For those who aren’t familiar with the series, they are a series of menu-controlled turn-based RPG games. They are a series only in the sense of their naming. Except for one or two exceptions, the games do not have any continuing plotline between them. Each game starts afresh with a new world, new storyline, new game mechanics. The quality of the series is a bit uneven from game to game, but even the lows are pretty good, and the highs are really really good.
This story takes place in 2027, 25 years before the first game in the series, before nano-augmentation is available, in the age of mechanical augmentations (think hydraulics and dermal plating instead of nanites in your bloodstream). Your character is Adam Jensen, head of security for augmentation designer Sarif Industries. In the opening scenes, Sarif industries is attacked by a team of supersoldiers. Adam is severely injured in the attack, losing several limbs. The only way to save his life is through augmentation. Six months later, while he’s still recovering, Sarif calls him back into duty.
Kingdom Hearts is a parallel world story, with a twist. The game is a joint venture between Squaresoft and Disney, released in 2002 for the PS2. The main character, Sora, travels from world to world, and each of them will be very familiar, because each is the setting of a Disney movie, from the pride lands of The Lion King, Wonderland, and Neverland. Besides the worlds, there are also many cameos from Disney characters, and characters from Squaresoft’s Final Fantasy series.
Final Fantasy Tactics uses a completely different battle system entirely. It is still turn-based, but the real interesting part is the use of terrain. The layout of the level has as much effect on the outcome of the battle as the strengths of the enemies or the skill of the player. In particular, holding the high ground is very important if either side has ranged fighters. Archers and mages are incredibly effective if they gain a little height, as their attacks gain a great deal of range when shooting at a lower location.