written by David Steffen Missile Command is a franticly paced war game published as an arcade console by Atari in 1980. In each level of the game you have three bases that can fire missiles that need to defend themselves and their cities against incoming enemy missiles. The controls consist of a roller ball for … Continue reading GAME REVIEW: Missile Command
“Captain, we have a situation. I’ve been investigating a potential religious sect.”
Captain Madeleine Salim of the generation ship Continental Drift set down her vitamin soup bottle. Instead of spending the start of her shift in contemplation of the new planet below, part of the anti-agoraphobia program mandated by the ship-to-shore landing process, she faced the lieutenant. Ronald Chin resembled the noble eagle from their histories, with short wavy hair, sharp nose and piercing eyes. Salim returned his salute.
“Why wasn’t this brought to my attention immediately?”
Chin stiffened. “I couldn’t report gossip. Rumors of religion crop up during every new generation. In the past, they turned out to be student groups prepping for exams, or thought experiments. I had to rule out those possibilities.” His proper military posture tired Salim, who waved him to a seat.