Originally airing in 2011, I didn’t watch Puella Magi Madoka Magica because I dismissed it as another magical girl show, which I’ve largely aged out of. The magical girl genre typically features elementary to middle school aged girls (more rarely high school) who get nifty transformation sequences to turn into superheroes that combat evil. Themes typically include love, friendship, and doing the right thing.
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Fullmetal Alchemist has been around since the early 2000s. It was one of those anime series famous enough that it was hard to be a fan and not have heard of it.
In 2009, a few years after the first FMA wrapped up, it was rebooted. That felt unusually soon, but the first series had deviated heavily from the original manga (at the creator’s request, since the manga was still ongoing) and the second series was going to be true to the soon-to-be ending manga. The buzz around the second series, titled Fullmetal Alchemist: Brotherhood in English, was even stronger than the first one.
Chains is a color-matching app-style game released by 2DEngine.com. At first glance, it looks like other color matching app-style games like Bejeweled and Candy Crush. Not that there’s anything wrong with those, mind you, but Candy Crush already does what it does so well that most people don’t need another Candy Crush.
The concept is similar, to link up adjacent like-colored objects to clear them out. But Chains goes above and beyond by giving a much more varied level design and with different objectives.
Hal is an original animated movie from Studio Wit about a robot sent to help the bereaved. Specially, the titular character, Hal, is sent to the young woman Kurumi after a fatal airplane accident.
Hal is told that it’s his job as a robot that looks and sounds like the original Hal to help Kurumi through her grief. Initially I had to question why it would be a good idea to send someone a care robot who looks exactly like the person they had lost, but as the story progresses I can see why it works, as it allows the bereaved to address the misgivings and unsaid feelings they never got to say to the unexpectedly departed.
written by Laurie Tom I had considered watching Monthly Girls’ Nozaki-kun back when the summer season first started, but at the time I thought it was going to be a more straightforward romantic comedy and with everything else premiering that I wanted to check out, Nozaki-kun got pushed to the side. Fortunately, I came back […]
It has been a very long time since we last appeared. A busy schedule and active life is our excuse. My apologies to Rahul Kanakia for pestering him for an interview, then dropping off the face of the Earth. I recommend that you all visit his blog (very interesting, entertaining, and insightful) and consider reading his latest book.
With much regrets, next month’s review (April) will be our last. I won’t be getting all gushy with you about it now. I’m saving that for my next review (need to fill up some space). But please take a gander of our thoughts of March’s tales, then visit go Daily SF and read them for your own amusement.
There were a couple times when I thought I was going to drop Blue Spring Ride just because it’s not quite my thing, but it’s managed to surprise me; probably because the relationship between Futaba and Kou continues to be rocky beyond the point it would be in most girls’ manga, and in that way, it’s more realistic.
In junior high Futaba and Kou were friends on the verge of something more. Just before the summer holiday Kou asked Futaba to go to the summer festival with him, and she agreed, but later that afternoon at school she made a comment about hating all boys in order to fend off unwanted advances. Kou overheard.
Don’t let the fact there is a mecha in the opening credits fool you. m3: the dark metal is more of a drama than an action show, and it’s one of those series where what you see in the beginning doesn’t indicate anything about where you’ll be by the end.
At first glance m3 is rather by the book. An eclectic group of high schoolers are brought together in a special class to learn how to pilot the latest technological advance, a combat vehicle called a MA-Vess that is capable of exploring the mysterious Lightless Realm that is slowly swallowing the city they live in. But the story takes a much darker turn than the norm.
The goal of this game is twofold: firstly, we want to illustrate as clearly as possible what depression is like, so that it may be better understood by people without depression. Hopefully this can be something to spread awareness and fight against the social stigma and misunderstandings that depression sufferers face. Secondly, our hope is that in presenting as real a simulation of depression as possible, other sufferers will come to know that they aren’t alone, and hopefully derive some measure of comfort from that.
Gone Home is a first person story exploration game released by The Fullbright Company (which has now been rebranded to be simply called “Fullbright” in August 2013.
2014-10-08_00004June 7th, 1995. 1:15am You’ve been traveling Europe for a year. While you were gone your family inherited a house from your weird Uncle Oscar and your parents and younger sister Sam have moved in. You arrive at the new house, expecting a warm welcome from you family, but no one’s there. Why?