BOOK REVIEW: The Shepherd’s Crown by Terry Pratchett

written by David Steffen

The Shepherd’s Crown is the fifth installment in the Tiffany Aching subseries set on Discworld, written by Terry Pratchett, published on September 1, 2015.  Pratchett passed away earlier this year and this is his final published work.  On a personal note, it is a somber thought to think that I have read every Discworld story there ever will be.

Tiffany Aching is a full witch these days, the only witch of her homeland known as the Chalk, a land of sheep and plains, though she has a strong bond with the witches of Lancre who trained her in witchery.  She spends her days taking care of the business of witching, which is mostly a matter of taking care of practical everyday things–bringing food to the homebound elderly, helping people with their ailments, being a sort of broom-flying country doctor.

The elves across the world boundary in Fairyland are stirring, and starting to verge into our world again.  As before they are terrific, terrible, glamorous, horrible creatures who take delight in torture and pain and who wrap themselves in beautiful glamours that make you want to love them.  They used to cross into our world frequently, but after past incursions (including the book Lords and Ladies as well as the first Tiffany Aching’s entry into Fairyland in the The Wee Free Men if you want to get a sense of the elves before reading this one) they have stayed on their own side of the boundary for quite some time.  Something has changed, and to save the world from an invasion of elves, Tiffany Aching and the other witches must find a way to fight them off and send them back to Fairyland.

The Shepherd’s Crown is the final Discworld book, the final published book written by Terry Pratchett.  This alone makes it a book that will always be memorable.  Even more so because for a good stretch of the book it feels like Pratchett is eulogizing himself–which is a plausible idea since he knew his death was coming long before it came.  This book was hard to read, knowing it would be the last new Discworld I would ever read, and even more so because of that feel that he was aware of that fact as he wrote it.  The experience was very bittersweet, because I have come to feel like I know Pratchett after reading so many of his books and came to understand some extent of his views based on the compassionate way he wrote his characters.  When Pratchett died, I cried.  I hadn’t expected to cry, but I hadn’t realized until I heard that news just how much his books had meant to me, both just as simple entertainment that any good book can provide, but also in his attitudes toward certain subjects helping to shape my worldview.  Especially on the topic of death.  Death himself, as the scythe-toting robed skeleton figure, is a recurring character in the Discworld series, even starring in a number of his own books as the protagonist.  Even in the books where he might not be said to play a major role, Death shows up when characters die, and usually has at least a small bit of dialog with the newly-departed soul before he helps it cross over to the next life.  I’ve found this concept to be incredibly comforting to imagine that when someone dies, there will be someone there who means them no malice, just a person who is doing their job in the wider scheme of things, and that the person needn’t feel lost or alone.  The act of dying can be scary, but the thought of someone being there as a guide is powerful, and I’ve grown to love Discworld’s Death as though he were a friend.

Anyway, all that to say, this book tugged at my hearstrings in a powerful way.  I imagine it will for any Discworld fans.  Big things happens, there are heroes, there are villains, and there are the terrible terrific elves.  I quite like Tiffany as a character, very relatable practical compassionate person.  Even if it weren’t Pratchett’s last book, it would still have been a very memorable one in the Discworld series.  The book felt rather unfinished, the ending felt rather rushed, but judging by the afterword, it was probably not finished to Pratchett’s satisfaction–he would write a book and then go back and adjust things several times before it had to go to the publisher, and this one hadn’t finished that full set of revisions.  It is a complete story, no doubt about it, it’s not incomplete, but the ending just felt a little off-pace with the rest of it.

In the afterword, there is also mention of the other Discworld books that Pratchett had incompletely written that we will never get to read, and it even gives one-sentence sum-ups of those stories. And that brought on the sad again.

 

 

Anime Catch-Up Review: Tokyo Ghoul

written by Laurie Tom

tokyo ghoul

Tokyo Ghoul is a messy bag that almost made me quit watching twice, but the thing is, when it’s good, it’s powerful stuff. It’s unfortunate that the audience has to deal with so many ups and down that it gives the impression that the showrunners really had no idea what they were doing when they adapted Sui Ishida’s manga.

The premise is that there are monsters called ghouls who look like ordinary humans until they attack, during which they can project additional weaponlike appendages from their body and the whites of their eyes turn black. Their presence is known to the world and there is a government agency that monitors their behavior to keep them in check since they prey on humans for food.

College freshmen Ken Kaneki is attacked by a ghoul named Rize when an “accident” at a construction site crushes them both. Though severely wounded, Kaneki is not dead, and the surgeon at the hospital transplants Rize’s internal organs into him to keep him alive. Not long after that he discovers he can no longer eat human food without throwing up, and to his horror, the only thing that smells tasty to him is recently killed human.

Tokyo Ghoul starts dark and ends dark, but it doesn’t consistently stay that way. After his rough introduction to ghoul life, Kaneki settles into his new reality in a surprisingly comfortable fashion, considering that he’s now a human-eating monster.

Part of this is due to the fact that Kaneki is quickly adopted by Anteiku, the advisory body of ghouls that maintains harmony between their fellows in the 20th Ward of Tokyo. In addition to mediating in-fighting over hunting territory, Anteiku also provides for ghouls who are unable to hunt for themselves, generally by finding the bodies of humans who’ve committed suicide. This allows Kaneki to eat without the moral burden of having killed someone.

The other part is that ghouls are quickly portrayed as not that much different from humans. Some will only use their powers to protect their families and others will abuse them for personal gain. Ghouls marry, have children, and depending on the individual, may choose to do their best to participate in human society. What makes them different is that they must eat humans to survive.

The first half of the series focuses on the ghouls around Kaneki and what their day to day lives are like. Some of those episodes are good, like the storyline with the government investigators, when Kaneki realizes that he’s the only one who can see both ghouls and humans as people, but other episodes never rise above being a general action show, and just about any scene with Shu Tsukiyama is nauseating. That character alone almost made me stop watching. I’ll take buckets of gore over watching Tsukiyama getting off on huffing Kaneki’s blood one more time.

Kaneki starts out a timid and passive protagonist, refusing to kill and can barely be convinced to fight, but while it’s easy to see both sides of the human/ghoul conflict through him, he’s actually not that interesting because other people tend to drive the events around him, leaving him a passenger in his own life.

That is, until the mid-series finale, which is probably one of the darkest episodes of any anime that I’ve managed to stomach.

It’s not that it’s overly gory, but it’s emotionally visceral. Natsuki Hanae renders an riveting performance as Kaneki that takes the audience along with all the agony he’s experiencing, and combined with what we can hear but can’t see, the episode is intense enough that it can be uncomfortable to watch. It is probably the best episode in the series and very well done, but at the same time I don’t think I want to watch it again.

Post-trauma Kaneki is very difficult to reconnect with, which is the reason I almost dropped the show again, but after a few more episodes, I realized he was finally the protagonist that I had wanted from the beginning. It just took three quarters of the series to get there.

The second half brings the conflict between humans and ghouls to a climax, and the narrative does a good job of portraying both sides as neither good nor evil as it ramps up to the finale. A minor character might be just another enemy to the other side, but the audience goes in knowing that everyone matters to someone else.

The ending, while it doesn’t wrap up all loose ends, is thematically powerful enough that I can almost forgive everything else that slipped along the way, but there’s no getting away from the fact Tokyo Ghoul is stuffed with missed opportunities, unanswered questions, and odd pacing issues.

As far as the gore goes, Tokyo Ghoul censors all the worst bits. Partially eaten bodies are always just out of sight. There is definitely blood, sometimes buckets of it, but the worst bits of on camera violence are the ghoul against ghoul combat scenes, who due to their regenerative powers, can afford to be run through. Even the torture scenes in the mid-series finale don’t actually show what’s happening.

Because of the subject matter and the uneven presentation I find Tokyo Ghoul difficult to recommend. It’s not consistently dark, particularly in the first half, so I’m not sure horror fans would make it to the end without getting bored, and because of the very premise of the story I can’t recommend it to anyone with a sensitive stomach.

When Tokyo Ghoul is at its best it’s really good, but there’s a lot of slush in the middle and mileage may vary depending on the viewer’s acceptance of less horror-oriented fare in what is essentially an action horror series.

Number of Episodes: 24

Pluses: Interesting take on the ghoul monster, government ghoul hunters are pretty effective antagonists despite not having special powers, neither humans nor ghouls are uniformly bad people

Minuses: Main character Kaneki feels like he’s just along for the ride for much of the show, storytelling is really uneven, fate of many characters left unresolved

Tokyo Ghoul is currently streaming at Hulu and Funimation and is available both subtitled and dubbed (dubbed at Funimation only, only partially complete at this time). Funimation has licensed this for eventual retail distribution in the US.

laurietom
Laurie Tom is a fantasy and science fiction writer based in southern California. Since she was a kid she has considered books, video games, and anime in roughly equal portions to be her primary source of entertainment. Laurie is a previous grand prize winner of Writers of the Future and since then her work has been published in Galaxy’s Edge, Strange Horizons, and Crossed Genres.

The Unaddressed Issues in YA Dystopian Fiction

written by Maria Isabelle

The future of mankind is dark, desolate and generally pretty frightening. At least, that is what dystopian fiction like The Giver and The Maze Runner would have us believe. Dystopian fiction pictures a future world where many of our current problems are escalated to extreme proportions.These fictitious works are set sometime in the future after we have continued down our current path of destruction and the end result is a world overrun by violence, greed and sometimes even a creepy monster or two. There is an overarching presence of oppression by some sort of political force in all these works of fiction, and it is when citizens of these dystopias realize the system they live in isn’t the one they want to live in, that the story typically begins.

This is not a new genre of fiction, but it has seen a rise in popularity in recent years, especially in the growing young adult market. While there may be many reasons for this rise in YA dystopian fiction, the fact that many of these stories feature an oppressed hero ready to fight for freedom speaks directly to the oppression many teens feel as they grow up. Unfortunately, this oppressive feeling also highlights what is really lacking in many dystopian works including the minimization of racism, sexism and a number of other issues plaguing modern society.

While issues such as technological dependency, government control, and environmental destruction get A-list exposure, real problems teens (and adults) face on a daily basis are mostly ignored. Right now, there is a big discussion happening on the role both racism and sexism play in YA dystopian fiction. Hit properties like the Divergent series actually go right for societal separation, which one would think is the perfect place for a discussion on racism and equality. Instead, Divergent (and its sequel Insurgent – streaming info for both here) avoids all of that messy real-life drama and instead chooses to base its separation on virtues instead of race, which is unfortunately far more likely the way our evil future-selves would run things.

Along the same thinking, The Hunger Games features a predominantly white world with little room for race issues. Sure, there are some minority characters in the film, but not too many fans likings. During casting of The Hunger Games, it was announced that Willow Smith may play Rue, a young girl that was written as a minority in the books, and the internet went wild.

All over Twitter, blogs, and forums fans of the series were coming out in droves to bash the casting of an African-American girl as Rue. These comments varied from the downright hateful to the more passive-aggressively racist, but the general sentiment was the same. Following the movie’s premier, the comments continued and even though Smith did not play the role of Rue, Amandla Stenberg put forth a sensational portrayal of the character even the harshest of critics couldn’t ignore.

It comes as a surprise to many that in comparison to other dystopian fictions, and actions movies in general, the main protagonists in these films are strong female characters. Jennifer Lawrence and Shailene Woodley have been dominating screens in these films for a couple years now openly challenging gender stereotypes. The underlying tone of female empowerment present in these series is great for the young girls that are typically fans of the genre. But rarely are the serious issues many women face on a daily basis like discrimination and harassment addressed.

While most dystopian fictions feature some element of racism or sexism, they barely scratch the surface of the issues and their repercussions in the real world. By tackling these major issues in young adult fiction, we are encouraging the youth of today to openly discuss the real-world problems they face now and will in the future, possibly opening up the genre to a whole new reading and viewing public. Ignoring these real-world issues are akin to simply saying they do not exist or are not important, and we all know that is not the case.

 

Prof Pic 1

Maria is a writer interested in comic books, cycling, and horror films. Her hobbies include cooking, doodling, and finding local shops around the city. She currently lives in Chicago with her two pet turtles, Franklin and Roy. 

Anime Review: Gunslinger Stratos

written by Laurie Tom

gunslinger stratosGunslinger Stratos is the rare show I decided to watch despite having low expectations of it. It’s based off an arcade game only released in Japan, and because of being an arcade game, I was not expecting much of a plot. Mostly, I wanted to watch it because it had an interesting concept involving parallel timelines and the potential for really cool anti-gravity gunslinging combat scenes.

Unfortunately, Gunslinger Stratos largely fails to exploit either of those, which is a pity because it could have been a really cool action show.

Tohru Kazasumi is a typical unassuming “nice guy” anime protagonist in high school with a girl, Kyouka Katagiri, who likes him, but they aren’t dating (yet). They’re just friends.

In the 22nd century they live in, the world is tightly controlled by the government and due to a war some decades ago, Japan no longer exists, but outwardly the place they live in looks fairly advanced and on the surface, even utopian, with lots of greenery among all the beautiful white buildings.

Contrast that to a different timeline, where the people in the 22nd century live among rubble, scraping to survive, and the world has never recovered. In this world, Tohru Kazasumi has never gone to school, and he and Kyouka Katagiri have formed a family consisting of them and other orphaned children who work together to make sure there is enough food and clothing to make it to another day.

The two timelines clash when the mysterious Timekeepers intervene and ask both timelines to play a deadly game against one another in order to stop a phenomenon that is causing people around the world to mysteriously disintegrate into sand. Winning teams receive rewards that vastly improve their technology, making them stronger for the next round.

For some reason, this involves sending both teams back in time to a phantom 21st century where they battle one another using energy weapons provided by the Timekeepers and the combatants fly around in with anti-gravity assists, which have the potentially to be visually amazing (as they are in the Tohru vs. Tohru fight in the opening credits). Unfortunately the show itself never reaches that level of excellence.

The story works best when the characters consider what it’s like facing themselves (is it murder when they killed their counterpart?) and when we, the audience, see how the characters have turned out differently due to their environments.

But there’s not nearly enough of that. Most of the story is focused from the point of view of the timeline that recovered from the war, so it’s harder to get a feel for what it’s like for the team living in Frontier S (the harsher timeline), barring a single episode when main timeline Tohru crosses over. It’s too bad because that’s a missed opportunity to build more sympathy for the other side.

Also, quite frankly Frontier S Tohru is more interesting than main Tohru because he’s more willing to do whatever it takes to get a job done due to the losses he’s experienced. Main Tohru goes through a lot more questioning and angst that has been done before in other shows, but even when he loses teammates it doesn’t feel as strong as it does for Frontier S Tohru, because we know the latter has changed because of it.

Related to losses, there are a surprising number of characters who bite the big one over the course of the show, but most of them fail to matter for the audience. In some cases we might have seen them for all of five minutes before they die, but clearly they are someone due to their unique character designs.

I suspect this is a case of trying to shoehorn in all the playable characters from the arcade game, but someone who has never played the game would probably need a wiki to identify them all.

Even the lack of character development would have been all right if the imaginative fight scenes had been there, but after the early establishing episodes, the story attempts to move into a deeper plot and spends too much time on the true purpose of the Timekeepers and a strange detour with a secondary villain that didn’t need to happen.

There’s a lot of talk about changing the future while a particular future is trying to enforce, if not accelerate its existence, but the dialogue drowns it in a lot of pseudo-tech talk. By the end of it, I was pretty sure that if the Timekeepers had never intervened, they would have gotten the best outcome for their cause, but then we would not have had a reason for the story to happen in the first place.

Gunslinger Stratos has some nice ideas, but in the end I can’t really recommend it.

Number of Episodes: 12

Pluses: interesting concept, surprisingly sweet epilogue sequence, memorable J-pop themes for opening and ending credits

Minuses: shallow character development, nonsensical storyline, doesn’t live up to potential

Gunslinger Stratos is currently streaming at Crunchyroll and is available subtitled.

laurietom
Laurie Tom is a fantasy and science fiction writer based in southern California. Since she was a kid she has considered books, video games, and anime in roughly equal portions to be her primary source of entertainment. Laurie is a previous grand prize winner of Writers of the Future and since then her work has been published in Galaxy’s Edge, Strange Horizons, and Crossed Genres.

DP FICTION #7: “A Room for Lost Things” by Chloe N. Clark

“It’s not always there,” Kelly said.

Rose looked at her niece. “What isn’t always there?”

“The room next to mine. It’s not there all the time.”

Rose regretted her willingness to babysit that night. She had only said yes because her sister had finally decided to move closer to Rose. It would be a good thing to get to know Kelly who she hadn’t seen since Kelly was just a baby. Her sister had lived so far away for so long, moving not long after their parents’ death. This was Rose’s whole family now, after all.

Kelly was quiet, much less buoyant than how Rose expected a nine year old to act, rarely saying much more than a word. The three of them went out to dinner the first night after the move and the kid had just sat at the table staring at her plate of pasta. Perhaps, the move was tougher on her than she was letting on.

Rose assumed the night would be easy; the kind that every babysitter wants where the kid just keeps to herself. So this sudden unfathomable statement seemed extra odd. Was the girl going to start exhibiting stranger behavior? Or could this be leading to some sort of prank?

“You mean the guest room?” Rose asked. Kelly’s bedroom was on the outside of the house so it only had one room bordering it.

“No. Not the guest room. That’s always there.”

“Then, what room?” Rose tried not to sound annoyed. She didn’t like riddles. She’d never liked them. Her mother, a professor of mythology, had always told riddles to her and when Rose inevitably burst into exasperated tears, her mother would try to explain the answers. But the answers always made even less sense than the questions.

“The one on the other side. Sometimes there’s a door to it and sometimes there isn’t.”

Rose stared at Kelly. Kelly didn’t seem like the type to make up fantastical stories. She seemed almost too boring, neatly coloring within the lines of her drawings of tiny houses with curly-smoked chimneys. It was the kind of drawing children made in advertisements featuring perfect families.

“Is the room there now, Kelly?” Rose asked.

Kelly shrugged.

Rose peered up at the ceiling. They were in the living room which was directly underneath Kelly’s room. “Well, let’s go find out, then.”

It had to be some kind of odd game. Rose could never tell with children. She hadn’t had much experience with them. Not since she had been one at least. Kelly nodded and they walked up the stairs and then down the hall to Kelly’s door. Rose opened the door slowly. They both looked inside. The room was as it should be. Bed. Stuffed animals everywhere. No door. “No room today, huh?”

Kelly looked at the opposite wall with the window that looked out onto the garden. She shook her head, satisfied that there was nothing. They went back down and had ice cream, playing Monopoly until Kelly’s bedtime. Rose let Kelly win. She wasn’t a fan of Monopoly and so she rarely ever played it, but she knew that it was never fun to lose.

Rose sat reading in the living room. It was past ten and her sister would be back any minute. Then she heard something from upstairs. It sounded like music, the same type of music that her parents had played at Christmas when Rose and her sister were little. Her father had taught music and sometimes told the stories behind the songs. Rose used to imagine the musicians making songs blossom out of pieces of sound like the magic trick where a magician placed a seed in dirt and then it burst into a tree. So the stories of frustration and the time that it took to create music always disappointed her. She longed for music to be sudden in its creation.

Rose walked up the steps and then down the hall to Kelly’s room. She gently opened the door, peeking inside. Kelly was asleep in bed. On her wall was a door. Rose blinked. It was still there. She tiptoed up to it, a mahogany door with a golden knob. It looked a lot like the door in her grandmother’s house, the one that led into the cinnamon-scented kitchen. Her grandmother had been an amazing baker and Rose still remembered the taste of the pinwheel cookies that she made—the perfect blend of salty butter cookie with a ring of super sweet cinnamon and walnuts. She had stood on tiptoe to steal the cookies off the high shelf her grandmother kept them on. The music came from behind the door. Rose reached out, but heard her sister driving up. She turned away at the sound and then turned back quickly. The door was gone. She never thought that she was a suggestible person, but, maybe she was now.

Rose went downstairs and chatted with her sister for a few minutes. “Yes, everything was fine. I’d be happy to help again, anytime.”

A month passed and Rose began to forget about the door. It had been a silly trick of her mind. One night her sister called and asked her to babysit again. She agreed.

She spent the first part of the night helping Kelly with some math homework. Rose liked math. It always meant something and every problem could be solved. As she and Kelly were eating cookies and milk, as a reward for completing all of the questions, she asked, “Kelly, have you ever gone inside that other room?”

Kelly looked up. Her eyes were wide. She nodded. Once, quick.

“Why do you look so worried?”

Kelly looked down. “I don’t think I should have. I don’t think my mom would like it.”

“Well, it’s our secret.”

Kelly looked back up, smiling.

“What was it like in there? Was it nice?”

“Well…It was filled up with all these…Well, they were things I’d lost. A doll from years ago and my mouse that ran away. The room was so big; there was room for so much more. Shelves and shelves.”

“Was there music playing?”

Kelly looked surprised. “Yes. It, well, don’t tell my mom but it was this song that my dad used to play when we went for drives before…Before he left…It was so nice. But…” Kelly stopped to study her glass of milk, cookie crumbs floating up to the surface like dead fish.

“What, Kelly?”

“Well, I think the room, I think, it didn’t want me to leave, it wanted me to stay, to keep me safe and tucked away.”

Later, Rose tucked Kelly into bed. Then she read, only she wasn’t really reading. She was waiting. She listened but didn’t hear anything. She went up the stairs and then down the hall and opened Kelly’s door. Kelly was asleep. There was no other door. Rose sighed and went back downstairs.

Rose spent the next few days hoping that her sister would call and ask her to babysit again. She wanted to see the door again. She needed to know that it really existed or that it didn’t. She didn’t like the not knowing. She never had. When her father was in the hospital, the doctors didn’t know if he would wake up. Her mother was gone already and she overhead the police saying that he was the only surviving witness if he recovered to testify.  So much was contained in that “if”.  Rose kept wishing to know one way or the other–would he wake up or would he also be gone? Then she’d gotten her wish and hated herself for being foolish enough to make it.

One night the phone rang and she answered it on the first ring. She was already set to say yes.

It wasn’t her sister. It was the police. They spoke quietly, matter-of-factly, icily. There had been an accident. The curvy road and the rain and the moonless night.

Rose went to the station, to the morgue, and she looked at two tables. Cold tables. Two sheets pulled back. Two faces and she gave them each a name, saying the words aloud. She said the names without thinking and then couldn’t call them back. To name them made it real. They had been her whole family, she wanted to tell someone. The coroner or the police or anyone who would have understood. Can a family be reduced to one person? Was there a word for that?

Rose went to her sister’s house. She didn’t think about it. She just knew that was where she had to go. When she stepped in, she almost called out from habit. Then her voice caught in her throat and she thought that the words might be choking her.

She heard music. She went up the stairs and then down the hall and opened Kelly’s door. It wasn’t as it should be. There was no one asleep in the bed. The room was dark, drained of something that she couldn’t quite place.

There was the door. Rose walked up to it. She pressed her ear against it and could hear the faint sounds of music and voices and laughter. Rose reached out, closing her hand around the golden door knob. She gently turned it. Rose opened the door and stepped inside to see what she could find.


© 2015 by Chloe N. Clark

 

author_photo_4 (1)Chloe N. Clark is an MFA candidate, baker extraordinaire, and amateur folklorist. Her work has appeared in Abyss & Apex, Supernatural Tales, and more. She is currently at work on a novel about stage magic.

 

 

 

 

 

 


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Diabolical Plots Fiction Lineup (Year Two)

written by David Steffen

Diabolical Plots opened for fiction submissions for the month of July, one story per writer for the submission window.  During that month 425 valid submissions arrived in the slushpile.  59 stories were held for a second look.  13 stories were purchased.  Both rounds of the process were judged entirely by me, and author names were hidden from me until the final decisions had been made, so the stories had to stand for themselves.  Here are the story titles and authors for that year of purchases.  I am very excited to bring these stories to readers.  I hope you enjoy them as much as I did!

March 2016
“One’s Company” by Davian Aw

April 2016 
“The Blood Tree War” by Daniel Ausema

May 2016
“Further Arguments in Support of Yudah Cohen’s Proposal to Bluma Zilberman” by Rebecca Fraimow

June 2016
“The Weight of Kanzashi” by Joshua Gage

July 2016
“Future Fragments, Six Seconds Long” by Alex Shvartsman

August 2016
“Sustaining Memory” by Coral Moore

September 2016
“Do Not Question the University” by PC Keeler

October 2016
“October’s Wedding of the Month” by Emma McDonald

November 2016
“The Banshee Behind Beamon’s Bakery” by Khaalidah Muhammad-Ali

December 2016
“The Schismatic Element Aboard Continental Drift” by Lee Budar-Danoff

January 2017
“Curl Up and Dye” by Tina Gower

February 2017
“The Avatar In Us All” by J.D. Carelli

March 2017
“Bloody Therapy” by Suzan Palumbo

 

BOOK REVIEW: Chasing the Phoenix by Michael Swanwick

written by David Steffen

Chasing the Phoenix is a science fiction novel by Michael Swanwick, published by Tor Books earlier this month.

The book stars Swanwick’s recurring characters, the con men Darger and Surplus.  As the story begins, Surplus is journeying through a future China with the Darger’s corpse carried on the back of a yak, seeking the services of the legendary healer the Infallible Physician to raise Darger from the dead.  Once that’s happened (it happens early enough in the book that I don’t think that counts as a spoiler).   Considering greed a virtue, the con men are always looking for ways to profit from their circumstances.  Surplus, who is an anthropomorphic dog, has used his appearance to his advantage by pretending to be an immortal, and with Surplus rising from the dead they have soon gained the attention of powerful people involved in a brewing civil war.  Even among one side of the war, there are always those jockeying for power and willing to kill to get their way, and soon the two con men are working all sides just to stay alive.

Since Darger and Surplus are recurring characters, of both novels and short stories, a valid question would be: Can this book be read out of order with the rest?  Yes, you can.  This was my first Darger and Surplus story, though I was familiar with the characters from short nonfiction segments that had featured on the StarShipSofa podcast on the subject of the art of confidence tricks.  My only prior knowledge was that they were con men, and that’s obvious very early in this novel.  I had no trouble picking it up.  I expect that there are probably some references and in-jokes about previous books, but nothing that interfered with my understanding.

I imagine that some people enjoy going on adventures with these con men characters–presumably they are recurring characters because books about them sell.  Honestly, I just found them irritating.  Not because of their professions, necessarily–their ethics are certainly different than mine, but I have related to such characters before.  I just found them… I don’t know what word I’m looking for… smarmy, perhaps?  I didn’t really care what happened to them, and if the book had ended with them both dying I wouldn’t have really minded.  I don’t know if this book is representative of them or not, but I probably won’t try to read any more Darger or Surplus stories unless I hear this one wasn’t representative.

I did read through the whole book.  I was curious how it would turn out.  There were some interesting challenges that the pair faced, varying from war strategies, to battling against future technology, to interpersonal challenges that they were coerced to help resolve.  The challenges and the stakes rise throughout the book as they con men play people off of each other and the war goes on.  A few times in the book the characters they seem to be in an impossible situation and those were the parts I was most interested in, to see how these two could turn things around… but more often than I thought was reasonable things would just take a turn of circumstance and save them at the last moment.  In the end there turned out to be some explanation for this, but I felt like it was a cheat and took the enjoyment out of the part that I really wanted to see–these two actually facing a real challenge.  Apart from those apparently unsolvable challenges, they breeze through the rest of the book, never stymied by anything.  Although the stakes go up and up, they just cut through the challenges like butter.

So, this book is clearly not for me.  I didn’t like the protagonists and I thought the book was too easy for them.  I imagine that fans of Darger and Surplus stories might like it, though I don’t know if this story is representative.  Swanwick is a good writer, and I’ll happily pick up other works by him that star different characters.

 

BOOK REVIEW (Conclusion): The Three Body Problem by Cixin Liu (Translated by Ken Liu)

written by David Steffen

Less than a month ago, just before the Hugo Award voting deadline, I gave a preliminary review of the first 100 pages or so of the Hugo-nominated novel The Three Body Problem.  I gave the partial review then to get it published before the Hugo deadline, but since then I’ve finished reading.  This review will be pretty brief because I don’t want to spoil everything, and the truth about what exactly explains the weirdness that’s happened so far in the book takes a while to unroll.

As mentioned in the partial review, I thought the beginning was much too slow, going into a lot of background detail on a character who was important to the story but didn’t end up being the main point of view character.

I continued to especially enjoy the in-book game titled The Three Body Problem in it’s weird representation of a world with chaotic seasons, and generally found those sections more compelling than the other parts of the book.  The book in general is more distantly told than I prefer, often with the POV character bringing up a topic that he said he’d been planning with no prior note about it.  I’m not sure how much of that is a language or cultural difference in the expectations of storytelling but I was interested enough to keep reading.

I guess I hadn’t paid enough attention and hadn’t realized that this was book one of three until it ended.  Some things are resolved by the end of the book, but I wouldn’t call it a real complete story arc on its own–its very much a Part One, not a standalone story.  Without getting into spoilery specifics, I thought the tension kind of ramped down near the end, so I’m not really sure how that’s going to carry over into the next book.

I enjoyed reading the book, finding out what was behind the weird occurrences, and finding out more about the in-book game.  But with the generally slow and uneven pacing the ramp-down in tension near the end I’m not sure I’m into it enough to want to keep reading books two and three.

 

The Five Best Realistic Science Fiction Films in the Past Five Years

written by Maria Isabelle

 

There was a time when science fiction films consisted of more fiction than science, but as mankind grows more intelligent about the scientific forces that control the universe, our need for more believable science fiction also grows stronger. Here are some recent and realistic depictions of science and technology in film:

 

Gravity (2013)

When their shuttle is destroyed, a medical engineer and an astronaut must work to survive in space as they are adrift in orbit. This has become one of the most famous movies in recent times to be completely picked apart by modern rock star scientists like Neil DeGrasse Tyson. The physics is a little hit-or-miss, but there are times when Gravity did capture the zero gravity feeling, according to Buzz Aldrin. Other realistic additions include special props used by astronauts, correct alignment of buttons and controls, and the growing problem of space debris in Earth’s orbit.

 

Her (2013)

In this sci-fi dramedy, a man falls in love with an intelligent operating system named Samantha. Not the only film on this list to deal with man falling in love with a machine, Her is steeped in something a little closer to reality. More recently, humans have developed a growing trend of being attached to our technology at all times. How many people never leave the house without their cell phones or take them to bed with them? For some, it also seems that communicating remotely via email or messaging could make it easier to form more personal bonds. Perhaps in the future, when more sophisticated technology is developed, the prospect of relationships with artificial intelligence won’t seem so crazy.

 

Interstellar (2014)

In a far out scenario, a team of space explorers must travel through a wormhole to save mankind. Even though the premise is a little insane, there is a lot of sound science fact in this film. Using all available information, most scientists agree that the black hole and wormhole in the film are as close to real as we can imagine right now. Another fascinating aspect of correct science is the different aging rates of the cast. The gravitational pull of the black hole would, in theory, slow down time on the planet closest to the black hole.

 

Ex Machina (2015)

Ex Machina sees a man falling in love with an AI robot. Unlike Her, the AI machine here is an actual robot with a very realistic human face. The entire film is centered on the Turing Test, a way of testing AI against the realities of human intelligence. It seems that we may be way off until the technology depicted within the film but we’ve still made some small but great strides in advancing it: smart lights and appliances, remotely controlled home security systems, and even software that actually passed the Turing Test.

 

Mad Max: Fury Road (2015)

In a far off dystopian future, two people fight to restore balance and order. This film made the list, not for its great technology, but for its realistic depiction of our bleak future. After global climate change and increasing worldwide violence, the Earth is now barren and devoid of any similarities to our modern society in this film. There has been a breakdown in our culture and things such as water and gas have become the top commodities. It isn’t pretty, but close to our reality if we aren’t careful.

 

 

Although sci-fi films can sometimes be a bust, they key is to depict relatable and realistic stories in an imagined world. Let’s just hope the tragedies and violence surrounding these technologies and science in film never make it to real life.

 

Prof Pic 1Maria is a writer interested in comic books, cycling, and horror films. Her hobbies include cooking, doodling, and finding local shops around the city. She currently lives in Chicago with her two pet turtles, Franklin and Roy.

Anime Review: Fate/stay night: Unlimited Blade Works

written by Laurie Tom

fate stay/night: ubwFate/stay night: Unlimited Blade Works is based on the Unlimited Blade Works storyline from the adult-rated Fate/stay night visual novel. Unlike in the US, it’s not unheard of for erotic games to be repackaged for a broader audience with the explicit scenes removed and for an anime to use the cleaned up version of the storyline.

In the world of the Fate series, there is a tournament held every few decades where seven Masters summon seven Servants and battle to obtain the Holy Grail, which will grant the winners a wish. The Masters are all supposed to be powerful wizards in the present day world, and the Servants are legendary heroes from across time. Each Master and Servant pair work as a team towards their goal and each of them will get their own wish.

The battles don’t need to be to the death, but the only way to eliminate a Master from the tournament without killing them is to kill their Servant, but because the Servant is typically the more powerful of the two, killing the Master is considered easier.

The story revolves around Shirou Emiya, a teenager with some weak magus blood in him that by rights shouldn’t be enough for him to summon or sustain a Servant, but for reasons unknown he manages to summon a Saber-class Servant (considered the strongest one) completely on accident.

When his schoolmate Rin Tohsaka (also a magus) brings up him to speed on the purpose of the tournament, he decides to participate, because really, he doesn’t have much choice. Outsiders are supposed to be killed for witnessing any battles.

I suppose this is how magic stays hidden from the general population, though the series never comes out and says it. Considering the widespread destruction some of the battles cause I’m rather surprised magic has managed to stay hidden at all.

Though well-intentioned, Shirou tends to come off as a bit of a chauvinistic moron. Saber is clearly capable of fighting. The fact she is a Servant means that she was one of the greatest warriors of myth and legend, but he spends a lot of time trying to protect her and Rin (who is a much more powerful magus than he is), even when it doesn’t make sense and results in him just getting the way.

Shirou is the kind of guy who will throw his life away because he thinks it’s important to have made the gesture. It’s sort of a headbanger how idealistic he is, but instead of being endearing it just makes him look stupid.

But even if Shirou’s characterization is its weakest component, and the storyline itself sometimes stretches the bounds of believability, Unlimited Blade Works shines when it comes to its battle scenes, which are gorgeous. Clearly all the attention went to giving the audience a spectacle to remember and the final battle in the last episode does not disappoint.

I admit I don’t quite understand why the Fate series is so popular considering that Fate/stay night is presumably the one that inspired them all, since it’s not all that strong and many times characters do not get a full story arc. I recognize that’s probably a holdover from the game, where some characters get more to do in one storyline than another because of player made decisions, but it doesn’t feel like even the main plot of UBW entirely comes together.

For instance, it’s not until episode 22 (of 24) that the real villain’s name is spoken for the first time. It’s not that it was supposed to be a secret, we’ve seen him lurking around since the first half of the show, but when it finally comes out, he’s not even on camera so if I hadn’t been browsing a wiki for more context I might not have even connected the two of them.

The series suffers a little bit from expecting the audience to already be familiar with the franchise, and to some degree that is probably not surprising. The Fate storyline of Fate/stay night was already animated back in 2006 and the prequel Fate/zero was animated in 2011, and Unlimited Blade Works itself had been done as a movie in 2010, but I still feel that as a storyline based on the original game that started it all, Unlimited Blade Works the TV series should have been understandable and self-contained on its own.

The plot does get more engaging overall in the second half though, because Shirou and Rin eventually start working together instead of passive-aggressively trying to keep each other out of the way, and because by then the other Masters have started falling. It’s clear who the frontrunners are for winning the Holy Grail, and it’s not them.

I do have to mention though that Fate/stay night is not kind to its female characters. There are some creepy male gaze scenes when Rin and Saber are captured at different points in the series and though both of them are portrayed early on as competent and fully capable of looking after themselves, their roles are vastly reduced in the final third while Shirou gets the opportunity to come into his own.

Overall I wouldn’t say Unlimited Blade Works is a bad series, but it’s not a particular good one either, and it’s most saved by its animation quality. I like Rin as a protagonist, and would have been much happier if the series had been following her story rather than Shirou’s. She has a much more realistic outlook than he does while still remaining a person with a good heart.

Number of Episodes: 25

Pluses: gorgeously animated fight scenes, interesting world building

Minuses: treatment of female characters in the second half, plot doesn’t make a whole lot of sense, most characters aren’t well fleshed out

Fate/stay night: Unlimited Blade Works is currently streaming at Crunchyroll and Hulu and is available subtitled. Aniplex has licensed this for eventual retail distribution in the US.

laurietom
Laurie Tom is a fantasy and science fiction writer based in southern California. Since she was a kid she has considered books, video games, and anime in roughly equal portions to be her primary source of entertainment. Laurie is a previous grand prize winner of Writers of the Future and since then her work has been published in Galaxy’s Edge, Strange Horizons, and Crossed Genres.