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Diabolical Plots is a Sci-fi/Fantasy zine that covers virtually every media related to the genre from books to movies to video games. This site also features regular content related to the craft of writing. Take a look around!

22 October 2009 ~ 0 Comments

The Utility of Love now available!

Book-COVERwebDavid here. My first published work, “The Utility of Love” is now available to the public in the Shadows of the Emerald City anthology, edited by JW Schnarr, published by Northern Frights Publishing. The story is a retelling of the Wizard of Oz, but the Tin Man is two stories tall and does not hesitate to kill if it can benefit him.

22 October 2009 ~ 0 Comments

Niche Game: The Lost Vikings 1 & 2

The Lost Vikings

In the intro sequence, the three Vikings are abducted from their homes by the evil alien overlord Tomator. They manage to escape through a time portal which takes them to to Prehistoric times. You control each of the Vikings, one at a time, and you must work your way to the exit. All three have to be at the exit or you can’t move on. Each Viking has his own unique abilities, and you’ll have to use each of them to fullest advantage to make it through the levels.

19 October 2009 ~ 0 Comments

Raising Dead Authors: J.W. Schnarr

JWS ProfileNFP has its roots in a business plan I made up about a year ago to publish and market my own books. At some point I realized that I could easily turn the project into an Indie Press, something I’ve wanted to do since I was in high school. I love writing, but in College I realized I also loved editing and publishing as well. This has been a perfect mix for me, and allowed me to justify spending all that money on college getting a journalism arts diploma.

16 October 2009 ~ 0 Comments

Upcoming Interview: Jeremy C. Shipp

Upcoming interview: writer Jeremy C. Shipp, who has been published in Pseudopod, Apex, Chizine, and Cemetery Dance, to name a few. If anybody has any questions for him, drop us a line and we’ll try to work them in. His website: http://www.jeremycshipp.com/index.html

15 October 2009 ~ 1 Comment

Niche Game: Body Harvest

Body Harvest was released in 1998 by DMA Design, the company that later became Rockstar North, the makers of Grand Theft Auto III. This isn’t at all surprising if you play the game as the style is very similar with a wide open world, open-ended game play, a large collection of weapons, and the ability to acquire any vehicle you see. The graphics weren’t terribly impressive, even for the time, which might explain why this awesome game has been overlooked by so many.

13 October 2009 ~ 4 Comments

Flash Faction Online Staff Member

I think it’ll be a fun opportunity to sample the editorial side of submissions. The duties shouldn’t be too onerous. I’m at the 2nd level of the slush reading, so the worst stuff will be filtered out before it gets to me. And each submission is 1100 words or less, so even if I don’t like the story, it doesn’t take very long to determine. I’ve been through my first round of judging, and was pretty pleased with the experience. I’ve said for a long time that one of the keys to becoming a better writer is to read and critique other people’s work, so this will be a good way for me to do that. When I feel I have feedback that could be useful for the writer, I’ll try to send some back their way–personal feedback is so rare it’s so nice to receive when you get it.

12 October 2009 ~ 2 Comments

Panoramic Words: Mark J. Ferrari

FerrariSome have leapt to the assumption that because I framed the story in such an overt Judeo-Christian format, that the novel is intended to be ‘Christian literature.’ But this is actually not the case. As I have no interest in championing or attacking Christianity, or any of the worlds other vast array spiritual traditions, you will find both very sympathetic and very unsympathetic ‘Christian’ characters in the novel, as well as sympathetic and unsympathetic liberal and conservative, rich and poor, male and female, young and old characters.

08 October 2009 ~ 0 Comments

Niche Game: E.V.O. The Search For Eden


The real uniqueness of the game comes from the evolution system. At any time you can access the evolution menu and spend your evolution points. You can upgrade many parts of your body. Upgrade your jaws to increase the damage you inflict when you bite, your body size to gain more health points at the cost of maneuverability, your tail to gain speed. You can even add a horn to give you a weapon to ram enemies with, or a glowing lure that dangles from the front of your head and attracts weaker enemies into the reach of your jaws.

05 October 2009 ~ 4 Comments

Through Another’s Eyes: The Narrative Lens

Emulating film in writing is an easy trap to fall into. Overly long descriptions of complex settings and impartial narration as though attempting to show what a camera would see. But to write fiction in this manner is to sell yourself short. No one can portray a story in a film-like manner as well as film itself can. I’m not saying you can’t tell about the same story, the same characters, the same events. But you need to tell it differently to reach its full potential.

01 October 2009 ~ 2 Comments

Support our ‘Zines Day

It may come as a surprise that such a day even exists (it did to me) but today, October 1st, is Support out ‘Zines Day. The short fiction market has been in a state of decline for years, if not decades. I could go on and on as to what might be to blame for this but there is really only one solution. People like yourself, like me, need to bite the bullet and subscribe to that magazine or online magazine that we read every day.