DP FICTION #67B: “That Good Old Country Living” by Vanessa Montalban

Phase Two consists of a trip outside Sector 684. It’ll take us two days to reach the human-curated farm fields. We’ll have the chance to see how our creators lived before the dark decline. How they coexisted with their animals in vast, clear-skied land.

The minis are the most excited. We watch them swing their small fleshy legs off the seat, tapping their thighs as the clean-train rumbles beneath us. We are so thankful for them and their bright, eager smiles. Their presence is like a memory of something that never happened, like a nostalgia that presses down some of the building ache.

They were Phase One of the curative trial for the pandemic sweeping across the cities. Dysthymia was rampant across several sectors, reducing our conscious biomechatronic population to that of the humans before extinction. Most selecting to be disconnected or discarded for parts. Our sector took immediate action with the introduction of preventive treatment.

First, the minis, now the farms.

They tell us it’s to be expected. We have our creators’ subconscious after all, and with that comes malfunctions.

We all go still as our ear-assist announces we’ve left the sector limits.

Please enjoy this relaxing music. It’s a human-led orchestra that fills our cabin. We can hear the imperfections but relax to it all the same. From the windows, the minis point at the giant stacks in the Purification Plants. The smog is thicker the further we leave the city behind with fewer sky-scraper purifiers to filter out the radiation and pollutant emissions. It doesn’t affect us, but the sight is not as pleasant. That familiar stirring begins somewhere not medically pinpointable. A heavy feeling, a dragging, oozing…

To your left, you’ll find the wheat fields.

We look outside, the purifying stacks pepper the field to allow a rolling landscape to appear. The land flits by as the sun takes over the sky. It glints over the vast field of golden stalks the ear-assist calls “wheat”. Not real wheat of course, but dyed and fashioned algae bloom made to resemble this shimmering grain.

Soon the stalks transform into a vibrant green, almost the neon color of pure algae, but this color breathes life. “Corn stalks”, we’re told. A word made to oval our mouths.

Fun fact! Corn was the last surviving crop humans could grow before the dark decline.

The minis wave excitedly at a person-shaped figure made of wheat-algae in the middle of the field, arms out-spread, eyes black as coal.

Once we stop, we’re led off the clean-train, the minis walking with a peculiar jump. The farm curators welcome us, handing us each a wrapped uniform bundle. Except it’s not like any uniform we’ve ever seen. We “ooh” and “ahh” at the bright plaid, the rough material of jean overalls, the boots with thick soles. It’s what the farmers got to wear, they tell us, and at this we scowl, handing over our thin white smocks in exchange. Still, when we put them on, the material is not as heavy as it looks. Our different colors make us distinguishable.

They take us first to where the animals lived. We’re much more eager to see that. Humans we understand, we live with what they’ve left behind, but animals are a peculiar creature. Fur-covered things people used to keep in their own homes, have them curl up in sleep on the edges of beds.

Most ate pellets and corn (from our ears, the ear-assist takes on a guided-tour persona. We believe they’re having fun) and really, anything they could get their paws on. They were hungry things.
Our hands run across the cool metal of the old pens. Rows upon rows unfurling forward for who knows how far. Which is this one? We ask.

It’s the pig pens. Those cute fat pink animals with their pushed-in noses and squeaker sounds. Oh, how we would’ve loved to have seen those. They used to stack them right here. A practice later condemned when the animals were becoming extinct. An infographic of previous headlines quickly scrolls through our minds, clouding our view. Riots, pyres of rotting animal corpses filling the skies, famine. Our steps grow slower, heavier around the pens.

We wrinkle our noses at the rust-colored stains. The metal containers are rusted for effect. There’s no longer any danger in touching it, but it serves as a reminder. Look how far we’ve come. We are lucky.

We feel the plush hay of the slatted bottoms. Run fingers across the barn hooks and barrel feeders. Test the weight of what they call feed, rub the coarse hairs on the patches of fabric said to feel like the real thing! Our imaginations are often unused, but we fire them up, testing what’d it be like to be a “piggie”—such an adorable word, isn’t it? Our ear-assist trills.

The minis wear their long snouts for the occasion, provided by the curators of the farm. They snort and oink, wiggle around until our biomuscles lift into a smile.

The curators ask if we’d like to step into a room for a full olfactory experience. We decline, a reminder of something never-lived telling us it isn’t pleasant. But some of the minis, dressed in their tiny jean overalls and plaid shirts to match ours, rush in.

They come out jostling, their dilated retinas wide and their pig snouts bouncing. They say it’s like nothing they’ve ever smelled, and they go back in at least two more times.

After we’ve seen what there is to see of the pig pens, we’re ushered into a rounded room with a colossal rotary platform in the center. This one was used to hold a thousand of those black and white beasts at once, for what purpose we’ll soon find out. The curators come around and pin black-spotted white pins over our flannels. We’re all labeled “cows”, another word we enjoy stretching our mouths for.

Each of us picks a spot to stand. A bubbling sound—a laugh, we realize— finds its way from the pit of our stomach to our mouths as we face each other from across the giant rotary. The minis trade their piggy noses for supple pink bags with nipple tips called utters. The curators strap it to the minis, and they dig their small fingers into the rubbery pliable material.

The guided-tour voice speaks in our ears along with a joyful jingle. The heifer—the female cow, spent most of her day here in the milk parlor. This thousand-cow rotary alleviated the strain of milking cows one by one and provided most of the population with a delicious, refreshing drink. Can you imagine how many humans it would take to milk a thousand cows a day? Well, a thousand humans, of course!  A vintage laugh track from human sitcoms blares through our ears.

We mimic it. The stomach sound erupts from our mouths again as we rush to grab hold of the bar in front of us, the rotary begins to slowly spin. We feel light, made of air.

Kept running twenty-four hours a day, this handy device slowly drained away a heifer’s heavy load of milk through its utters down into those pipes you see running into the center containment drip. Fun fact! A similar system was devised for lactating human mothers during the last baby blast.

The minis are told to push forward into a funneled cone. A device latches onto their installed utters, and we all watch in astonishment as foamy liquid erupts down into the clear pipes. Fascinating. We all wish we could have utters of our own.

Again, they move us along to the next area of the tour. The curators jokingly call us “the herd”, apparently another farming reference. We now get to see where the actual farmers lived. They load us onto a moving platform, lugged by a big-and-little-wheeled vehicle they call a tractor. A clean-tractor, of course. We would never ride on anything that would cause pollutants like our creators did. It was the first order our ancestors were programmed with. Infographs threaten to scroll through endless articles and images of the dark decline when the world went white-hot, but a jolt from the clean-tractor sets us right again.

Once we get there, the minis launch from their seats, running toward the oddly box-shaped home. We find ourselves rushing after them in our thick-soled boots, uncaring for the squelch of wet dirt.

We like the creak of wood beneath our feet as we climb steps into the farmer’s house. A mural of them colors across a wall outside, painted bright faces and broad smiles. Their offspring’s hands gripped in theirs. They stand proud and large as if saying this is ours. All of it.

Here is where the good old farmers would live. They tell us a farmer couple would usually occupy a residence of this size. They’d have an average of three or more children, breeding them to inherit their parent’s line of work. It’s sickening so few people could take up so much room, our ear-assist admonishes.  Think of the wasted space!

Our containment buildings spread for four blocks, four tall buildings with nothing but recharging units and taking up as little bit of earth as possible. Our societal production buildings are the same. Four, stacked, so our entire city feels smaller than this farmer’s home.

There are so many rooms, so many chairs. Some of them rock, others that wheel. Feather-made beds from when birds flew high and low enough to catch. We take turns sitting on the bouncing beds, splaying out over soft covers and equally (if not more) lush pillows. There are animal-shaped heads protruding from the walls, long snouts and flickery ears. Lamps also shaped like animals, you would think the farmers had even loved these creatures.

“Where are their containment tanks?” The minis ask. As if anticipating these questions, the guided-tour voice tells us they didn’t need containment units like we have, everything they needed was processed through sleep and sustenance. We know that, but the minis were programmed for companionship, not the burden of our creators. We watch as their little mouths turn down at the corners, flirting their little fingers across the beds.

The floors all creak inside as well, a cacophony of sound that reminds us of their unusual music. Each room smells different. The entire manor fitted for a full experience. Their couch room smells sweet, their sustenance room like burnt flesh and salt. Their bed rooms like something none of us can name but turns our insides as soft as pillows. Rooms with wooden cages for their fleshy babes, more colorful and elaborately decorated than the other spaces.

We can tell care went into those.

The curators stop us for a vid-viewing. A gold-haired farmer places their offspring into those wooden cages, her lips to its frontal skull, a song on her lips. That soft feeling happens then too. They say it’s normal, nothing to be alarmed of. But when the minis extend their heads, their frontal skulls waiting for our lips, an ache takes over the soft.

Eventually, we all drag our feet to the door. Everything resplendent with tender detail. We all understand it was unnecessary, wasteful, selfish even. Yet, we all linger on the wood-creaking porch, leaning hips on the rail, feeling the prickling sun at our backs, the wind a lure to those algae wheat mazes.

When the minis grab hold of our hands, we squeeze back tightly.

*

On the clean-train back to Sector 684, we pass our own production farms. A swarm of mechanized beez are released every hour like steam from the factory’s top. The soil is especially rich here as worrmz and other decomposing machinations are released to spread out like roots in a greenhouse.

There’s no warming softness as we view this, too used to our thriving system to allow that strange sensation to find us. Instead, the trip has left us with this emptiness of feeling. This hole where that softness should be. This cold where a hot-breath of flame could be burning. They tell us this is normal too and it’ll pass. But we’re no longer sure. We think we are infected.

There’s a point on our trip back to the city where our wireless connection, our ear-assist, everything disconnects. No service. And my head is mine alone.

I am here.

My mini shuts down with its head against my arm and that warm buzz comes up to sting behind my retinas. I imagine this is how a dream must feel. The act of reconstructing a memory or a thought that belongs to me alone just as the humans once did, as the cows and the pigs and the farmers all must’ve as well.

If I could, I’d hold onto this memory of mine, dream again of the farm. Of the field of real wheat and a friendly sun at my back. For now, I can only wonder when I’ll return.


© 2020 by Vanessa Montalban

Author’s Note: I try to be as conscientious as possible when it comes to my carbon footprint. I kept wondering if anything I did even made a difference: recycling, buying in bulk, etc. Then I thought about what the planet would look like once humanity had done all the damage it could do and who would inherit this disaster. Would our robotic legacy do better or would life weigh on them as it did us? Who knows, but it brought out some interesting scenarios. 

Fueled by the magic of espresso, Miami-born Vanessa Montalban channels her wanderlust for far-off worlds into writing speculative fiction. She’s a first-generation grad student at the University of South Florida and a librarian-in-training hard at work creating her own collection of stories.


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BOOK REVIEW: Miss Peregrine’s Home For Peculiar Children by Ransom Riggs

written by David Steffen

Miss Peregrine’s Home For Peculiar Children is a 2011 contemporary fantasy novel, the first in a series of three books by Ransom Riggs depicting children with unusual abilities.

The protagonist of the book is Jacob Portman, who as a child was enamored by his grandfather Abe’s stories of fleeing from Nazi persecution of Jews in World War II–to hear his grandfather tell it there were literal monsters and his grandfather found safety in a secret safehouse with peculiar children watched over by a “wise old bird”. When he was a child, Jacob took these stories literally, but as he grew older he doubted their literal reality, figuring that his grandfather was communicating with metaphor about the horrors of war. As his grandfather dies, Jacob sees a vivid vision of what appears to be a monster lurking nearby, but no one believes he saw what he saw, and he is sent to therapy to cope with the trauma of his grandfather’s death.

His therapist, Dr. Golan, suggests that Jacob should travel to Cairnholm, Wales, the place where his grandfather had lived at the supposed home for peculiar children. There he can either establish the reality of the home, or not, and settle what everyone else believe to be fantasies. He travels there with his family on a work trip.

This book has a very good hook, although it’s clear from the title and the picture of the book that it’s clear that “peculiar children”, whatever that means, are central to the book, and one can probably assume that the home for peculiar children exists or they wouldn’t name the book after it, there is still plenty of mystery in the book to keep turning the pages. As the mystery is revealed there is plenty else to keep the story going in terms of interesting characters and looming villains. It’s hard to discuss it in much more detail because the reveal of the mysteries is the biggest part that is fun in the book.

But another thing that makes this book stand out from other fantasy books is the found pictures that form the basis for many of the ideas. Throughout the book are actual found photographs of “peculiar” children, children who appear to be floating, or appear to be an invisible child visible only as hovering clothing, or things like that. Riggs has worked with collectors of these odd photographs to make a huge collection of images of these, and many of the characters are based on these photographs, so it’s really interesting how those odd photographs, presumably of early photographic special effects, were the basis of the story–it lends the story some feel of truth as well as adding a very cool weird touch to it all.

Highly recommended!

VIDEO GAME REVIEW: Untitled Goose Game

written by David Steffen

Untitled Goose Game is a 2019 puzzle stealth game developed by House House in which you are a goose generally making a nuisance of yourself in a small village.

“It’s a lovely morning in the village, and you are a terrible goose” is the line that starts the game. You are a goose with a purpose, and that purpose is a seemingly arbitrary handwritten list of objectives written on lined notebook paper wherein the only unifying seems to be “to be a nuisance”. As the villagers are trying to go about their daily business tending gardens, running pubs, and otherwise going on about their lives, you are the goose among them causing them endless inconveniences, stealing their things and move those things to other places, honking and scaring them at inconvenient times, and otherwise just generally making their days unpleasant.

Different villagers respond differently to seeing you–though generally most of them will chase you to retrieve their things if they see you stealing them, so much of the game is based on looking inconspicuous until their back is turned and then stealing and running off before they notice. There is also a puzzle element to the game, as many of the objectives give you a general idea what needs to be done but not HOW to do it. For instance, one of the objectives in the first area is to make a man wear a different hat… but how do you do that? Both the hat on his head and the other hat hanging on a hook are out of your reach.

This is a diverting and silly game, and it’s fun to have a game where your main objective is to be rather annoying, but the stakes are not earth-shaking by any stretch of the word.

Visuals
Cute cartoony style, even if it is a little creepy that none of the humans have eyes.

Audio
Very cute, the instrumental music cranks up in intensity when someone starts chasing you, and the HONK noise is amusing enough that I usually just walked around honking whenever I wasn’t trying to be stealthy.

Challenge
Some of the challenges are pretty straightforward, others take some experimentation, but generally it’s pretty low-stakes since the worst thing that generally happens is that a human takes back a thing you stole and puts it back where it was originally. Where the biggest challenge comes in the game is later advanced objectives when you have a time-limit for completing a series of tasks. You have to work quite hard (and also be pretty lucky) to streamline your nuisance-making to fit it in tight time-limits. (It’s also probably the silliest idea in a silly game, who is imposing these time limits on the goose?)

Story
Extremely light on story, which is fine, it’s not a story game. Other than the generally increasing dislike of the villagers toward the goose, there is not much progression. (But that’s okay, it’s not a game you play for story!)

Session Time
Except for the time-based goals later in the game, you can start and stop pretty much whenever, and it will save your progress (even the time-based ones, the time limits are only a few minutes, so it’s not a big time unit anyway).

Playability
Easy, there are only a few buttons–movement with the joystick, a general “manipulate” button, and a dedicated honk button (you can also flap your wings but that is almost never necessary, you can do it just for fun).

Replayability
Certainly some replay value, after you beat the basic objectives you get some extra timed objectives, and even after that you could go back and find new ways to annoy the villagers (such as stealing all of their belongings and hording them in your den).

Originality
Obviously stealth games are nothing new, but this one made quite a stir because the choice of the goose as protagonist and the goals as being just generally ways to be annoying to random villagers made this game a thing of its own.

Playtime
It took me a few hours to play through everything including the advanced objectives.

Overall

A silly and fun stealth puzzle game well worth the time and cost. Even after all of the memes it inspired, I still found it original and fun and did not wear out its welcome. I still go back and play it just for fun even though I have completed all of the objectives.

BOOK REVIEW: Dog Man: Fetch-22

written by David Steffen

Dog Man: For Whom the Ball Rolls is a 2019 graphic novel for kids, the eighth in the Dog Man series by Dav Pilkey (creator of Captain Underpants). The series so far has been reviewed here.

The villain Petey the cat is trying to turn over a new life and be a force for good instead of a force for evil, mostly motivated by a desire to live up to the confidence of his son, an immature clone of himself, known as Lil’ Petey. Lil’ Petey is a good-hearted scamp who is now in shared custody between Petey and Petey’s nemesis Dog-Man who is half-dog half-cop (Lil’ Petey and Dog Man are also members of a superhero group the Supa Buddies with the third member being the robot 80HD). But Lil’ Petey’s faith in humanity has been shaken.

The Fair Fairy is a long-running children’s TV show where a fairy explains to children how to be fair. But, it turns out that she’s not so good at keeping her temper when dealing with kids when she flips out (again!) on live TV and stomps off to become the newest villain. This combined with a minor mishap with some “supa brain dots” that turn a pond full of tadpoles into flying telekinetic monsters that team up with the Fair Fairy to wreak havoc on the city, and Dog-Man and his friends again have their work cut out for them!

Still very enjoyable series for grade-school age kids.

BOOK REVIEW: The Thrilling Adventures of Lovelace and Babbage by Sydney Padua

written by David Steffen

In case you haven’t heard of the names, Charles Babbage and Ada Lovelace (the most common way she was referred to, though it was never quite her name she did answer to it) were real historical figures that worked together on the early theory of computing before the first calculating machines were made in the first half of the 19th centure. Charles Babbage built a functional prototype of the “difference engine” which was a mechanical computing engine using gears and steam that could calculate sums. He had plans for much a more complex machine built on the same concepts he called the “analytical engine” for which he had very detailed designs. Babbage was a celebrity of his time, though notorious for almost never quite finishing his projects, and he never actually finished building an analytical engine. Ada Lovelace was the daughter of Lord Byron, and her mother strived to insulate her from her father’s “poetical” ways (which seems to be a commentary on mental health rather than the poems themselves), and very accomplished in the field of mathematics, especially for a woman living in her time when women were actively discouraged from mathematical pursuits. The thing she is most well known for is creating the first programming language, intended to be used with the analytical engine. Since the analytical engine was never built, she never saw her language go into use, and it was a very long time before a calculating machine that was built and the language to go with it.

Lovelace died at the age of 36, and Babbage never finished building the engine that he considered to be his life’s main work, but they are such fascinating figures with ideas well beyond their time that it’s fun to imagine what might’ve been if things had gone differently.

This is a book that’s maybe half non-fiction and half fiction. The first section of the book is all non-fiction, albeit told in comic style, telling of the backgrounds and real-life pursuits of Lovelace and Babbage, though told in a narrative style much of it is based directly in quotes from correspondences and publications of various and in the nature of their personalities revealed therin.

The second section of the book is a fictional steampunkish tale making up fun stories about what might have happened if Lovelace had lived longer and if Babbage had created his machine.

It’s a fun romp, both educational and just plain fun. I learned a lot about both Lovelace and Babbage who are both very interesting people that I would love to read more about, and the second fictional part of the book was an exciting and fun comic in its own right, and even more so for being based on the real people.

DP FICTION #67A: “The Last Great Rumpus” by Brian Winfrey

So I’ve been at the dog park going on three hours now, and even some of the newbies have started looking at me funny.

I’m used to it, though.

I long ago got written off as one of the crazies, so far as the regulars are concerned. Every park has a couple—the folks who show up and stand around without a dog. You get your share of wary glances that way. Cold shoulders, too. Dogs that attempt to say “hi” get whistled back before you lay what must assuredly be a filthy, covetous hand on them.

Me, I’m tolerated because I scoop the poop. (If there’s one thing dog owners hate, it’s the clean-up). So long as I make the occasional circuit, I avoid drawing the ire of the dog park mafia (also known as that clutch of busybodies who fancy themselves the place’s executive steering committee). Every park’s got its own version of them, too.

“Which one’s yours?”

That from an obvious newbie, who’s sidled up. Some of the regulars try a wave-off, but she doesn’t notice.

“Oh, I’m just maintenance,” I assure her, with a waggle of my industrial-grade scoop.

Which isn’t actually true. I do have a dog in the park.

She can’t see him, though.

Neither can you.

Hank’s a shepherd mix. Maybe seventy, seventy-five pounds. Sleek, pale coat and gorgeous green eyes. A big softie with a fondness for belly rubs and sloppy kisses. I grew up knee-deep in dogs of all sorts, and he’s by far the most loving I’ve ever come across.

Judging by how he carries himself, he was probably five or six when he died.

Yeah, my dog’s a ghost. I adore him anyhow.

*

Hank and I, we’ve been joined at the hip just shy of four years. Almost from the moment I hit town.

We met in this very dog park, in fact. I was living in one of those shoebox apartments right there–shade your eyes a bit and you can make out my old window. The locale probably tells you pretty much everything you need to know about my prospects (dim), my bank account (low), and my general level of cool (nonexistent) in those days.

It was August. One of those weeks when the mercury hovers around 85, even long after the sun’s set. I was trying to master the art of sleeping without air conditioning, and I wasn’t doing so well.

Then came the howling. Low and wistful. Heartsick.

I was the only one who heard. The only one who could hear it, I think.

Back then, I had more than a passing acquaintance with heartsick and wistful, you see. Heck, I probably could’ve spun a dirge of my own without too much prompting.

In short, I spoke the language.

Anyhow, I went to the window, leaned out, and glimpsed a pale form wandering the park. And, as though he felt the weight of my gaze, Hank came to an abrupt stop and stared up at me.

Just like that, he was my dog.

*

The newbie points out her own precious angel, a terrier of some sort. He’s got some game (if not much grace), but he’s no Hank. Still, I nod and smile and tell her how wonderful he seems. That’s the delicate etiquette of dog moms: Your dog is the best dog ever…and so’s mine.

Meanwhile, Hank has started a rumpus.

Except for me, he goes unseen and untouched by the world. But animals can still sense him somehow. So, as he drifts among them, dogs tense and huff and growl. Finally, the boldest of them, a pug, lets out a high-pitched squeal of a war-cry and charges.

The others fall in, and it’s on.

Hank loves being chased—loves any excuse to run—so this works out fine.

The esteemed members of the dog park mafia just gape, no doubt wondering what the heck’s gotten into their mutts. Because to them, to the newbie, to everybody but me, those dogs are chasing air.

By the time Hank’s done a full lap, the hunting party’s probably doubled in size. Hank’s opened up a bit of a lead, but nothing insurmountable. He knows when to slow a step or two so the pack doesn’t lose interest. How to get them falling all over themselves to be first for a nip.

Second time around, he lets the pug close the distance. Inch by inch, until its snout dips into reach. Those stubby legs pump for all they’re worth. So close. Sooooo damn close. It does a little leap, like it’s about to bring down a gazelle… and Hank abruptly swerves and passes right through the chain link fence that encircles the park.

Like smoke. Without so much as a whisper.

The pug faceplants. The other dogs scrabble to avoid it, and that causes a pile-up of its own. The hunting party makes a brief, furious protest at this flagrant violation of the rules. But Hank just waits them out across the fence, tail wagging and tongue lolling.

What can I say? He’s always been kind of a rascal.

When he finally does slip back through the fence, though, a sliver of ice pierces my heart. Because it’s a real struggle. Locking down the smoke or mist or vapor—or whatever it is—into the familiar shape of my dog takes just about everything he’s got. A minute or so later, he remains fuzzy. Extra ghost-y.

It’s not supposed to be like that.

But it has been for a while.

“Poor baby,” murmurs the newbie, who’s still at my elbow.

I blink at her, until I realize she means the pug, who’s just taken another tumble.

*

I’m no mystic. My only brush with the unnatural has been my dog, and believe me, I’m fine with that. So whatever insights I have are my own, pieced together through trial and error.

Here’s where we’re at:

Hank’s shedding his essence. Each day, he’s a little less substantial. A little less there. And if he exerts himself, like that bit at the fence, then we’re talking Double Jeopardy, where the scores can really change.

So the sun’s shining, the breeze is warm, and the sky’s so blue—so gorgeous—you’d swear some old master had taken a brush to it.

Oh, and my friend’s dying.

All over again.

*

Hank comes limping over—like an old dog; no, let’s be honest, like a very old dog—and curls up at my feet. Wisps of smoke (or vapor or mist) drift about him. Drift from him. In a second, they’ll fall away, carried off by whatever wind steals the dead.

If he doesn’t push his luck, he’ll recover some. I think he will, anyhow. He has so far. Not all the way, though; never fully. You don’t need to be a mystic to realize that. We’ve cleared the top of the bell curve, it seems, and it’s a slope from here on out.

The newbie’s chattering to me about something. I’m nodding along but not at all listening. Instead, I’m weighing things in my head. I had a plan when we left home this morning. A good one, I thought. One that made sense.

Only now I’m reconsidering.

“Don’t you think?” asks the newbie.

That’s the trouble, I nearly tell her. I think way too much.

Hank helps with that.

The thinking, I mean. The overthinking.

He’s got a bit of a nose for rumination. I start to fret, he goes and gets into trouble. The good kind. The kind that tends to have me flat-out laughing before I’m done untangling it. (Ask me about “Hank and the Great Granny Brunch—with the Squirrel in the Open Air Café” sometime.)

That’s what we’ve been doing since I realized what was happening.

Getting into trouble. The good kind.

We have a list, you see. Hank’s favorite places. My own. Plus, everywhere we hadn’t gotten around to. And we’ve been working our way through it, top to bottom.

We’ve raced the waves on a long, beautiful stretch of beach. We’ve hiked miles of canyons and mountains and gulches. We’ve gone deep into the forest and high into the hills. Out into the desert. Back through towns and cities and lonely stretches of highway.

Now we’re here. Where it all started.

Not because the list is done. Not because it’s anywhere near done. But time has grown short, and it just seems right to circle around to the beginning.

To let Hank run. To let him run as fast as he can, as long as he can.

We’ve been at the dog park going on three hours now, and even the other dogs have started looking at me funny. Because, I think, they can scent what’s coming.

They can tell I’m about to turn tail.

If I whistle, Hank will follow.

Together we’ll limp out the gate and live to fight another day. Well, I’ll live. Hank will… Hank will keep going the way he has. For a bit longer. All I have to do is take him home and keep him out of trouble.

That’s my new plan. My better plan. See, I can talk a big game about running and going out in a blaze of glory and all that, but when it’s actually time to follow through…

I’m a coward.

I’m selfish.

I want my friend. Just a little longer.

Just one more day, just one more moment.

So I start to turn, start to whistle.

That’s when I hear the first of the shouts.

*

Like I said, Hank goes unseen and untouched by this world.

Just so long as he keeps his distance, mind you.

Ever had the feeling somebody’s tip-toed over your grave? That’s what Hank stirs when he passes through a warm body: Gooseflesh that won’t quit and a shiver that runs head to toe. I don’t let him do it to folks, as a rule. Even before it got to be difficult, it was rude and scary.

So of course he’s gone and done it now.

With the dog park mafia.

He cuts right through their midst, setting them jumping and shouting. Chairs get tipped, coffee goes flying. It’s pandemonium, it’s bedlam, it’s pure beautiful chaos.

And Hank loves every second.

He comes flying past and gives me a look.

No more fear. Now we run.

“Hold this,” I tell the newbie, and hand her my scoop.

No way can I keep pace with him. I don’t even try. It’s enough I’m in this, I figure. That I’ve cast aside caution and common sense.

I throw out a hand, and the thick smoke coming off him curls about my fingers. It’s cool and dry. Then it’s lost on the wind. I might be laughing. Hard to tell, since the baying of dogs drowns out all the other sounds. Of course Hank wasn’t going to let them sit idle, not during his last run.

His last run. Oh Christ, I let that thought loose, and it burns, stings, chokes me.

Only for a second, though. Once Hank realizes I’ve joined the rumpus, he drops back and circles me happily. Jumping, nipping at my heels, nudging me to go a bit faster, if you please. I lead him in leaps and spins with a nod here, a gesture there. Even when we’re not serving up acrobatics, my arms are in motion, my hands slicing the air. I can only imagine how this looks to the mafia, to the newbie, to the whole damn world.

I don’t care. Not a bit.

We round the park’s borders once, twice, nearly a third time.

Smoke’s thicker now. I can look at Hank and see dirt and patchy grass right through him. He’s slowing. White fur threaded with strands of oily, awful black. I want to cry out, but I haven’t the breath.

This is happening. This is happening now.

A rush of air. Like there’s a sudden vacuum, like it’s being filled in. No sound, though. No hiss, no roar. Maybe just a whimper—my own. The smoke sweeps across me, searing my eyes. When it’s gone, when there’s nothing but a few wisps, I can see once more.

There are dogs. Dogs of all shapes and sizes.

But no Hank.

I stumble then. An ugly fall, flailing, all hands and knees. Palms stinging and shirt stained. When I manage to lever myself partway up, I realize I’m weeping.

I’m sobbing too hard to make much sense out of anything. But I can hear people circling. Wary, faux-concerned, whispery voices. Call an ambulance. The police, maybe. Somebody ought to do something. The sooner they do, the sooner things can get back to normal. The sooner everybody can forget this.

A cry—red, wet, and raw—rumbles in my chest.

It’ll find its way to my lips in a moment.

Before it does, a hand touches my shoulder.

To my surprise, I don’t flinch, don’t snarl, don’t swat it aside. Instead, I blink as I squint up at the shadow that’s fallen across me. It’s the newbie. She’s still got my scoop.

She draws a breath. Her lips part. She’s going to say something comforting… and utterly stupid. I know it. Something about how everybody slips and falls, about how everything’s going to be just fine. I’ll scream then. I will. And it will be ugly and awful and —

“I saw him,” she says, and lets the scoop drop away before lifting me gently into her arms. “I saw him, and he was beautiful.”

And the wind stirs. And something brushes my cheek.

A hint of smoke.

A faint, fleeting kiss.

One last time.


© 2020 by Brian Winfrey

Brian Winfrey has written everything from ad copy to magazine articles to fortune cookie messages. When he’s away from his keyboard, he’s likely to be found somewhere along I-40, in search of yet another roadside attraction. Otherwise, he lives in Los Angeles with his wife, two dogs, a ferocious cat, and far too many books.


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