of her attention on minute behaviors of others and herself, and understands the significance behind each of them. A street urchin bumps into her, and she only looks at him for a moment, notes his smell, and then he disappears from her notice again. ÂShe ignores him after that, absorbing herself in examining her dress for stains the urchin might have left.

Louis can’t stop staring up at the ceiling, which is so tall he’s surprised there aren’t any clouds hanging under the roof. He smells hundreds of kinds of food, a few familiar, most of them entirely strange. The marble pillars fascinate him, the swirling patterns through the stone. He stares openly at a dress’s rump padding and can’t help but laugh. He looks servers in the eye. He sees a man with a grandly trimmed mustache and wonders if his dad has ever had a mustache like that. The shininess of polished shoes fascinates him.

Godric enters the hall. He notes the hall, but only to point out that the furnishings aren’t as nice as the palace he was at last week. He notes the quality and size of gemstones in the ladies’ jewelry. He notes the number of windows and their height from the floor. Unlike the duchess, he notices the pillars. Unlike the urchin, he doesn’t care about the swirling patterns in the stone, but considers the spacing and thickness, the way the shadows would pool when lit by just a few torches. He notes the hardness of a man’s eyes and the confidence of his stance. He notices servers’ entrances, the quality of the candlesticks, and the number of armed guards.

The woman is a duchess, the boy a street urchin, and the man an accomplished thief. Notice how the details of what each person described served to hint at their roles before any description of their clothing or their occupation was given. Note also, that if you exchanged some of the descriptions in each section, it would seem out of place. If the thief notes that the ruffles on a woman’s dress are an outdated style, then that would seem odd. Perhaps he’s a strange thief who is actually interested in ladies’ fashion, and there’s nothing wrong with that, but to keep the point of view tight, this has to be a conscious choice by the writer. It shouldn’t be included merely because the writer wants to show off his knowledge about fashions of that era, but because the character himself would notice it.

If that’s too extreme of an example, with too archetypal characters, consider a modern scene. A husband is doing the dishes when he’s confronted by his wife. She accuses him of cheating on her.

From her point of view:

Susan frowned. “Tell me the truth.”

Tom pulled a handful of silverware out of the sink. Drying them one by one, he stacked them in the drawer. “The truth is… complicated.”

Notice the lengthy description of his silverware drying and putting away. She’s noting his every move, because every moment he doesn’t respond only implicates him further. Every word in those sentences, which translate to some delay in the reader’s mind, is another line of evidence to her, so she’s watching every tiny detail.

From his point of view:

How could she know? He’d been so careful, only calling from pay phones, bringing an extra shirt to the office in case of lipstick stains, going to the gym after work to give him an excuse to shower. She couldn’t know. She couldn’t, and that was that.

Notice he doesn’t mention the silverware at all. He’s at the moment of the accusation, and his mind is racing, trying to mentally assemble what evidence she might have against him. His hands are moving of their own volition. He’s not aware of them, so he can’t mention them.

Also, the space of the description is of utmost importance. Long passages give the sense to the reader of a passage of time, regardless if that was the writer’s intent. If a scene is described in excruciating detail, then not only should the character himself be interested in that detail, he should also have the time to describe what he’s seeing.

Consider a scene where our hero clashes swords with enemy fighters. He takes down an enemy warrior and happens to catch a glimpse of Gorlack, the enemy commander. Gorlack is eight feet tall, with a ring through his nose, and six arms. The battlefield is a spray of blood from his ceaseless slaughter. His armor is decorated with human skulls, many of them marked where they’ve been gnawed by teeth. In the eyes of each skull, a gemstone. In each hand, a deadly weapon. Gorlack arches his back and gives a bellow of rage before returning to the carnage.

If they’re really on a crowded battlefield full of enemy soldiers, then this passage suggests that the hero has been standing there gawking for quite some time, probably half a minute or more, and he’s lucky he hasn’t been stabbed through the back by now. To keep the narrative lens firmly in place, this description would have to be shortened significantly, and perhaps split across several paragraphs as he steals glances at Gorlack while he fights enemy soldiers.

If you’re struggling with fitting characterization in a story, or you’re afraid the narration is too dry, give the narrative lens a try. A writer’s toolbox always has room for one more technique.

“Beats” in dialog

Just like “he said”/”she said”, beats can be used to good effect as speaker attributions. A beat is an action or description in the middle of dailog in a story. But both can be used too often, and in the case of beats, beats that are too generic can get old fast.

Unique mannerisms are less likely to get old. nods and smiles have their place, but if someone is nodding/smiling/scowling after every single line, it may be too much. If no one ever has any facial expressions, that’s probably not enough.
Keep in mind, if the dialogue is between just two people, you don’t need an attribution after every line. You can assume that the speakers are alternating, in which case you can have 3 or 4 (short) dialogue paragraphs with no attribution and it can flow very smoothly.

To me, beats serve three main purposes:
1. attribution: lets you know who is saying what.
2. characterization: actions speak louder than words, this can betray a lie, show nervous habits, convey more subtle communication between characters, any number of other things.
3. pacing. A longer beat conveys a longer moment of time between speech.

An example of beats used for pacing:
Alice glared at Tom and slapped the countertop with her hand. “Tell me what you know.”
Tom didn’t look up from the dishwater. “I can’t.”
“You can’t? That’s baloney and you know it. This is important. You could save her life.”
He rinsed a handful of silverware and set it in the drainer with a clatter. “It’s not that simple.”
“What’s not simple?”

Once Alice and Tom start talking, she has no beats because she doesn’t hesitate. As soon as he speaks to her, she has a response. She’s very upset at Tom, and she isn’t pulling her punches.
Tom, on the other hand has beats before both of his lines, and long ones at that. The beats slow down his responses, giving the impression of hesitation without actually saying “he hesitated”. The second beat is longer than the first, implying a longer hesitation. His words make it clear he doesn’t want to talk, and his actions support that by slowing his pace.
In this case the particular actions aren’t even that important. Are clean dishes vital to the story? Probably not. He’s fixating on them, using them to try to delay the conversation.

Also, a related point about point of view. To me, I want to see the story through the eyes of the character using the prose as a lens. What I mean by that is that so many things, down to scene descriptions, and in this case, beats, are opportunities to characterize.
In the case of my example dialogue, whoever is the protagonist notices Tom’s actions in close detail during the argument. Let’s say Alice is the protagonist. She notices when he sets the handful of silverware down because she’s eager to continue the argument and she’s frustrated at his hesitation. If she was just asking how his day was, she might not be scrutinizing every detail of his dishwashing. In that case I might have used different things for beats, something appropriate to the occasion.

Cinematic Descriptions

A common trait I’ve noticed in many stories written by many people who’ve never written before (and I wasn’t exempt, I wrote my share of these)–cinematic descriptions. Movies have an advantage in a certain way: you get descriptions for free. In just a moment you can show a scene that would take pages and pages to describe adequately in words. The stories I like the best use the narration as a filter to see through the eyes of the protagonist.

I think the reason many beginners try to write that way is that they want to describe the scene exactly as they see it, to make sure the reader sees exactly what they do. But a reader doesn’t HAVE to see the same things as the writer. Each reader brings a little something of their own when reading the story. It’s sort of like never stepping in the same river twice.

Trying to imitate cinema in prose rarely works very well, IMO. Prose can never imitate cinema well in this respect, and concentrating on this weakens the other aspects that prose can be better at. Cinema allows you to watch amazing events happen, but well-written prose allows you to experience it. Instead of describing every detail of a scene, describe only those details that the protagonist would actually notice. Several birds with one stone that way, characterization and description, as well as pacing. A person walks into a building they’ve never been in before–what do they see? A warrior might note the number of guards and their weapons, their level of alertness, and so on, in order to judge the military preparedness of the castle as a whole. A thief might note the number of windows, count the candlesticks, shadowy corners. An aristocrat would notice the material and cut of other people’s clothing, to judge their relative social worth, might note the furnishings as a measure of status but would be very unlikely to note the servants at all. A peasant who’d never been in a castle at all would be overwhelmed, noting fragments of everything but not quite understanding the relative importance of one versus another. If all of these things were described by the same person, then you 1. probably spent so much time describing it all that the pace has been totally killed. 2. have lost an opportunity at characterization, because describing everything is as bad for differentiating character as describing nothing.

Also, using the amount of description for pacing is a useful tool. A thief running from guards in hot pursuit is going to notice much less than a thief casing a potential target. This might seem obvious, but I’ve critiqued a lot of stories that halt in the middle of an epic battle to describe a scene or describe backstory, so when this happens I picture the character standing in one place and staring into the depths of his memory. Oddly, these stories never end with his reverie being interrupted by a sword through the gut.