Niche Game: Body Harvest

Niche games: Âwe’ve all played them. ÂThey’re the games that you remember for a long time because they’re so unique. ÂSometimes they’re the only ones ever made like them. ÂOther times they were trailblazers for their kind of gameplay. ÂBut what they have in common is the bravery to try something new, allowing them to rise above the imitators. ÂEven though there might be newer games with shinier graphics, these games are still worth playing because they’re something different, something special.

Body Harvest was released in 1998 by DMA Design, the company that later became Rockstar North, the makers of Grand Theft Auto III. This isn’t at all surprising if you play the game as the style is very similar with a wide open world, open-ended game play, a large collection of weapons, and the ability to acquire any vehicle you see. The graphics weren’t terribly impressive, even for the time, which might explain why this awesome game has been overlooked by so many.

The story begins in 2016, and humanity is on the brink of extinction, at war with an insect-like alien race. Every 25 years for the last century aliens have returned to Earth for one day and sealed off an area of the Earth behind an impenetrable shield which prevented any outside help from entering the area. The poor humans outside watch helplessly as the humans within are slaughtered, every single one.

Now, in 2016, the aliens are back again, poised to wipe out the last remnants of the human race. The human race has finally perfected time travel technology, and they’re able to send one soldier back in time to single-handedly take on the alien threat.

First stop, Greece in 1916. Shortly after you arrive, you receive an alert of suspicious alien activity in the area. Hordes of helpless local civilians are being dragged kicking and screaming out of their houses by bloblike aliens which are carrying them towards a bug the size of a tank to have their bodies harvested for unknown reasons. Many other aliens are defending the big “harvester” bug. Your job is to destroy the big bug as soon as possible, the more humans it harvests, the closer the aliens are to reaching their agenda. There’s a meter on the screen that keeps track of casualties. If you let too many people die, game over.

In each time period the vehicles and weapons are at least a semblance of era-appropriate, which gives a nice excuse for increasing the firepower of weapons and quality of vehicles as time goes on. Besides stopping Harvester waves, you also must defeat a major boss at several stages in each year. This will drop a teleport beacon to make transport easier as well as opening a hole in the shield to progress to the next level.

When this game first came out the ability to switch between such a multitude of vehicles had never been seen before. From normal cars, to tanks, helicopters, various boats, airplanes. There’s even an alien UFO. Weapons all have a variety of different stats. Most of the weapons are pretty standard fare, machine guns, shotguns, rifles, all with their strengths and weaknesses. My favorite weapon by far is the sun shield, a mythological weapon stripped from a Greek statue. It reflects and focuses the light of the sun into a powerful weapon. It requires no ammo, can cause damage as far as the eye can see, and makes quick work of even boss characters.

Besides the action component, there is also some degree of puzzle element. From time to time obstacles will block your progress and you must find a way through or around them, such as finding dynamite to blast a path through a rockslide, or to find a rifle to blast an alien sitting on the distantly perched tram car to free it to move. You can move indoors in certain places, sometimes finding people to talk to, or having to find switches to secret passageways inside. These challenges aren’t terribly difficult but they lend some welcome variety to the gameplay.

Most of the game has a reasonable challenge level. The progression of difficulty of the enemies escalates well with the progression of weapons and vehicles. The boss battles are epic struggles, but not impossible. But, alas, I never finished the game. There was a challenge in the 4th world that proved too much for my then-teenage gaming skills. It involved hauling a heavy explosive on the back of slow and unmaneuverable vehicle. I was given ample time to clear the path before driving it, but somehow new aliens ‘ported in and detonated the explosive no matter what I did. I would like to retry it now to see if I can overcome it now.

Getting your hands on this game won’t take much effort. Unfortunately, it is not available for a Nintendo Wii’s Virtual Console download. At least not yet. Finding a copy used shouldn’t be difficult at all. A quick eBay search comes up with many results, some of them with “Buy it Now” prices of about $7, so if you have an N64 console, you’re set. If you don’t have the console, you might be able to find an N64 emulator and a ROM for the game.

Especially considering the low price tag buying this game used, if a lover of a good action shoot-’em-up with bug-eyed aliens, you can’t go wrong. Enjoy!

Flash Faction Online Staff Member

I’m now officially a slush reader for Flash Fiction Online. I’ll be part of a team that collectively helps the editor judge the stories that come in. For anyone who hasn’t heard of them, they are an online monthly magazine which publishes several flash stories per issue. Flash stories are 1000 words or less, and let me tell you, it is not easy to get a full story into just 1k! Many of the staff has a preference for speculative fiction, but they accept submissions of any story under 1k, so literary, mainstream, romance, mystery, anything is fair game.

I think it’ll be a fun opportunity to sample the editorial side of submissions. The duties shouldn’t be too onerous. I’m at the 2nd level of the slush reading, so the worst stuff will be filtered out before it gets to me. And each submission is 1100 words or less, so even if I don’t like the story, it doesn’t take very long to determine. I’ve been through my first round of judging, and was pretty pleased with the experience. I’ve said for a long time that one of the keys to becoming a better writer is to read and critique other people’s work, so this will be a good way for me to do that. When I feel I have feedback that could be useful for the writer, I’ll try to send some back their way–personal feedback is so rare it’s so nice to receive when you get it.

And, for those of you aren’t familiar with FFO’s slush reading procedures, the stories are anonymous, with no author name attached to them. If I see a story come through and I already know the author, I must choose not to rate it, so you may want to think twice before telling me that.

-David

Panoramic Words: Mark J. Ferrari

FerrariPhoto by Gabriel Berent

Mark J. Ferrari is a writer whose first novel, The Book of Joby, is available from Tor.

The Book of Joby is about a new incarnation of the age-old wager between God and Lucifer, but the stakes are higher than ever before. If Lucifer wins, he gets to destroy the Earth and create it the way he wishes to. The subject of the wager is God’s chosen champion: Ânine-year-old Joby Petersen. Lucifer has to corrupt him by his fortieth birthday to win the bet.

I really enjoyed this novel, one of the few that I’ve thoroughly enjoyed since I started writing. Mark takes on the divine with a nonchalance reminiscent of Terry Pratchett and Neil Gaiman, but in a way uniquely his own. I can’t wait to find out how it ends.

Also, check out Mark’s website for artwork, excerpts from The Book of Joby, and more.

Mark, thanks for agreeing to this interview.

David Steffen: Where did you get the idea for The Book of Joby? Had it been in your head for a long time before you wrote it?

Mark J. Ferrari: The Book of Joby accumulated something like a fossil bed, one layer at a time over many, many years. In part it was simply inspired by the kinds of experience I had as a kid reading fantasy. ‘What would I do if I were that character in the middle of such a story? Would being that protagonist turn out to be as much fun as it was to read about, or would being a hero turn out to be a lot more frightening and confusing than the stories make it sound?’

Many, many years later, I found myself living in a tiny, isolated, and unbelievably picturesque coastal town in Northern California. If there are any magical places on this real earth, that place is one. Living there, it became easy , almost inevitable , to find myself once again contemplating the magical potential of everyday life , of living inside some remarkable story. During my 15 years there, I was profoundly privileged to be welcomed very deeply into the life of a community that the flocks of tourists filling our town’s streets never see. At no time in my life have I ever felt as fully ‘at home’ as I did living in that town, and do not expect ever to feel so much at home again. I have never encountered such a concentration of exquisitely creative and idiosyncratic individuals, nor found children so full of life and expectation, creative play, so prone to dream aloud, or so comfortable with themselves and each other as I did doing volunteer work with that small town’s schools. Those students taught me as much or more about what life could be, maybe should be , about what I might do , even about who I was, than anyone anywhere ever had before , and I was in my mid thirty’s by then.

One year, three of those children, among the town’s brightest and best, died in separate, unrelated accidents, spaced almost exactly two months apart. It began to seem ‘intentional’ in some horrible way. The town’s official population at that time was 1,100 people. We nearly all knew each other personally. To say that the community was rocked by this triple punch does not begin to do the ordeal justice. Because of my long involvement with the town’s schools, and thus these children and their families and friends, I was invited more deeply than one might expect into the grieving processes that all of us were touched by to one degree or another. By far the greatest impact these events had on me came not from the deaths themselves, but from the remarkably genuine, probing, and communal ways these kids’ families, friends, and community dealt with their loss. At some point in life, I suspect most people are moved to ask such questions as, Why do such bad things happen to such good people? If there is a God, why doesn’t he intervene? What does one do about anger , one’s own, or other peoples? What is justice, and how much ought one do in pursuit of it? How much control can we have over the world around us, and how far should one go to seize such control? That year these questions were asked on an almost daily basis by an entire community for ten months or more.

This novel does not even attempt to answer any of those questions. It was merely inspired by all of them. Watching that remarkable community struggle with these questions in their own remarkable ways left me changed in many ways, and set me to imagining what the protagonists in the books I have always loved to read would do in an adventure where absolutely nothing ever went as it ‘should,’ for reasons no one could explain or even guess at. One night, as I lay in bed, I realized that the biblical story of Job was the perfect framework to hang such a story on, the Arthurian icons and ‘fairy worlds’ of my childhood fantasies, the perfect character set in which to clothe that remarkable community of eccentric saints and bodhisattvas. The rest tumbled out almost of its own accord.

Some have leapt to the assumption that because I framed the story in such an overt Judeo-Christian format, that the novel is intended to be ‘Christian literature.’ But this is actually not the case. As I have no interest in championing or attacking Christianity, or any of the worlds other vast array spiritual traditions, you will find both very sympathetic and very unsympathetic ‘Christian’ characters in the novel, as well as sympathetic and unsympathetic liberal and conservative, rich and poor, male and female, young and old characters.

A tale imbued with such overtly ‘religious’ cast and subject matter cannot avoid suggesting theological statements , intended or otherwise – but some aspects of the story clearly depart from standard Christian doctrine. And my primary ambition while ‘playing in this field’ was just to use ‘stories and archetypes’ from my own American culture’s mythology rather than from the Celtic, Norse, or Asian mythologies so many of our novels co-opt. For more about this aspect of my intentions in The Book of Joby, see the FAQ page on my website.

David: Did you submit directly to publishers, or did you submit to agents first?

Mark: I submitted to neither, actually. My particular path to publication was as ‘unusual’ as it is probably nontransferable.

While writing the book, I was extremely fortunate to have significant editorial help from a well known and respected freelance editor named Debbie Notkin, whom I had known for many years. Working with her over several years and various versions of this book was not only crucial to my own education about how to write well, but also, I suspect, lent a certain credibility to the project along the way. People in the business probably figured that if Debbie had been helping me with this, it might not be a total fool’s errand.

Also, because I’d been known and generously welcome for a number of years in the science fiction/fantasy community as a professional illustrator, I was allowed opportunities at various science fiction conventions I attended to do readings from this book while it was still in progress. Thus, by the time it was finished, lots of people, some of them established authors and professional editors, already knew of its existence and had heard that it was ‘pretty good’ from those who’d come to my readings.

Within months of completing the manuscript, virtually before submitting it to anyone at all, I was approached by a mid-sized science fiction/fantasy publisher who had already been aware of the ‘work in progress’ for some time. They wanted to publish it, and seemed a very good fit at the time, both for me and for my rather unusual book. Their offer helped me to solve the age old conundrum about not being able to get a publishing deal without an agent, and not being able to get an agent without a publishing deal. Because I had an offer, I was able to secure the services of a good agent to whom I was recommended by a friend and author already represented by her. I worked with her and the publisher very happily for nearly two years preparing for a pretty well publicized release date as one of their “spotlight selections” for 2004.

Sadly, a month and a half before The Book of Joby was supposed to hit store shelves, the publisher announced that , for reasons still unclear to this day , they would have to cancel a number of their intended 2004 titles, including mine. This seemed like pretty bad luck at the time, but it has become axiomatic with me that one can never tell what one’s luck means ‘at the time.’ My agent took the by then very well publicized book straight to Tor, who expressed their interest quickly. In hindsight, it seems clear to me that by mishandling things as they did, that earlier publisher probably accelerated my career path considerably.

David: Any advice on finding and dealing with agents?

Mark: Yes. Know who the agents you want to approach are, what kind of writing they sell, and how effectively they sell it, before approaching them. Then expend the time and care to find one you feel comfortable with, who really seems to like YOU the way you are, and who is generally enthusiastic about what you are already writing, the way you are already writing it.

I think most agents will and should provide their authors with editorial input , which should be seriously considered, especially by those of us who are new to publishing. In general, however, you want someone interested in representing ‘what you write,’ not what you ‘might write instead someday if pressed hard enough to do so.’ The agent/author relationship is a partnership, and if it is to work, each must make an effort to help the other succeed in all sorts of ways. But at the end of the day, you are paying someone to HELP YOU sell YOUR work. If an agent seems chronically unhappy with you or what you write, keep looking. One is unlikely to effectively promote you or your work to others if they do not like the person or the product much themselves.

David: Can you give us an overview to how the process worked from submission to publication? How long from the day you dropped it in the mailbox to Tor to the day one could buy it in a bookstore?

Mark: As I’ve said, I was unusually fortunate in never having to drop anything in a mailbox, and suspect that part may have taken quite a while, if I’d had to go that way. As for the rest, though, from the day Tor said they were interested in purchasing the book until the day they actually provided and signed a contract was nearly a year. From the time the contract was signed to the day the book appeared on bookshelves was about two more years.

The process may be less glacial for a more established author, but there are A LOT of time consuming things that have to happen between the day a book is bought and the day it hits store shelves. At a large publisher there are already dozens of books in the pipeline when yours shows up. And all those must be completed before yours is. Then, in addition to all the arduous editing and production tasks involved in simply creating thousands of copies of a book, there are even more complex marketing and distribution agreements and logistics that have to be negotiated and executed before release. In short, Rome ain’t sold in a day. And selling Fresno can take even longer.

Along the way, the author will likely be asked to re-write large portions of the original manuscript for all sorts of reasons. Then a galley will be sent to the author to be read through page by page for errors, which must all be corrected and sent back. Then a second galley sent so the author can check the corrections and all else one last time before printing. You may think that when the first draft is done and sold, you’re done too, but even the author has LOTS of work ahead of him between that bright moment of sale, and publication.

David: In what environment do you prefer to write? In coffee houses? At home? With music?

Mark: Back when I had a quieter, more private ‘home,’ I liked to write in a kind of studio I had set up there. At the moment, I rent a room in a boarding house full of students, which is not conducive to concentration. Currently, my favorite place to write is a beautiful graduate library reading room on the University of Washington campus several blocks from where I live. Wherever I do write though, music is a MUST for me. Mostly soundtracks, classical, or other ‘narrative,’ ‘non-lyrics’ stuff. Happily, we live in an age where all the music you will ever want or need fits comfortably in a laptop, accessible anywhere through a pair of headphones.

David: How did you react when you received your first offer from Tor?

Mark: I was phoned with the news while driving between Omaha, NE and Portland, OR on business, and was ecstatic, though the cell signal died in the middle of my agent’s announcement, and I had to wait several hours for the remaining details.

David: If you could give only one piece of advice to aspiring writers, what would it be?

Mark: Read! A lot!

Write what you love , not what you think will sell , just the way you’d really want to read it.

If your satisfaction or persistence as a writer is dependent on the approval of others, or on some level of monetary reward, don’t even attempt to publish.

Write for your own enjoyment. If that is not enough incentive, move on to something else you enjoy more. If however, you love the act of writing itself so much that you literally can’t help doing it, and would go right on even if no one ever published you, or ‘approved’ of what you wanted to write, or of how you wanted to write it, or paid you a cent , then who can stop you? Write away and enjoy it like crazy. The rest , if there is any rest , will be frosting.

David: More specifically, what advice do you have for writers who’d like to get a book deal with Tor?

Mark: First of all, FINISH writing a book. Don’t bother Tor – or any other publisher – before you have done so at least once.

Second, when your manuscript is finished , and you’ve had some time to reflect on it, and revise and polish appropriately, and you’re pretty sure it’s really ready for the light, look at what Tor has been publishing lately, and ask yourself, “Does what I’ve written , and what I want to write , bear ANY resemblance to ANYTHING they’re publishing?” †I didn’t do that. The jury is still out on just how remiss of me that was, and what it may cost me in the end. But these days I’m thinking it’s probably unwise even to try hitching yourself to a publisher who doesn’t already publish the kind of thing you want to write.

When you’ve done all the above, and still wish to proceed, go to Tor’s website, read their submission guidelines carefully, and follow them to the letter. While doing that, get online and start researching agents. When you find some who represent authors writing stuff like what you want to write, read their submission guidelines carefully, and follow those to the letter too.

Then pray for luck, and see what happens.

Or, I suppose you could try my route instead. Just secure the services of a brilliant editor willing to teach you how to ‘write much gooder,’ then parlay your rep as an illustrator into several years of convention readings from your unfinished book, (which had better be much, much gooder than expected by then), attract the attention of a nice midsized publisher before you’ve even completed it, get an offer from them right out the gate when it’s done, get an agent on the basis of their offer, get abandoned by that first publisher , through no fault of your own – just before publication, and have your agent take it to Tor instead. If I wrote that in a novel, though, it would be rejected by the editor as ‘improbable’ or worse.

If all else fails, look for unique side and back doors of your own. If you don’t know what I mean by that †return to paragraph one of this answer.

David: What did you do to help market your book?

Mark: I read from it , for years – to anyone who’d listen. I talked about it , for years – to anyone who’d listen. When Tor bought it, I told everyone who’d listen. When it was released, I gave up four months of income and put my entire, not inconsiderable, book advance right back into a self funded, seven states, coast to coast, book tour. For four months, I did trade shows, (arranged by Tor), radio shows at 5AM, (arranged by my agent), many book store appearances for anywhere from 60 to 3 people, (arranged by me), high school talks in places like Potter, Nebraska (population 150), home book group appearances, science fiction society meeting addresses, (all also arranged by me). And on all the planes and trains in between, I talked about all of it to anyone who would listen. When I get email from a fan, I make sure I answer every one , the minute I read it, if at all possible. I made sure I had a website focused on the novel and its progress that people would want to visit , at least, back when I could afford the webmaster to run that.

How much good has all that done? I’ll never know. While ‘on tour,’ I inadvertently lost my job for another five months after coming home, so it’s made me poorer financially than I ever imagined, but the book sold many times what is considered ‘normal’ for a first fantasy novel by an unknown author. Tor is responsible for most of that, I’m sure, in the way they marketed the book to the big chains and independent book sellers before it was released, but no one can say I wasn’t also willing to work hard to encourage my own success , to however much , or little , effect. There is much more I could have done , especially online – had I known what I know now, and I will try to do it all better next time I get the chance.

David: You have quotes on your cover from Kevin J. Anderson and David Farland. How do you get those awesome quotes?

Mark: Kevin Anderson has been a supportive friend for many years, and was kind enough to support my book in that way , though, I do not believe he would have done so if he hadn’t meant what he said about it. The rest of those generous quotes were arranged by Tor, and I am grateful to all of those authors for their kind opinions.

David: Have you tried your hand with short stories?

Mark: Not much. Writing epic novels does not intimidate me much. Trying to write anything worth saying in under 400 pages scares the hell out of me. I regard the ability to do so as a superpower, and the people who do it well , Jay Lake, for instance , as superheroes of the first order.

As it happens, however, I did recently write a story that is only 7,800 words long , almost short enough to be a legitimate short story. I have no idea whether it is any good, but am having myself fitted for a tight, neoprene suit as we speak , just in case.

David: You were an artist first. What made you decide to take up writing? When did you start? Was it easier or harder than you expected it to be? And how does the creative experience of being a writer differ from that of being an artist?

Mark: They are not that much different to me. They are both ‘story telling’ activities, and , for me at least , both very ‘visual.’

I have always loved to read and write as well as draw. In Junior high, I often turned in History and Science reports that were 90 to 100 pages long , fully illustrated. My teachers grew noticeably older during the few years I was with them. Basically, I am a compulsive story teller, and after years of trying , very enjoyably and profitably most of the time , to tell my stories one slowly rendered frame at a time in pictures, I finally figured out that one book is worth thousands and thousands of pictures. When a head-on collision back in 2000, between myself on a mountain bike and large panel truck, ended my ability to render pictures in colored pencil, (my specialty back then), it just gave me some kind of ‘permission’ to turn to writing instead. I have found that I enjoy this new art form even more than I enjoyed the last one, and frankly, I am still creating pictures , many more of them much faster than I used to, in fact. I’m just doing it in words now. Anyone who knows my artwork, and has read my novel will tell you that they are both very ‘visual.’

As I’ve also mentioned on my website, while the hardest part for me about illustration was often getting started, the hardest thing about writing has often been making myself stop. Quite literally. It’s like watching a long movie in my head, which I’ve got to translate to paper as quickly and expressively as possible. Time almost ceases to exist while I’m at it. There have been occasions when I’ve sat down at my desktop after breakfast and looked up half an hour later to find the sun setting. Knowing this, it may come as no surprise to learn that half my writing process is subtractive. All this stuff gushes out, and I spend nearly as much time trying to remove the huge amounts of ‘literary packing peanuts’ in which the actual story is left swimming.

David: Do you still work on the art as well as the writing?

Mark: Yes. For a day job, I do digital background and interface art for computer games at Griptonite Games in Kirkland, WA. Since my digital art process does not involve hand rendering, (I don’t use a ‘tablet.’), my biking accident hasn’t had any impact on that.

David: Do you have any upcoming convention appearances?

Mark: I hope to be at World Fantasy Con on Halloween weekend, Orycon in November, and both Norwescon and Westercon this year.

David: What do you like to do when you’re not reading or writing?

Mark: Everything else. I love to travel when I have the finances for it. I like to backpack, bike, ski, and swim. I love books, music and film. When I had an apartment of my own, I loved to cook and ‘entertain.’ Back when I had a yard, I liked to garden. I am a very ‘social’ person, with an amazing number of really unusual and remarkably achieved friends. As a person , and a writer – I think it’s very desirable to have as large and creative a life outside of writing as possible , since that life provides most of the raw materials my stories are made of. Lose your ‘life outside of writing,’ and I’ll bet you soon have little or nothing vibrant to write about either.

For instance, last winter I lived for a while in a genuine ‘flop house:’ boarded up windows, rats the size of house cats, heroin addicts, meth freaks , even an excrement artist, (though, conveniently, he was involuntarily committed a few weeks after I moved in , literally scooped off the street into a van by ‘authorities’ while he was punching windows out of parked cars in front of the building one day). I am certainly glad to be out of there now, but talk about MATERIAL! That winter will enrich all sorts of novels, including the one I am currently working on.

David: What was the last book you read?

Mark: The last few were Tigerheart by Peter David, (Funny, moving, dramatic, EXCELLENT!), The Solitudes by John Crowley, (Lyrical, quietly but powerfully magical – often ‘just beyond one’s line of sight’ , which I love most.), and Snake Agent by Liz Williams, (Inventive and very entertaining.)

David: Your favorite book?

Mark: Not a fair question. Impossible to answer ‘accurately.’ But among my top pantheon are , in no meaningful order: Little Big by John Crowley, Songs of Earth and Power by Greg Bear, Jonathan Strange and Mr. Norrell by Susanna Clark, The Last Light of The Sun by Guy Gavriel Kay, Once and Future King by T.H. White, Galveston by Sean Stewart, Od Magic by Patricia McKillip, The Sparrow by Mary Dorea Russell, The Miracle Life of Edgar Mint by Brady Udall, Life of Pi by Yann Martel, and anything at all by Ursula LeGuin,

David: Who is your favorite author?

Mark: An even less fair or answerable question, but if I must slice the baby up that way, it’s a tie between Ursula LeGuin and John Crowley. Why oh why do you ask such things?

David: What was the last movie you saw?

Mark: The last several were all best called ‘forgettable.’ The last INTERESTING movie I saw was called 500 Days of Sunshine , which was funny, uncomfortable, and wrenching by turns, and bore a more ‘realistic’ resemblance to any kind of actual ‘romance’ I have ever experienced in life than any movie I can remember seeing before.

David: What is your favorite movie?

Mark: More and more unanswerable questions! On my top shelf AT THE MOMENT are: Brick, The Fall, Kung Fu Hustle, The Bubble Boy, and Pleasantville. Yes, I know , a VERY mixed bag. So, David, which of last spring’s flowers do YOU think was prettiest? †Last summer’s fruit most delicious? †last night’s stars most twinkly? â€

David: How is the next book coming along? Do you have an estimated timeline of when it will come out? Can you tell us a little bit about it?

Mark: The next book , currently , is called TWICE. I think you know more than most about it already. Feel free to tell your readers why. It’s a single volume, stand alone, ‘urban fantasy’ about a man who may or may not have been beaten to death by a troll in an alleyway on the night of his 50th birthday, a very ill-conceived ‘dying wish,’ and what happens after he awakens to find his poorly conceived wish granted. †It’s brilliant, of course , or will be when it’s finished , thanks in part to YOU. Not sure what else to say at this point.

Happily, the first 200 pages went to my editor at Tor about a month ago, and I heard last week that they are interested in buying and publishing it. Hooray! †If I were to finish the last two-thirds in the next six months, and Tor were to sign the contract one day later, given past experience, it might be out†two years after that?

Publishing, like life in general, seems to be a crap shoot, partner. But I still have high, high hopes. †We will see what the future brings.

Thanks for your interest, your help with the current manuscript, and your questions, David! I am hoping that your own writing and publishing endeavors all go well and weller!

J Mark

Niche Game: E.V.O. The Search For Eden

Niche games: Âwe’ve all played them. ÂThey’re the games that you remember for a long time because they’re so unique. ÂSometimes they’re the only ones ever made like them. ÂOther times they were trailblazers for their kind of gameplay. ÂBut what they have in common is the bravery to try something new, allowing them to rise above the imitators. ÂEven though there might be newer games with shinier graphics, these games are still worth playing because they’re something different, something special.


Summed up, E.V.O. Search for Eden is an experience-based action sidescroller based loosely on the process of evolution. It was released in North America in 1993 by Enix America Corp.

The intro of the game is a conversation with Gaia as she sends you on a mission to help evolution along. Strange crystals have suddenly appeared all over the world that, when eaten, cause creatures to suddenly evolve into extremely powerful creatures that no others can compete with. These unnatural animals are interfering with the natural course of evolution set forth by Gaia. She sends you to help her remove these obstacles to allow the natural course of life to continue.

The game begins with you controlling a minnow, small, toothless, with weak skin and not many health points. Nearby are the weakest creatures in the sea, jellyfish. At this point they’re a challenge, taking several bites to finish off, and you’re likely to be stung several times in the process. At this point you can only take a few tings before you die. When you defeat one it turns into a meat item. By eating it you replenish your health points and increase your evolution points. You can also eat plants to replenish your health points, but those don’t carry evolution points.
The real uniqueness of the game comes from the evolution system. At any time you can access the evolution menu and spend your evolution points. You can upgrade many parts of your body. Upgrade your jaws to increase the damage you inflict when you bite, your body size to gain more health points at the cost of maneuverability, your tail to gain speed. You can even add a horn to give you a weapon to ram enemies with, or a glowing lure that dangles from the front of your head and attracts weaker enemies into the reach of your jaws. There’s no set order that you have to upgrade these things. You can upgrade incrementally, stepping each component of your body step by step, or you can pick just one or two components and save up for the most expensive version, leaving you a tiny minnow body with needle-toothed “Fierce jaws”. This makes the game play very customizable, you can replay multiple times with different strategies for different gameplay experiences.

If you die in the game, you’ll never see a “Game Over”. Gaia resurrects you, taking away a portion of your evolution points as a penalty. This is good for those players who want to challenge themselves and take risks.

You travel the first world, a series of levels, as a fish. In every world there’s at least one mini-boss and then a final boss, and you must upgrade wisely to be able to defeat these powerful enemies. In the second world you start at the base amphibian body. In later worlds you become a reptile, and eventually a mammal.

Besides these major generic forms, you can take more specialized tracks of evolution. Mastering the game doesn’t require you to become a bird, but you can become one. In this way you can avoid many of the conflicts, though that may not be the best strategy, as you don’t get evolution points unless you kill, and it may leave you unprepared for the boss battles.

Yes, you can become a human, and I’ve done it. It requires an obscure and unlikely series of upgrades that I won’t spell out here. There are clues in the game how to do it, or you can always look it up yourself. Me, I didn’t care for the form. The four-legged mammals in the game have the ability to bite or to kick with their hind legs, which is a major advantage. The kick knocks enemies to a distance giving you time to maneuver. The human lacks this kicking ability, so even though its rock hammer is powerful, I don’t like it as much. Me, I prefer more outlandish forms, with big needle-like teeth, horse legs for strong kicks, and nice tough rhinoceros skin.

The game can be as challenging as you want it to be. If you want it to be more challenging, then you can try making it through the game with minimal upgrades. In the later levels you’ll be fighting creatures far superior to you. If you can defeat the final shark boss in the ocean stages with just the minnow form, that is impressive indeed. Or you can make sure you’re upgraded to the highest form of every body part. This will take extra time because of the experience building necessary, but for most players the boss characters should not be insurmountable if you take some time to experience build.

The final boss of the game is a long, long battle, and takes a great deal of time and learning of the boss’s fighting patterns, but it’s that much more satisfying because of it. Overall this game is so unique and fun that I would recommend it to anyone.

If you want to find a copy of E.V.O., it will take a little work. Unfortunately, this game has not been added to the list of games available on the Nintendo Wii’s Virtual Console. It is still possible to find a cartridge of the game, but it will cost you. I found my copy in a pawn shop for $30, and that was 10 years ago, so I guarantee it will be harder to find and more expensive than that now. A quick eBay search as I’m writing this article showed two entries: a “buy it now” price of $70 and an auction with the current price of $44. It’s listed as “rare”. The best way to play the game is to find an SNES emulator and a ROM for the game so you can play it on your PC. This is often a challenge in itself, as many of the sites that have ROMs available are no longer maintained and suffer from link rot. It may take multiple tries to find sites that can provide a useable ROM.

But however you find a copy, it’s well worth the effort to play this amazing game. Enjoy!

Through Another’s Eyes: The Narrative Lens

written by David Steffen

The most compelling stories draw the reader in, leaving the body in a trance, as you immerse completely into a character’s mind. This is the biggest advantage that books hold over movies. A movie can show us a story, but even the best movies maintain a certain distance–you see the story through the eye of the camera, not the eyes of the character.

Movies have their own advantages, particularly for speculative fiction. A complex fantasy city can be shown in a matter of seconds, which might take chapters of drawn-out prose to describe in detail. Subtle facial expressions are presented without interpretation so that the watcher can interpret in any way they wish. The cinematic view can vary so that battlefields or other large-scale scene can be seen from far above without a character to carry us there.

Emulating film in writing is an easy trap to fall into, especially for beginning writers. Cinematic writing is characterized by overly long descriptions of complex settings and impartial narration as though attempting to show what a camera would see. But to write fiction in this manner is to sell yourself short. No one can portray a story in a film-like manner as well as film itself can. It’s like trying to write a story with French words using English grammar, it just doesn’t work. I’m not saying you can’t tell about the same story, the same characters, the same events as you could show in the movie. But you need to use different methods to reach its full potential.

I like to imagine prose as a narrative lens that allows you to see through the eyes of the character. And not just see, but to experience what they experience. Using this method, every description, every beat, every line of narration is an opportunity to characterize your point of view character.

To illustrate what I mean, I’ll describe a scene, and show how the narrative lens can be used to good effect. Imagine a Medieval time period, with an opening scene at a grand ball in a palace. All the royalty are decked out in garish attire, women with hairdos three feet tall, elaborate frilly dresses with padded rumps. The men’s clothes are nearly as elaborate as the women’s. The palace is richly decorated with marble pillars, satin curtains, and a great dome that rises high above their heads.

In a film, all of this would be given to the viewer in just a few images, and the scene would be shown in an identical way no matter who the point-of-view character is. After a few seconds it could get right on to the characters and the story. That’s the greatest strength of film, the ability to convey a complex setting in just a few moments.

How would it be described in writing, using the narrative lens? Well, that all depends who the character is. No character will notice every detail of the setting or the people around them. They will notice only a subset, but the choice of what subset serves as characterization. I’ll describe what each character sees and you can guess what role they might play.

Sarah barely describes the hall at all, mentioning a marble pillar only in passing as she’s watching someone move through the crowd and disappear behind it. She notes the scent of her wine as she scans the crowd. She notes women wearing the latest fashions, and those wearing clothes laughably out-of-date. The servers are invisible to her, though she may take a glass of wine from time to time, it will come to her hand with no mention of the server’s appearance. ÂWhen she speaks to people, she not only hears what they say, but the political undercurrents, a flip of the eyelashes that mark a veiled insult. She focuses most of her attention on minute behaviors of others and herself, and understands the significance behind each of them. A street urchin bumps into her, and she only looks at him for a moment, notes his smell, and then he disappears from her notice again. ÂShe ignores him after that, absorbing herself in examining her dress for stains the urchin might have left.

Louis can’t stop staring up at the ceiling, which is so tall he’s surprised there aren’t any clouds hanging under the roof. He smells hundreds of kinds of food, a few familiar, most of them entirely strange. The marble pillars fascinate him, the swirling patterns through the stone. He stares openly at a dress’s rump padding and can’t help but laugh. He looks servers in the eye. He sees a man with a grandly trimmed mustache and wonders if his dad has ever had a mustache like that. The shininess of polished shoes fascinates him.

Godric enters the hall. He notes the hall, but only to point out that the furnishings aren’t as nice as the palace he was at last week. He notes the quality and size of gemstones in the ladies’ jewelry. He notes the number of windows and their height from the floor. Unlike the duchess, he notices the pillars. Unlike the urchin, he doesn’t care about the swirling patterns in the stone, but considers the spacing and thickness, the way the shadows would pool when lit by just a few torches. He notes the hardness of a man’s eyes and the confidence of his stance. He notices servers’ entrances, the quality of the candlesticks, and the number of armed guards.

The woman is a duchess, the boy a street urchin, and the man an accomplished thief. Notice how the details of what each person described served to hint at their roles before any description of their clothing or their occupation was given. Note also, that if you exchanged some of the descriptions in each section, it would seem out of place. If the thief notes that the ruffles on a woman’s dress are an outdated style, then that would seem odd. Perhaps he’s a strange thief who is actually interested in ladies’ fashion, and there’s nothing wrong with that, but to keep the point of view tight, this has to be a conscious choice by the writer. It shouldn’t be included merely because the writer wants to show off his knowledge about fashions of that era, but because the character himself would notice it.

If that’s too extreme of an example, with too archetypal characters, consider a modern scene. A husband is doing the dishes when he’s confronted by his wife. She accuses him of cheating on her.

From her point of view:

Susan frowned. “Tell me the truth.”

Tom pulled a handful of silverware out of the sink. Drying them one by one, he stacked them in the drawer. “The truth is… complicated.”

Notice the lengthy description of his silverware drying and putting away. She’s noting his every move, because every moment he doesn’t respond only implicates him further. Every word in those sentences, which translate to some delay in the reader’s mind, is another line of evidence to her, so she’s watching every tiny detail.

From his point of view:

How could she know? He’d been so careful, only calling from pay phones, bringing an extra shirt to the office in case of lipstick stains, going to the gym after work to give him an excuse to shower. She couldn’t know. She couldn’t, and that was that.

Notice he doesn’t mention the silverware at all. He’s at the moment of the accusation, and his mind is racing, trying to mentally assemble what evidence she might have against him. His hands are moving of their own volition. He’s not aware of them, so he can’t mention them.

Also, the space of the description is of utmost importance. Long passages give the sense to the reader of a passage of time, regardless if that was the writer’s intent. If a scene is described in excruciating detail, then not only should the character himself be interested in that detail, he should also have the time to describe what he’s seeing.

Consider a scene where our hero clashes swords with enemy fighters. He takes down an enemy warrior and happens to catch a glimpse of Gorlack, the enemy commander. Gorlack is eight feet tall, with a ring through his nose, and six arms. The battlefield is a spray of blood from his ceaseless slaughter. His armor is decorated with human skulls, many of them marked where they’ve been gnawed by teeth. In the eyes of each skull, a gemstone. In each hand, a deadly weapon. Gorlack arches his back and gives a bellow of rage before returning to the carnage.

If they’re really on a crowded battlefield full of enemy soldiers, then this passage suggests that the hero has been standing there gawking for quite some time, probably half a minute or more, and he’s lucky he hasn’t been stabbed through the back by now. To keep the narrative lens firmly in place, this description would have to be shortened significantly, and perhaps split across several paragraphs as he steals glances at Gorlack while he fights enemy soldiers.

If you’re struggling with fitting characterization in a story, or you’re afraid the narration is too dry, give the narrative lens a try. A writer’s toolbox always has room for one more technique.

Support our ‘Zines Day

It may come as a surprise that such a day even exists (it did to me) but today, October 1st, is Support out ‘Zines Day.

The short fiction market has been in a state of decline for years, if not decades. I could go on and on as to what might be to blame for this but there is really only one solution. People like yourself, like me, need to bite the bullet and subscribe to that magazine or online magazine that we read every day. Maybe you love the fantastic fiction that you find over at Fantasy Magazine. Go make a donation! Perhaps you wait on baited breath for the latest Fantasy and Science Fiction but still haven’t made the commitment of a subscription. Maybe it’s time.

Beneath Ceaseless Skies, Realms of Fantasy, Clarkesworld… the list goes on and on. Each and every one of these magazines exists because someone like you loves robot prostitutes and dystopian governments and angry leprechauns and bug eyed aliens so much that they are willing to work for peanuts to bring imaginative fiction to you every day, week or month. But they have operating costs. They have to pay for art and stories and web hosting.

Next time you read a story that makes you forget about the problems in your life. Makes the sluggish economy and your boss and your screaming kids and your snippy spouse all disappear for just a few minutes. Think about giving back.

The point is that you are here on this site because you love fiction, specifically speculative fiction. If you don’t support these wonderful publications, who will?

Wanderings Magazine Reviews Shadows of the Emerald City

Book-COVERwebThe first review of Shadows of the Emerald City has been posted on Wanderings Magazine.ÂÂ Even better, my story, “The Utility of Love” is one of only four mentioned by name (in a good way).
–David 🙂

http://www.wanderingsmag.com/rvw_ShadowEmerald.html

Karl Johanson Will Eat a Mars Bar if 1000 People Read This Interview

KJohansonKarl Johanson is the editor of Neo-opsis Science Fiction Magazine. He co-edited Under the Ozone Hole Magazine, a science fiction publication, for six years. He has also had several several non-fiction writing credits, including “Alternate Therapy for your Computer” in Stitches Magazine. Check out Neo-opsis’ website at http://www.Neo-opsis.ca/ and Karl’s website at http://members.shaw.ca/steph19/

David Steffen: Karl, thanks for coming. I really appreciate you taking the time for this interview.

My first question: Which do you see more of, fantasy or science fiction?

Karl Johanson: The descriptions for fantasy and science fiction overlap and sometimes completely contradict each other. But to answer as best I can, we receive more fantasy than science fiction. Of the stories my assistant editor passes on to me for final decisions, there is more science fiction than fantasy.

David: Are there any sub-genres you’d like to see more of, such as urban fantasy, near-future science fiction, etc.?

Karl: It’s difficult to anticipate what we might need. We may get several good stories featuring, say life under the ice on Jupiter’s moon Europa. Even if they’re all good, I’m unlikely to accept a large number of stories with such a similar premise. So if I say we’d like to see more stories featuring something like exploring parallel universes, it may be counter productive.

David: Is there anything you see too much of in the slush pile?

Karl: We’ve received stories that were severely sexist or racist. A character who happens to be sexist and/or racist is a valid element of a story, but that is quite different from a story that blatantly claims that a given sex or race are inherently evil or incompetent. We haven’t received many like that, but even one seems too many.

David: Is there anything you’d like to see more of in the slush pile?

Karl: Excellent stories. To be more detailed, I think a story tends to be better if it doesn’t just present an idea, but rather shows possible implications of the idea.

David: What proportion of submissions do you read all the way through?

Karl: My assistant editor, Stephanie Ann Johanson reads all of the submitted stories and passes on less than five percent of them to me. Stephanie is better with helpful suggestions than I am, so perhaps it’s best that she’s the first reader. Of the ones that come to me, I read almost all of them all the way through before making final decisions.

David: Are there any upcoming stories that you are particularly looking forward to sharing with the world? Can you tell us a little bit about them?

Karl: We are including a poem by Canadian writer Dave Duncan in issue 17. Dave is the author of more than forty fantasy and science fiction novels. His novels “West of January” and “Children of Chaos” won Aurora Awards. Currently he has been short listed for the Endeavour Awards for his novel “Ill Met in the Arena” and short listed for the Sunburst Award Âfor his novel “The Alchemist’s Code”. Needless to say, we’re quite happy to include his work.

David: Do you make use of slush readers?

Karl: Just my assistant editor for now. Stephanie has excellent taste and she has a good idea of which stories I will be likely to say yes to on the final pass. Our tastes vary, but they compliment each other, which is what gives Neo-opsis its flavour.

David: I know of some writer critique groups which are focused on improving the opening of a story. How important do you think it is to establish a “hook” for a story?

Karl: The whole story is important, but the opening has to grab the reader or they may not continue reading it. This is notably true for editors. They read so many stories, they need to make a decision rapidly. If a story bores them at the start, they may not continue.

We do get some stories with great opening hooks that grab the reader, but lose them soon after. Grab the reader and hold onto them throughout your story.

David: If you could give only one piece of advice to aspiring writers trying to get published, what would it be?

Karl: My advice? Don’t listen to the people who tell you that fiction is “all about the characters”. Characterization is an extremely important element of fiction, but it is just an element. To me, even the best characterization falls flat in a story with no interesting ideas, events, conflicts, settings etc.

If I’m allowed two pieces of advice: It isn’t always the best idea to pre-categorize your work in a cover letter. For example, pre-labelling your work as humorous may set expectations that may not be met. The work may have sold even if the publisher didn’t laugh, but if you tell them it’s humorous and they don’t laugh, they’re not going to buy it.

David: Has the economic crisis impacted Neo-opsis at all?

Karl: We seem to have had a slight increase in subscriptions. The entertainment value per dollar for literary magazines is quite high and people seem to want to spend their recreational money wisely during troubled economic times.

David: How has your experience as editor of Neo-opsis differed from Co-editing at Under the Ozone Hole Magazine? Did you learn anything from that experience that has helped you in your current position?

Karl: Under the Ozone Hole was in theory a Canadian fandom news zine, but in practice it was much more, including a wide variety unique content and humour. UTOH won four Aurora awards, and that was against some healthy competition from such zines such as BCSFAzine, Opuntia and Solaris.

I learned a great deal co-editing “Under the Ozone Hole” with John W. Herbert. I learned the value of networking. I received excellent feedback on my writing. I learned that a humorous presentation can be an effective way of getting a serious point across. Much of our work was humorous, while even our title was serious.

There are a lot of similarities, but running Neo-opsis is a great deal more complex. We have far more submissions, a more complex layout process, as well as the complications of professional marketing and distribution.

David: Was Neo-Opsis something you’d been dreaming of for a long time. How long did it take before you made it into a reality?

Karl: Stephanie thought up the idea in the middle of the night sometime around May 2003. We took business courses, consulted with other publishers, set up procedures, did a survey / questionnaire, got appropriate software, got the first stories read and considered, got artwork together, and had issue 1 out at VCon in Vancouver in October of 2003. For anyone considering starting up a magazine, multiply the amount of work you think it will be by ten, multiply the expected costs by 5.73, then plan to average 3 hours of sleep per night.

David: One day when you reach issue 1000 who would you want to do the cover? ÂWhose story would you like to see in that issue?

Karl: For issue 1,000 I would like it if Stephanie and I could collaborate on a cover. At 3 issues per year, issue 1,000 would come out in the year 2337, and it would be cool if we’re both still alive then.

As for what story to print… Many which once existed only the realm of SF are more mainstream now. Stephanie read a story from her grandfather’s SF collection in which the only SFish elements were automated cloths and dish washers. The cordless / mobile phones on the desks in the TV series “UFO” and in Maxwell Smart’s shoe in “Get Smart” were intended in part, to establish an SFish, or at minimum “cutting edge technology,” feel to the shows. (Well, okay, shoe phones aren’t that common yet, but mobile phones
clearly aren’t an inherently SFish item.) By 2337, the ‘mainstream’ might include people riding sleds in and out of the event horizons of black holes, with 9,000 channels of direct mental stimulation letting the audience feel it as it happens while some annoying shmuck commentates directly into your brain about what you already can tell is going on. So working out what would be an appropriate SF story for then could be tricky.

At the same time, contemporary science and technology is still a valid choice for SF. Some of the most popular fiction today is shows about forensics, which is people using science and technology to solve complex puzzles, so clearly part of the SF genre.

As for who we’d want to write it? Someone who’s a big name in the genre, hopefully because of the quality of their writing, more than the quality of their marketing.

David: What’s your favourite outdoor activity?

Karl: I can’t pin down a single answer to that. Swimming and walking I do fairly commonly. I’ve taken to the Frisbee game Ultimate recently. I like to have a camp fire and cook stuff over it, but I tend to use my gas barbecue for cooking more often. A camp fire is good for marshmallows, where as the barbecue isn’t. I’ve been kayaking the last few years. It was canoeing before that, until some butt head stole our canoe. We live in canoeing / kayaking paradise here in Victoria, BC. Lots of lakes, rivers, beaches and lagoons. Quite an amazing planet we’re on here. Sitting in a hot tub with a mug of iced root beer, talking with cool people and watching satellites and meteors is pretty much a favourite as well.

David: So will you actually eat a Mars bar (like the Facebook group)? Do you really dislike Mars bars or what is that about?

Karl: I like them just fine actually. I created the FaceBook group “Karl Johanson Will Eat a Mars Bar if 1,000 People Join This Group,” to parody how thoroughly pointless many of the FaceBook groups seem to be. You see groups like “I’ll change my name to Abachromby Grumblybum if 100,000 people join this group.” The Mars bar group has turned into a useful dumping ground for some unconstrained bits of creativity, such as announcements for “Cheesecake for Breakfast Day,” or “Draw a Moose Day.” We think up far more ideas for the magazine than we can possibly do. Some ideas have to be filtered out for being a little too far outside that box everyone talks about, or for being funny and creative but likely to appeal to only a select audience. Posting some of this stuff on KJWEAMBIOTPJTG acts as a release valve, when there are too many ideas in my head at once.

There’s been a recent trend in the group towards photos of ducks from some of the members. If anyone reading this has any good duck photos or videos, or if you want to be a part of an undirected sociological experiment, I encourage you to join this group, as well as our Neo-opsis group and to subscribe to Neo-opsis. You can subscribe even if you don’t have any photos of ducks.

David: What was the last book you read?

Karl: I’m part way through a book of Sudoku puzzles. I haven’t read that much fiction recently, as I’m working to catch up on the submitted stories I have to get to. I don’t like to leave writers waiting, but at the same time, I don’t like to rush through their works and make an uninformed decision.

David: Your favorite book?

Karl: “Protector” by Larry Niven. The Titan trilogy by John Varley is up there as well.

David: Who is your favorite author?

Karl: For fiction I’d have to say Larry Niven. I was thrilled when I got my first chance to be on a panel with Larry Niven. It was an environmental panel, at the 2003 World Science Fiction Convention in Toronto. I was actually proud of myself for being willing to put forth a different opinion than my favourite writer. It may seem like a small thing, but I admired him and didn’t want to offend him. He showed no signs of annoyance at respectful disagreement.

David: What was the last movie you saw?

Karl: I recently saw “Up” by Pixar/Disney.

David: What is your favorite movie?

Karl: For SF, “Aliens”. Better than the first and subsequent movies in the series.

Movies which still make me laugh, even though I’ve seen them many times, include, “Roxanne,” “Without a Clue.” “The Three Amigos” and “Galaxy Quest.”

David: Do you have any upcoming publications, either fiction or non-fiction?

Karl: I’m working on some animation to include on Neo-opsis’ 5th CD-ROM of Amazingly Neat stuff (we will likely post versions on line as well). Many stories feature narrative or dialogue that is intended metaphorically or allegorically. I’m attempting to do some animated stories in which everything other than the narrative and dialogue are intended to be metaphor and allegory. This perhaps sounds a bit more clever than the finished product will come out, but I’m hoping to have a fun and interesting end result.

David: Are you currently working on any writing, either fiction or non-fiction, that you’d like to give a sneak peek at?

Karl: “I really need to learn some impulse control,” David thought as he jumped from the moving bus.

David: Thank you for taking the time to answer some questions, Karl. Also, thanks to Frank Dutkiewicz, Gary Cuba, and Joey Jordan for your contributions to this interview.

KillerCon Report by Lisa Morton

–Reprinted, with permission, from Lisa’s blog

The first KillerCon is now a fond memory…and perhaps a brief recovery period. But you know what I mean…

My KC Extravaganza started on Thursday – woohoo! Roadtrip in Palisano’s mini-van, accompanied by Mssrs. John Skipp and Cody Goodfellow (in addition to Driver Palisano and Skipp’s delightful housemate Janie). Skipp gave me my first look at his new anthology Zombies, and Cody salivated over the artwork my story (“Sparks Fly Upward”) received. For the next five hours, we cruised the desert as Skipp and Cody alternated deejaying – I’ve now gained a fondness for bands with names like Shpongle and Mr. Bungle.

We arrived in SinCity on Thursday evening, checked into our rooms (mine came equipped with a haunted shower curtain which insisted on trying to envelop my body no matter which way I turned in the odd, no-bathtub shower area). John P. and I hit the casino – and were completely flummoxed by the slot machines. What happened to, you put in a coin, pull a handle, and hope the little spinning reels will stop on bars? Oh no, now it’s all paper vouchers and an endless number of buttons to push before the thing even spins. We roared over our own incompetence as gamblers, and later on Skipp commented that he walked past us and noticed we were the only two people in the entire casino who actually seemed to be enjoying ourselves (I ended up fifty cents ahead from my gambling for the weekend – yeah, baby, I BEAT THE SYSTEM!!!).

Parties ensued. Hugs were exchanged. Alcohol was consumed. I still managed a decent bedtime.

Friday began the convention in earnest, and I was very glad I’d opted to merely observe rather than participate…although somehow my name was shouted out during two panels and two readings.

My first novella, The Lucid Dreaming, debuted at the con, and seemed to be very well received. Sales were brisk, and by Saturday I was getting lots of, “I read the first 40 pages last night and it’s gooooood”. Hal Bodner became my unofficial publicist, grabbing innocent passersby and forcing them to buy copies.

kchal

Late Friday saw the arrival of the last of the L.A. crew – the Calvillos, John Palisano’s wife Yasmine, and the west coast’s own Mike McCarty, who promptly confessed to us that he has a serious gambling addiction and plunked himself down at the Star Trek slot machine:

kcmccarty

(BTW, I think Mr. McCarty was exaggerating the addiction thing. He had enough gas money left to get home, at least.)

Saturday saw more excellent panels and readings, and lunch with the utterly delightful Bob Fleck of Professional Media Services. We swiftly discovered we had far too much in common, and 90 minutes passed with lightning swiftness.

After lunch, I sat in on the Matt Schwartz Marketing Workshop, which was, without doubt, the single two most valuable writing hours I have ever spent. Really. No kidding. Matt was incredibly generous in sharing insider tips he uses to promote authors during his regular job in promotion and marketing at Random House. I have an amazing amount of work in front of me.

Saturday evening began with the mass signing, which I’d originally planned to simply attend for fun, but ended up deciding to sit down at after all, because so many people had things for me to sign. During the next two hours I signed copies of The Lucid Dreaming, Zombies, Mondo Zombie, Midnight Walk, and more things I’m not even remembering. Plus I got to sit with these guys:

kcmlcjpme
(That’s Michael Louis Calvillo, John Palisano, and me)

BTW, for those of you who have never seen Mr. Calvillo read, you have no idea what you’re missing – one part mad scientist, one part caffeine junkie, and all talent. I also enjoyed readings by Gene O’Neill (well, okay – I pretty much enjoy anything involving Gene O’Neill), my doppelganger Lisa Mannetti, and John Palisano. Wish I could’ve heard even more signings.

kcgenegord
(That’s Gene and Gord Rollo, who is signing my copy of his novel Crimson)

Saturday night I let Hal drag me into the Erotic Fiction Contest, which was far more entertaining than I’d expected. The judges were Sephera Giron, Wrath James White, Lori Perkins and L. A. Banks (and frankly, I can be happy with anything that involves Wrath visuals!). Bailey Hunter won with a torrid little tale of sex with Satan (is there any other kind?), but because she’d gone over she received a serious whipping, complete with remarkably loud and cringe-inducing smacks.

I managed to avoid the extracurricular outings to strip clubs (in fact, I didn’t leave the hotel once during the trip), but I got my share of David Lynchian weirdness in “Jack’s”, an Irish pub in the Palace Station that features cover bands in the evening. On our visit, watching the cover band was a large, beefy man in clown makeup and a wiry woman close to 60 who danced by herself on the tiny dance floor (when Yasmine asked the clown why he was there in makeup, he explained that he was “friends with the band”, then gave her a handful of candy). We were also encouraged to engage in food fights in the hotel’s buffet by a stone-faced waiter named Tony who brought as an endless profusion of bizarro foods (we left Tony a very fat tip indeed).

Sunday started with me receiving several lovely business propositions (including one that I initiated and that started with, “Sure, we’re open – have you published before?” At this point my name badge is spotted, and a gasp is followed by, “Oh my God, I am so sorry – yes, we’d LOVE to have something from you!”). As usual for me at these gatherings, I was pleasantly surprised to realize that my name actually does have some weight in the horror community.

We’d planned to skedaddle by noon on Sunday, but the hours dragged on as Skipp and Cody were suddenly revealed to be next year’s Guests of Honor, resulting in many photos snapped and handshakes exchanged. We didn’t leave until 3 p.m., but the return trip proved to be just as entertaining as the arrival had. Skipp even makes refueling stops fun, as you can see here, where he’s performing an impromptu dance:

kcskipp

We hit L.A. about 8 p.m. By 9 p.m. I was reeling from a sinus headache (which I’d somehow avoided in Vegas, despite the ever-present clouds of tobacco smoke everywhere). I guess I really am allergic to my hometown.

The weekend wasn’t just enlightening, rejuvenating and fabulous – it was also potentially a serious life-changer for me. News will follow when contracts have been signed.

Superhuge thanks to Wrath and Monica O’Rourke (who I cannot believe I met for the first time this weekend!) for chairing this killer shindig. Shout-outs to all the new and old friends, including those previously mentioned as well as Paul Gifford, Bill Gagliani, Dave Benton (I still can’t believe anyone in Vegas was shocked by his piercing!), Barbara Vey from PW, Amy Grech, Gabrielle Faust, Heather Graham, Roy and Liz from Bad Moon, Allen K., Jeannie and Mark Worthen, Rain Graves, Gardner Goldsmith, Brian Hatcher, William Ollie, and others I apologize for not mentioning. Heck, even Brian Keene was nice to me (I’m being silly here – Keene’s a generally sweet guy). What a terrific group.