Fall 2016 Anime First Impressions

written by Laurie Tom

Fall is well under way and the new anime debuted in October. As usual I watched the first episode of each to decide which series I would like to follow this season.

Because of the new streaming partnership between Funimation and Crunchyroll, this fall is unusual in that everything I watch is now on Crunchyroll since I prefer subtitles. Those who prefer dubs can still find those streaming on Funimation, if a dubbed version exists, but neither site has an exclusive on a particular show anymore now that they’re sharing all new simulcast licenses acquired by either company.

I’m still amazed that such a thing as simulcast dubbing exists. Funimation’s schedule runs about 2-3 weeks behind the Japanese broadcast.

Bloodivores

bloodivores

Why I Watched It: Normally I would pass on yet another take on vampires (it seems the rest of the world is just as crazy about them as Americans), but this series is based on a Chinese web comic, and the Japanese rarely do a direct adaptation of work from another country, so I figured this is probably something special.

What I Thought: Bloodivores, dopey title aside, is a little rough around the edges. It does places its own spin on vampires by making their condition an unexpected (and apparently permanent) side effect of a medication intended to suppress a disease, but doesn’t really dig into the world building on how bloodivores and normal humans coexist. The main plot doesn’t show until about halfway through, when protagonist Mi Liu and his bloodivore friends are framed for the murder for fifteen people, by which time the plot gets busy, fitting in a lot of father-son angst over a missing mother, and setting up a cliffhanger.

Verdict: I’m probably going to pass. I’m still a little curious, and it’s possible to see the Chinese origin in subtle ways aside from character names, but the series doesn’t seem that interested in world building and the next episode looks it takes a (very random) hard left turn into Hunger Games territory, with monsters.

Where to find stream: Crunchyroll

Izetta: The Last Witch

izetta the last witch

Why I Watched It: I jumped back and forth on whether to watch this one because of the World War II setting. Though I like it, I feel burnt out on the time period. Then I found out the series is set in an WW2 analog rather than the real world, and I was afraid it would trivialize all the problems surrounding the war, especially with how bright and colorful the promo art was of the titular witch. But finally word of mouth convinced me to give it a shot.

What I Thought: Izetta doesn’t bother to hide that its fictional world is based on WW2, as the first episode even has a WW2-era map showing the Germania Empire’s blitzkreig into Livonia (Poland) and subsequent subduing of Thermidor (France) with Brittania remaining as its primary enemy. The story follows Princess Finé of the fictional Duchy of Eylstadt, located in the eastern third of what would be Austria and she’s one of the more capable heroines in anime as there isn’t a love interest in sight as she and her bodyguards evade enemy agents on a well choreographed train sequence. The bad guys are mostly stereotypical Nazi stand-ins, which is disappointing since I want the 1940s-style time period to be more than set dressing.

Verdict: I might watch this one, time permitting. I do like Finé and, with the titular Izetta showing up at the end of the episode, I like the idea of two girls against an empire, but this time period has been so done to death that I need more complexity from both sides of the conflict.

Where to find stream: Crunchyroll (subtitled) and Funimation (dubbed, subscription required)

March Comes in Like a Lion

march comes in like a lion

Why I Watched It: I don’t know how to play shogi, but one of the fun things about anime is that they can make a series about anything and people will watch if it’s interesting. March Comes in Like a Lion was one of the highest anticipated titles coming into the season due to its manga pedigree.

What I Thought: I’m really not certain why it’s so well regarded, at least from the opening episode. There’s some interesting imagery where Rei’s thoughts seem to be mirrored through the use of water, but there’s a lot of mood whiplash which makes me wonder what kind of story it’s supposed to be. The opening nine minutes are so tense that Rei doesn’t even speak. Then the atmosphere takes a comical turn when we meet a bunch of girls who appear to be family friends, only for the mood to reverse again when he hears about someone getting beaten to death on the news. It’s implied he knows the person, but much like his relationship to the girls, how he knows them isn’t spelled out. The episode finally ends with someone who looks like a wannabe rival showing up and taunting him like he came out of a kid’s show.

Verdict: I’m going to pass. I have no idea where it’s going, and while the opening nine minutes were a great exercise showing Rei’s isolation and ability to play shogi, rest of the episode just doesn’t hold up.

Where to find stream: Crunchyroll and Daisuki

Natsume Yujin-cho 5

natsume yujin-cho go

Why I Watched It: I’d previously reviewed the first four seasons of Natsume’s Book of Friends (the translated title used for the home video release) and expected that would be the end of the series. But four years later the series about a good-natured teenage boy who can see spirits has been revived for a fifth go around. It’s being animated by a different studio, but all the original cast is back as well as some of the production team.

What I Thought: Despite the studio change, Natsume Yujin-Cho slips almost flawlessly back into the saddle. Once again Natsume is confronted with a problematic yokai whose issue with him is rooted in the history it has with his grandmother Reiko. It’s not going to convert anyone who doesn’t already like the series, but being episodic, it’s very easy for new viewers to slip into as the first few minutes quickly bring everyone up to speed on his ability to see yokai and his isolation from other humans because of it.

Verdict: I’ll be watching. It’s not really a binging type of series, but with the previous series each episode was a great little pick-me-up whenever I wanted something low key and sweet.

Where to find stream: Crunchyroll

Poco’s Udon World

poco's udon world

Why I Watched It: A lot of Japanese storytelling has no issue mixing the spirit world with the mundane. It’s one of the fun things that I don’t get with a lot of western material. Poco’s Udon World follows that tradition with a story about a 30-year-old man who discovers a childlike fox spirit when he goes home to inherit the family business.

What I Thought: Better than I thought! When Souta Tawara goes home to rural Kagawa Prefecture it’s to clean out the family home so it can be sold after the proper mourning period. His father’s udon restaurant is closed, but people keep wanting him to open it up again and we get to see snippets of his childhood from when he wanted to be just his like dad to a young adult where he says the last thing he wants is to take over the restaurant. The tanuki (not a fox!) keeps things from staying too melancholy, but it feels like this is very much Souta’s story about finding what he really wants, and I hope it stays that way.

Verdict: I’ll be watching. I find Souta easily relatable and the tanuki (presumably to be named Poco later) is surprisingly cute without being annoying. This is important because the tanuki spends most of its screen time with the appearance as a human toddler with a limited vocabulary.

Where to find stream: Crunchyroll

Trickster

trickster

Why I Watched It: After the mixed result that was Rampo Kitan, I continued to see mystery writer Rampo Edogawa’s name cropping up in various places. He’s had a huge effect on the Japanese mystery genre. Unfortunately little of his work is available in English, so when I saw a new project based on his Kogoro Akechi stories was launched I figured I’d give it a shot.

What I Thought: Trickster feels like an odd throwback to the 90s, with its sort of near future science fiction setting and especially with its confident and relentlessly upbeat protagonist, Hanasaki. He’s probably not going to be a deep character, but that’s okay since he has an ensemble cast with him. Worth mentioning, though not in a positive way, is Kobayashi, a immortal boy who does have powers and wants to die (badly). The most grating part of the first episode is listening to Kobayashi whine about how he wants to die but can’t. It might have meaning later, but his half-hearted attempts to kill himself come off as rather pathetic than character building.

Verdict: I might watch this one. It depends on how much Kobayashi ends up annoying me and how much Hanasaki can make up for it. (There might be something about the original Kobayashi from Edogawa’s fiction, since I disliked the Rampo Kitan version too.)

Where to find stream: Crunchyroll

Yuri on Ice

yuri on ice

Why I Watched It: I was completely sold by the trailer. I’d seen some nicely animated ice skating in Death Parade, but Yuri on Ice‘s animation is just gorgeous. The movement is fluid and realistic, and I think it’s telling that they hired an Olympic choreographer to work on the routines for the different skaters.

What I Thought: You can really see the homework the animation team did on the skating sequences, and fortunately Yuri on Ice isn’t just about its looks. The story follows figure skater Yuri Katsuki who at 23 is already fading from the international stage. He’s a relatable protagonist, having feelings of inadequacy, inability to focus, and even dealing with weight issues (which is incredibly rare for a male character). Of course all that is set to change when a friend’s kid uploads a video of him beat-for-beat copying the reigning world champion’s routine in a private skate, and the world champion himself shows up at Yuri’s door to be his new coach.

Verdict: I’ll be watching. I’m a fan of figure skating in general and Yuri so easy to root for that I want to see his journey.

Where to find stream: Crunchyroll (subtitled) and Funimation (dubbed, subscription required)

Conspicuously missing:

The Great Passage – Based on a bestselling novel about a salesman who gets recruited into his company’s dictionary editing project. Since The Great Passage is a Noitamina production it should be covered by the exclusivity agreement it has with Amazon, but it’s only streaming in Amazon UK, and not in the United States. Dictionary editing probably sounds like a very boring premise for a series, which I suspect is the reason Amazon is not simulcasting this, which is a shame since early impressions from outside the US are good.

laurietom
Laurie Tom is a fantasy and science fiction writer based in southern California. Since she was a kid she has considered books, video games, and anime in roughly equal portions to be her primary source of entertainment. Laurie is a previous grand prize winner of Writers of the Future and since then her work has been published in Galaxy’s Edge, Strange Horizons, and the Year’s Best YA Speculative Fiction.

GAME REVIEW: Shovel Knight

written by David Steffen

Shovel Knight is an 8-bit styled platformer action game published by Yacht Club Games in 2014.

The playable character of the game is the eponymous Shovel Knight who is as you might expect, a knight who uses a shovel as his weapon instead of a sword or other more typical period weapon.  Until very recently he has always worked as a team with the also-appropriately named Shield Knight.  Their partnership came to an end on an excursion into the Tower of Fate, wherein a cursed amulet wrought a terrible (but only vaguely mentioned) fate–when Shovel Knight awakes he finds that he has been expelled from the now-sealed tower, and Shield Knight is nowhere to be found.  His spirit broken by this loss, Shovel Knight retires and becomes a hermit, only returning to combat when the defenseless land is seized by the Evil Enchantress and her Order of No Quarter, a league of evil knights.  Shovel Knight returns to battle to combat these new villains.

2015-12-23_00004
The game has an 8-bit aesthetic that would’ve fit in perfectly well on an NES.  Some of the game design elements have definite nods toward games of that era. The overworld map has some similarities to Super Mario Bros 3, but the closest analog is that the individual levels and boss characters are in a style that seems to be directly inspired by the original Mega Man series–8 villains with themed powers that live in levels that fit that theme, and from those levels the hero can gain some theme-appropriate power.  The main difference in the style is that there is no equivalent of the arm cannon–Shovel Knight can learn some long-range special abilities that use MP as fuel, but his MP-less attack is only his short-range shovel attack.

2015-12-23_00003The levels are longish and progress is lost if you quite the game while you’re in the middle of one, so it’s best to have a little longer stretch if you want to sit down and play the game.  But the levels do have checkpoints that help make the levels easier to progress through if you need them.  Each level is very different in style and contains very different enemies, which nicely keeps the game fresh throughout the playtime.  Each boss requires you to learn his patterns to be able to avoid and find opportunities to attack.  The game is reasonably challenging and if you want to make it more challenging there are ways to ramp it up, such as avoiding collecting the magic weapon items, breaking checkpoints to make extra money instead of using them as checkpoints, avoiding health meter enhancing items, etc.

This game is a lot of fun if you enjoy this kind of action platformer game.  I highly recommend it.

Visuals
Fun graphics appropriate for the Mega Man era of games it is in a style of.

Audio
Some fun audio bits, but nothing necessary for gameplay (handy if you want to play quietly).

2015-12-23_00002Challenge
A good level of platformer challenge, not easy but not insurmountable.  If you want to escalate the difficulty significantly you can do so by avoiding purchasing health meter boosts and weapons (which will also get you achievement badges)

Story
Lightish on story, just enough to justify a straightforward action quest, but plenty for this kind of game.

Session Time
Longish, because you can’t save and quite mid-level without losing your progress within the level.  If you can’t leave your computer running you might want to aim for 30 minutes or so of playtime.

Playability
Easy to get the controls down, challenging to master the game.  The level of challenge escalates well as the game progresses.

Replayability
There is some potential for replaying in that you might want to go back and collect all the collectibles.  Or you might want to avoid collecting collectibles (which include all ranged weapons) to increase your challenge.

Originality
Felt  original.  It had a familiar format/style, and familiar elements, but something can feel new if it’s a mix of familiar but disparate things.

Playtime
About 8 hours to finish according to Steam, though I was spending extra time exploring and trying to unlock things, and since I couldn’t save mid-level I left the game running from time to time so I’m not sure how accurate it is.

Overall
Fun look, fun game, challenging gameplay.  Especially appealing for those who like the style and challenge of games like the original Mega Man series.  Each level’s design and enemies and boss were varied enough that the gameplay never felt repetitive and there are plenty of ways large and small to increase the difficulty level for those who want to challenge themselves. $15 on Steam.

TV REVIEW: Wayward Pines Season 2

written by David Steffen

Wayward Pines was a weird speculative mystery/thriller show that aired as ten episodes in the summer of 2015–see my review of that season here.  At the time that it aired it was unclear whether it was going to be a standalone miniseries or whether there would be a second season–the ending wrapped up a lot of things but left a route to continue the story if it were desired.  And, (obviously, given the title of the article) it did return for a second season in the summer of 2016.

Season 1 of the show was based fairly closely on the Wayward Pines trilogy by Blake Crouch (spoilers for the books and for season 1 here).  In that segment of the story, Secret Service agent Ethan Burke travels to Wayward Pines, Idaho to investigate the disappearance of two other agents.  But the town seems to have no escape–everyone there is living under obscure rules under penalty of death and the road leading into town doesn’t lead back out again, and there are monsters at the gate.  Throughout the course of the season (or the three books) he discovers that he did not just travel to Idaho–he was abducted and put into cryogenic sleep for almost two thousand years.  David Pilcher, scientist and genius, had discovered that the human genome was becoming corrupted by pollutants and human beings were mutating into something entirely different–he had started a secret project to put a thousand people into cryogenic storage to wait through the consequences and come out on the other side.  But in the future the creatures that had been humanity were still out there in the form of mutated violent monsters he named aberrations (aka abbies).  He rebuilt Wayward Pines from the ground up as a stronghold against the abbies, waking people up from their cryogenic sleep to populate the town under the pretense that it is still the 20th century.  Eventually Ethan learns of all of this and reveals the truth to the town–Pilcher lets the abbies into town as punishment for this betrayal and the first season ends shortly after Ethan sacrifices his life to save the town from the abbies.  But history repeats itself and the First Generation raised in the town seizes control of the town and starts a new regime.

Though Season 1 was mostly based pretty closely on the books, the ending of season 1 leaves no room to stick to the same story and so, unsurprisingly, it diverges wildly.  The protagonist of this season is a new character who has just been woken from cryo for the first time–a surgeon named Theo Yedlin who was abducted without his knowledge as most of the residents of the town has been.  Shortly after he reunites with his wife, who is behaving oddly for reasons he doesn’t understand.  The Wayward Pines that he wakes to is one controlled by the First Generation who have forced a much firmer and overt control than had been visible in season 1, even with uniforms reminiscient of Nazi Germany military uniforms.  Jason Higgins is leader of this group, a young man raised in Wayward Pines, trying to enforce control in the town as best he can.

Ethan Burke’s son Ben is alive and the leader of a pocket of resistance against the First Generation leadership.  He is offered some protection form the fact that he too is considered part of the First Generation and they are all forbidden to harm one another by the rules of the town.

Adam Hassler returns from the wilderness where he has been on a years’ long mission to explore deep into abby territory.

The abbies are shower greater signs of organization, assaulting the electric fence that protects the town systematically and strategically.  Most townspeople don’t believe the evidence, but others are very nervous about where this is going.

The ground inside the town limits has gone sour, and won’t take crops anymore.  They have started growing some crops outside the town limits, and must protect them from abby attacks.

And they find an abby in town, a female who seems to be some kind of leader.  What should they do with her?

As you might be able to tell from this quite scattered synopsis, a big issue I had with this season of the show is that it is kind of all over the place.  Season two has only 10 episodes, and there are so many big ideas being explored simultaneously that it just feels unfocused and scattered.

Season 1 was pretty solid, and was based largely around the mystery of the town, and we started that season as ignorant of the current events of the fictional world so much of the show was trying to figure it out along with them.  In season 2, we start with a new character awoken from cryo who has no idea what’s going on.  But.. why?  We follow a character in season 1 ignorant of the situation so that we can discover it along with him, understand the strangeness and the danger piece by piece.  But… here we already know what Wayward Pines is.  And, while it makes sense for the character to have go through this gaining of knowledge, that part of the story felt like it was just going through the motions telling us the same story over again as if we hadn’t been paying attention the first time.  Not only that, but Theo in a lot of ways has an easier setup for understanding and affecting change in the town than Ethan had, because of Theo’s important role as surgeon.  His skills are rare and valuable in a town where medical experts are both irreplacable and in short supply, so he kind of ends up doing a lot of things that no one else in town can get away with–he tries to use it to make some good change, but still, it felt like he started with similar problems as Ethan had in season 1 but with a lot more immediate advantages.  I didn’t understand why they’d make that narrative choice when it would be more natural to escalate the challenges rather than escalate the protagonist’s advantages.

There were a few recurring characters, and some new ones.  There is some excuse for new characters to show up, despite the relatively closed system of Wayward Pines, because we know there are a whole bunch of people still in cryo who haven’t been woken up yet–so if they want to add a new character they just need to have a new person wake from cryo.  But, they also introduced a new character, CJ, who had been responsible for waking up periodically throughout the centuries that everyone was under and checking on the progress of the world to decide when to wake everyone up.  He was, at every stage, the first person to wake up and to start waking other people up, and because he had such an important role, in season 2 he is important enough to have major input into decision-making.  So… where had he been in season 1?  The real answer is that no one had made up his character yet, but his character as established should have been visible in season 1.  That kind of thing felt lazy and cheap–they could have found characters who all fit with the story as told in season 1, but sometimes they didn’t bother.  It reminded me of season 2 of Under the Dome, which likewise operated with a very closed system and yet they kept adding new characters who couldn’t possibly have gone unnoticed in the first season, because of lazy writing.

Besides that familiar throughline of the plot about discovering what the town is about, there are quite a few plotlines that are very potentially interesting, but there are just so many and they’re so poorly threaded together that major plot focus for an episode or two suddenly trails off without ever really resolving anything, and as the end of the short 10-episode run approaches there are only more plots all tangled together.  When the end of the season comes, it’s like… wait, was that actually the end of the season?  Nothing wrapped up, there is no satisfaction at completion of story arcs.  Did the writers know when the season was ending or did the makers of the show tell them to write and then abruptly ended the season 4 episodes early?  Or did the writers just have no idea how to make a satisfying season arc?

Some of the ideas here were interesting, but it feels more like a rushed publication of a truncated rough draft than like a finished final work.

 

BOOK REVIEW: The Last Town by Blake Crouch

written by David Steffen

The Last Town is a… I guess I’d call it an SF/horror thriller… the final book in a trilogy written by Blake Crouch and published in 2014 by Thomas & Mercer.  There’s no way to discuss the events of this book without major spoilers for the first two books, so if you don’t want to know anything about book 1 and book 2, stop here.  I have reviewed book 1 and book 2 already.

It is nearly two thousand years in the future, and pollution of the environment has caused humanity to mutate into vicious animals with only a minor resemblance to the human species we know today.  In the late twentieth century rich the scientist David Pilcher predicted this and prepared to save as much of humanity as he could–he perfected the technology of cryogenic sleep, and took 1000 people into sleep with him.  This group of people included both a staff of volunteers who came willingly, and those who were abducted without their knowledge under the guise of car accidents and other incidents.  After waking up in almost two millennia later, Pilcher discovered that his prediction was correct, and the world was overrun with what he called aberrations or “abbies” for short, humanoid vicious predators who had replaced our species of humanity.  He rebuilt the town of Wayward Pines in the mountains of Idaho.  Those who had been abducted were woken to live in this town, the nature of the world kept a secret from them and living under the constant threat of capital punishment for breaking a long list of oppressive rules.  No one was allowed to leave, though none of the residents know that there is nowhere safe to leave to.  Pilcher’s volunteers kept surveillance over the town from a base in the mountains.

Secret Service agent Ethan Burke was one of those abducted, and he fought against the town rules until Pilcher decided to promote him to the position of sheriff to protect and oppress the people of the town.  Ethan played along for a time, knowing that there would be lethal consequences for anyone who oppossed Pilcher, but he arranged a plan to reveal the whole truth to the entire town all at once so that Pilcher couldn’t stop it, with the intention that with the whole truth in front of them the townspeople could plan a better future without the need for the oppressive rules and deadly consequences for breaking them.  He hadn’t counted on the depth of Pilcher’s mania, because in reaction to this sharing of information, Pilcher shut down the defenses that keep the abbies out of the valley and let a huge swarm of abbies loose into the town.

That’s where the book starts.  Phew, okay, all that out of the way.

This book, as the previous two, follows Ethan Burke as the main POV character.  As the book starts the stakes are already high as Ethan is just realizing the extent of the lethal problem that Pilcher has triggered.  He is a leader with military experience, and he has to do his best to organize hundreds of civilians with only limited access to weapons survive a brutal attack from the abbies.  And there’s still the question of what to do about Pilcher and Pilcher’s staff, still safe in the stronghold of the mountain.  Near the end of the last book Pilcher’s psychotic helper Pam was left outside the wall by Ethan to die at the hands of the abbies, but with the door open she can stroll right back in.  And meanwhile, Adam Hassler returns from a long trip away.  Adam Hassler is Ethan’s former boss at the Secret Service who offered up an unwilling Ethan for inclusion in Wayward Pines, and who was “married” to Ethan’s wife for a year in Wayward Pines unbeknownst to Ethan before being sent off on a long voyage to investigate abby country.

Although this one was probably the most action packed, given the premise, I found this the least enjoyable of the trilogy.  What I really enjoyed about the first book was the mystery of what the heck was going on in this town and what the point of the rules are, and all of that.  What I really enjoyed about the second book was the step up in understand that Ethan gets when he becomes sheriff, but there is still a lot of truth to uncover, and a lot of dramatic tension inherent in Ethan knowing that the townspeople are in the only area safe from the abbies and that their attempts to escape would only be suicide.  Book three wrapped up the threads from the trilogy, so it served its basic purpose.  I didn’t hate it, but I didn’t find it remarkable in the same way that I found the first two books to be remarkable because it was more of a straightforward action hero story. The townspeople all know what’s going, there’s no more attempt at the facade of a small town, the villains are very clear and obvious at every stage.

The ending of the book was, I thought, pretty weak as well. Felt like it wasn’t really planned, wasn’t really part of the story, but was just tacked onto the end because it had to do something.

The Last Town is not a bad action hero book, but it is a rather unremarkable one.  I would still recommend the series as a whole, and if you read the first two books you’ll probably want to find out what happens to the characters, but the finale is its weakest link.

 

 

BOOK REVIEW: Wayward by Blake Crouch

written by David Steffen

Wayward is a… I guess I’d call it a mystery SF thriller… the second of a trilogy written by Blake Crouch and published in 2013 by Thomas & Mercer.

If you follow reviews on this site regularly, and this one seems familiar, that’s because I’ve already posted a TV review of Wayward Pines Season 1 which is based on Blake Crouch’s trilogy of books and covers a similar set of events as the trilogy of books.  And I recently posted a review of Pines, the first book in the trilogy.  The first book relied a lot on big mysteries for a lot of its appeal and revealed many of those mysteries at the end. I can’t talk about book 2 without talking about those mysteries, so if you want to be surprised go read the first book.

To give a quick recap of the first book, Secret Service agent Ethan Burke and his partner travel to Wayward Pines, Idaho to investigate the disappearance of two Secret Service agents.  They get in a car accident in town and Ethan wakes up in the hospital, and something is very wrong about the little town.  There are all kinds of bizarre rules, such as no one is allowed to talk about their past, and everything about the town seems set on forcing its residents to stay–the only road that’s supposed to lead out of town just loops back into it.  Ethan fights hard against the town and becomes the target of a fete–where the sheriff of the town  leads the citizens of the town to find and kill someone who has broken the rules.  Ethan survives the fete and because of his resourcefulness he is let in on the secret of the town.  David Pilcher, the secret leader of the town, has had a decades-long project that started when he discovered that the human genome was becoming corrupted and the human species was quickly changing into something else entirely.  When no one believed his research, he set out on a project to preserve as much of humanity as possible, gathering people he could trust to act as his staff and collecting others against their will.  His research perfected the technology of cryogenic sleep and  he put all of these people (including Ethan) into cryosleep.  1800 years later he and his staff woke up to find that his prediction had come true–the world as far as they could explore had been overrun by the evolutionary descendents of humanity–which they dubbed aberrations (or abbies for short)–vicious human predators.  They set out to rebuild Wayward Pines, protected by sheer cliffs and a high voltage fence and then woke up people to populate the town.  During his first attempt to populate the town he tried telling people the truth, but suicide rates quickly rose, and he salvaged what he could by starting over again (putting people in cryosleep erased their memory since the last sleep).  David Pilcher names Ethan Burke as his new sheriff to help enforce the rules of the town and keep people safe both from the abbies outside the wall and to keep the growing discontent among the townspeople from exploding into revolution.

Phew, sorry, long back story, but most of that’s important to understanding the basic plot of this book.

Near the start of the story Ethan Burke discovers a corpse of a woman who has apparently been murdered, and Pilcher assigns him the task of investigating.  Although the violent fetes are a part of life in Wayward Pines, unsanctioned murders are rare, due in large part to the constant surveillance of the residents.  The murdered woman was one of Pilcher’s employees working in the mountain to oversee the surveillance and discipline of the town, and she had been venturing into town in the guise of a townsperson to root out the secrets of a group of residents who have found ways to dodge the surveillance.  Meanwhile, Ethan has been reunited with his wife and son–when he first came to Wayward Pines 2000 years before he came there before her, and she was taken by Pilcher more than a year later.  But, skip forward 2000 years, and she and their son was woken from cryo more than 5 years before him so she has already settled into living in the town by the time he arrivs.

Although the setting and protagonist the same, this book has a decidedly different feel from the first book, Pines.  The first book feels more like weird fiction because of the unexplained oddities of the little town and the constant attempts of the protagonist to pick at the edges of the strangeness.  By the start of this book Ethan has a much clearer idea of what’s going on and has been drawn into the conspiracy himself, so rather than being in the position of rebellious loner he is a family man in a position of precarious power whose job is both to protect and oppress the people of the town.  He hasn’t lost his rebellious nature, but he is in a very difficult position.

The mystery of the murder made a good centerpiece for the book, (and was a surprise to me even though I’d seen season one of the TV show because of changes in the adaptation), and Ethan’s interactions with Pilcher are a constant source of new information to understand the situation this little town is really in.

The most interesting new addition to me that differentiated this book from the first one is to see more deeply into the point of view of the staff that live in the mountain surveilling the town.  While the people in the town yearn only to get out of the town, the people in the mountain yearn to get into it–to live under the open sky and be able to live a comparatively carefree life and just forgetting all the strangeness around them.  That was an interesting dichotomy to read about, and one that was largely absent from the TV show.

The book is interesting throughout, and manages to avoid the Book Two Slump of many series.  Although it depends on knowledge from the first book and leads directly into the events of the third book, it has an arc that stands on its own that starts with the major change of Ethan being promoted to sheriff and ending with major events that lead into the third book’s story.

BOOK REVIEW: Pines by Blake Crouch

written by David Steffen

Pines is a… I guess I’d call it a mystery fantasy/SF thriller… the first of a trilogy written franchise tie-in novel written by Blake Crouch and published in 2012 by Thomas & Mercer.

If you follow reviews on this site regularly, and this one seems familiar, that’s because I’ve already posted a TV review of Wayward Pines Season 1 which is based on Blake Crouch’s trilogy of books and covers a similar set of events as the trilogy of books.

The story begins as U.S. Secret Service agent Ethan Burke travels to Wayward Pines, Idaho to investigate the disappearance of two fellow agents who were last heard from as they approached the mysterious little town. After a car accident en route, Ethan wakes up in the Wayward Pines hospital, unable to contact anyone and unable to leave. In many ways it seems like a stereotypical small town, but there are big warning signs that something is not right in this little town–the strange things that people say, the strict rules the town keeps about not talking about your past and not asking questions. He wants nothing more than to escape the small town and get back home to his wife and son, but every route out of town is blocked–the main road only loops back into town again.  He finds one of the agents he was looking for (whom he had had an affair with in the past), but she seems to aged more than she should have.  Everything is a mystery in this mysterious, ominous, little town.

I read the books after already seeing season 1 of the TV show, and so I knew pretty much what to expect but I was interested in where it differed and where it was the same.  Pines stuck pretty close to the TV show, albeit covering only the first few episodes.  There are some notable differences, probably just to compress the plot enough to fit it on TV, and the book had more of an emphasis on Ethan’s past torture at the hands of a terrorist.  The main things that differed were supporting details like character appearances and character ages, and that sort of thing, which is always a little confusing but not terribly so.

I commented in the TV Review that some of the “weird little town” moments kind of reminded me of Twin Peaks but that the show did a reasonably good job with them and didn’t make it just a ripoff.  I was interested to read in the introduction that Blake Crouch is a huge Twin Peaks fan and this trilogy was his attempt to write something that had some of the same feel to it, so I think it’s interesting that I picked up the reference.

Book 1 provides a pretty solid plot arc on its own, making it a reasonably good standalone book on its own. By the end of the book you find out clear explanations for most of the weirdness in the town but with enough questions left to leave plenty of remaining mystery, the immediate plot arc resolves in a satisfying and interesting way, and at the end of the book the situation changes drastically enough to serve as an excellent hook for reading the next book–many things are the same but big big things have changed so if you’re like me you’re immediately drawn by the question of “WHAT HAPPENS NEXT?”

 

Anime Catch-Up Review: Knights of Sidonia

written by Laurie Tom

knightsofsidonia

Knights of Sidonia is one of the few anime series in recent years that was brought over to the US, but never simulcast. While I heard the series was good, it missed a lot of the seasonal round-ups because no one could watch it during its original airing.

I finally had the opportunity see it and decided to give it a shot, even though I heard that the second half doesn’t hold up to the first.

If you like hard science fiction in your anime though, the first half will entertain you plenty, as a lot of things that go unaccounted for in other series (like the fact a combat pilot in a cockpit needs some way of urinating without ruining his spacesuit) are called out and accounted for.

The sheer grittiness of the characters’ situation calls to mind similarities to 2013’s hit Attack on Titan. Once again we follow the last known bastion of human civilization, fighting a relentless enemy that cannot be communicated or reasoned with. Characters are introduced and wiped out, and tough decisions are made between the lives of a few or the survival of humanity.

For unknown reasons, the spaceship-sized aliens called gauna attacked and destroyed the Earth centuries ago, scattering what remained of humanity on hundreds on seed ships. As far as the crew of the Sidonia is aware, they are the only remaining ship and they have just 28 kabizashi spears, which are the only weapons capable of piercing and destroying the core of a gauna, preventing their regeneration.

Due to the devastation caused to Sidonia in its the last war with the gauna and the loss of food processing facilities, children born in the past hundred years have been genetically modified to photosynthesize and only eat normal food about once a week. In order to rebuild population numbers, there are also a number of clones and humanity now has a third gender, which eventually develops into male or female depending on the partner they choose.

Knights of Sidonia is animated almost entirely by computer. Though the character designs reflect the old hand-drawn anime style, it’s often possible to see how they look a little “off” due to being computer models, but using CG has its advantages. The Sidonia has been sailing for at least six hundred years, and the ship, the mecha, even the pilots’ suits have a scuffed, lived-in look that would have been hard to conventionally animate.

The story follows one particular pilot, Nagate Tanikaze, who has a history he (but not the audience) is largely unaware of. Though he starts out an oddity for his inability to photosynthesize, he turns out to be a fantastic pilot, largely because he’s trained in a simulator since childhood to use one particular model.

Nagate ends up having other advantages in his court, but at least in the first half of the show, it doesn’t feel like he’s a superhero so much as extremely competent. He might be a hero who comes out of nowhere, but there’s a foundation for it and winning battles is a team effort. By the second half it’s a little more wearing as Nagate is the one who gets all the mecha upgrades, and gets to do all the cool stuff, when one would think the Sidonia would spread the love around with their other pilots.

Since the show does not cover the full length of the manga, it ends on a major combat victory rather than a story arc, leaving the intentions of several characters unanswered. The second half of the show in particular feels like someone hit the fast forward to make sure the story hit that battle before ending.

It’s not that the plot feels rushed so much as details are glossed over and the fallout of certain actions don’t feel fully considered. Things that ought to be a major power shift just happen and everyone accepts it.

Knights of Sidonia is also oddly two-faced about its treatment of women. On the one hand there are no shortages of capable women, from the most senior combat pilot on Sidonia, to the ship’s subcommander (effectively their battle tactician), to the Sidonia captain herself. Uniforms are practical and nobody questions their skills or position on account of gender.

But there are several shots of female characters photosynthesizing (which requires nudity). They aren’t particularly male gazey since the shot may be in the distance or focus on their faces, but this never happens with the men. Also, just about every female or potentially female character in Tanikaze’s social circle seems to dig him in a potentially romantic manner.

If anyone’s emotions override their sensibilities in combat to the point they’re sobbing and not listening anymore, it’s always a female pilot, so while some women in the show kick major ass, there are times that feel like the writer needed someone to be emotionally broken up so he picked one of the women. There’s one early female pilot death that had me shaking my head because given her rank she should have been made of sterner stuff.

Unusually for anime, there is also a non-binary/third gender character, though the English subtitles don’t treat them particularly kindly. When Nagate has trouble figuring out their gender, Izana says people like them aren’t specifically male or female, instead taking on characteristics of the opposite gender when they choose a partner.

Unfortunately, the subtitles (and presumably the dub) default to referring to Izana as “she,” most likely because Izana sounds like and is played by a woman. The only character who specifically refers to Izana as a “he” is another woman, specifically because she doesn’t want Izana to become fond enough of Nagate to transition, but technically Izana isn’t either. This would have been less of a problem in Japanese since it’s not a gendered language and it’s very easy to talk about someone in the third person without revealing whether they’re a man, woman, or something else.

It feels like a terrible case of miscasting though, because Izana’s voice is so female that when I first saw them I didn’t realize the reason Nagate was staring was because he couldn’t figure out their gender. Izana has a slender build and stands the same height as the other female characters, with the primary difference being a flat chest, and that wasn’t enough to visually read as third gender. In retrospect the only way I might have known otherwise is that Izana’s cadet uniform is not the one worn by women.

Considering that there are many Japanese women who play convincing teenage boy roles in anime, it’s disappointing the casting director couldn’t have found one for Izana, which would have helped give the viewer the same impression as Nagate.

Though I wish there was a legal free streaming option, I have to admit that Netflix made a good choice for their first exclusive anime license. The platform promotes binge-watching, and Knights of Sidonia ends on so many cliffhangers it’s definitely suited to the format.

Number of Episodes: 24

Pluses: gritty space combat with a fair dose of realism, swift moving plot, several highly competent female characters

Minuses: inconclusive ending, later episodes make Nagate too much of the ace pilot everyone relies on, English translation’s handling of Izana is very clumsy

Knights of Sidonia is currently streaming at Netflix (subscription required) and is available both subtitled and dubbed. Sentai Filmworks has licensed this for Blu-ray/DVD in the US.

laurietom
Laurie Tom is a fantasy and science fiction writer based in southern California. Since she was a kid she has considered books, video games, and anime in roughly equal portions to be her primary source of entertainment. Laurie is a previous grand prize winner of Writers of the Future and since then her work has been published in Galaxy’s Edge, Strange Horizons, and the Year’s Best YA Speculative Fiction.

Movie Review: What We Do in the Shadows

written by David Steffen

What We Do in the Shadows is a mockumentary horror comedy film which had a theatrical release in 2014.  It was directed by Jemaine Clement (who you might know as half of New Zealand’s fourth most popular folk comedy duo Flight of the Conchords) and Taika Watit, who also both acted in the film.  The film is structured as a documentary following four vampires who are flatmates in New Zealand, chronicling their everyday lives including flatmate disputes, their feeding habits, their human familiar, their night life, and avoiding vampire hunters.

Vlago, Vladislav, and Deacon are several centuries old and have maintained their human appearances, though the necessity to avoid sunlight has left them very behind the times.  The fourth vampire Petyr, who is around 8000 years old, has become more monstrous in appearance and also monstrous in behavior compared to the other three.

 

I will pretty much see any movie featuring Jemaine Clement without knowing anything else about the movie, because he consistently brings great humor.  In this movie he plays Vlad the Poker (because he likes to poke things).  All of the casting (including Jemaine) were perfect in their roles, and I had to rewind the movie more than once because I was laughing too hard to catch all the lines–for instance, when the vampires attempt to go clubbing, but can’t get into clubs unless someone invites them in.  Probably my favorite bits of the movie were the ones that involved Rhys Darby (who I also knew from the Flight of the Conchords HBO show) playing the alpha of a local pack of werewolves.

I highly recommend the movie.  Great, funny stuff.  Since it does involve vampires who have to feed on humans to survive, there are some dark parts but I thought they did a good job spinning even the dark moments toward humor.

Anime Movie Review: Digimon Adventure tri: Reunion

written by Laurie Tom

digimon tri reunionI did not grow up with Digimon in that I had just graduated college when it started airing, but it was one of the last series I watched as a Saturday morning cartoon. People who haven’t seen it tend to dismiss it as a Pokemon knock-off, for featuring young children with monster buddies, but it did something that Pokemon did not. It allowed its protagonists to mature and grow up.

Digimon had always maintained in-universe that no matter how old you were, even if you became an adult, your partner digimon would always be there for you. Intelligent and able to speak, partner digimon are a pint-sized buddy that can be temporarily supercharged to grow into more powerful versions of themselves. No matter how badly their human screws up (and some of them do), the digimon are loyal for life.

Digimon Adventure tri is the 15th anniversary project originally intended for spring of 2015 and was devised as a TV show until it was revamped as a six part movie series.

It is clearly a nostalgia vehicle for those who had grown up with Digimon, specifically the original Digimon Adventure and its sequel Digimon Adventure 02. The first teaser was addressed to all the Digidestined in the world, a name for the chosen children with digimon partners (and by proxy, the audience), and the opening song is a new rendition “Butterfly,” the opening theme from the first series.

Six years after their first adventure in the digital world, the oldest of the Digimon Adventure kids are now in high school with the younger ones in middle school. For the audience it’s been a much longer fifteen years, but it still feels like coming home.

Reunion glosses over most of the worldbuilding about how/why digimon exist in favor of catching up with the original cast and setting an ominous tone for what is about to happen. While parts of the movie are watchable as a newcomer, the mechanics of digimon evolution and their different forms is not addressed at all, making it unclear why some digimon change forms (even multiple times in the same battle) and others do not.

The movie knows it’s only the first of six, so it doesn’t rush itself, resulting in a pace a closer to a TV show, but without the storytelling beats expected in a half hour episode. This makes it strange that the streaming sites do divide the movie up into four TV length chunks. Episode breaks feel arbitrary as some episodes have action scenes and others don’t, and there isn’t necessarily a climax.

Most of the screen time is focused around Taichi, now in his second year of high school and being badgered by his teacher to think about what he wants to do for a career after graduation, but instead of looking to the future, he’s still caught up in his past.

The eight Digidestined are no longer as close as they used to be. Though most of the group goes to the same high school, getting together isn’t easy. Mimi now lives in America. Jo, the eldest, is consumed by studying for entrance exams for college. Taichi’s soccer game conflicts with performance day for Yamato’s band, which conflicts with the anniversary dinner for Koushiro’s parents. Takeru will go to the concert since he’s Yamato’s brother, and Sora can’t make up her mind whether to go to the concert or the game or attempt both.

Peaceful days are limited though, and the digital world collides once again with the real one when a rift opens and a Kuwagamon (a large pink beetle monster) emerges and begins wreaking havoc on the city.

With the assistance of a secret government agency that seems to have been put together in the years since the previous invasions, Taichi and the other Digidestined are reunited with their digimon partners to again fight monsters and save the lives of others.

But for Taichi, it’s surprisingly harder to go fight the bad guys now that he’s older and wiser. Reunion is unfortunately ham-handed about it, but it’s clear that watching his pet monster chase another digimon through a dense urban development and crashing into buildings everywhere isn’t giving him the same rush. He’s aware now that there could be people in those buildings. Someone could get hurt.

If you saw the trailers and wondered what happened to the new characters introduced in 02 or if they were retconned out, don’t worry. The first few minutes make it clear they’re still part of continuity. My feeling is their introductions are being held back for a later movie to avoid having twelve returning lead characters to catch up with at the same time.

There is also a new girl, Meiko, who has a digimon partner, and by virtue of being new, she is probably the crux around which the new events are happening. I’m not sure how well her inclusion will work though, since as a character she has to match up against all the nostalgia value of the other eight. She still doesn’t quite fit in by the end of the first movie, though arguably it’s because there has barely been the screen time to get to know her and the revelation that she even has a partner is only towards the very end.

Overall, I enjoyed watching Reunion because with the exception of Taichi, it felt like visiting an old friend and finding out we still click, but I find this difficult to recommend as an entry point for new fans. There is too much to catch up on, which is too bad since I would have liked a more grown up Digimon series to introduce people to. For previous fans though, it plays like a Digimon Greatest Hits.

Digimon Adventure tri is currently streaming subtitled on Crunchyroll and Hulu.

laurietom
Laurie Tom is a fantasy and science fiction writer based in southern California. Since she was a kid she has considered books, video games, and anime in roughly equal portions to be her primary source of entertainment. Laurie is a previous grand prize winner of Writers of the Future and since then her work has been published in Galaxy’s Edge, Strange Horizons, and the Year’s Best YA Speculative Fiction.

GAME REVIEW: Journal

written by David Steffen

journalJournal is a dialog based narrative story game by Locked Door Puzzle released in 2014.  The story follows a young girl who has discovered that the pages in her journal have gone blank and she sets out to try to find what happened to them.  The game plays out as she talks to different characters in life, and asks them about the journal, and different interpersonal conflicts arise–her mother, her father, her classmates, teacher, priest.  The game is a little bit of exploration as she walks around a larger area and finds new people to talk to with each level of the game, but mostly the game comes down to dialog choices.  When her best friend accuses her of not being a good friend, does she apologize or deny it?  When her teacher asks her if she cheated on a test does she own up to it or cover it up?  Making the “right” choice doesn’t always produce a happy outcome–as with many things in life.  As the game goes on she’s always kind of feeling her way around things that she doesn’t really want to remember.

2015-09-30_00001I thought the idea for this game was interesting.  I liked how it didn’t go the straightforward After School Special route where if you do the right thing then everything will turn out happy for you.  I thought the art was nice enough, and the voice acting good.  I picked up on the sense that the narrative was kind of feeling around the empty spaces where other events in her life would be revealed to be, which I thought was an interesting technique.

But I found the narrative frustrating.  It seemed like at every turn I was being asked to resolve a situation that had been made by some poor choice the girl had made off-camera before the game started.  In some cases the poor choice happened during the game narrative but in a way that I had no control over.  I get what the game was going for, she is having a difficult time of it and her choices are not always the right ones and that’s just the way life is.  But the way the game was structured I felt like I was playing the role of a friend who is always cleaning up after their friend’s poor decisions.  I think it would’ve been more effective if I could’ve been somehow drawn into the poor decisions themselves, somehow.  As it was, I felt like the character was going out of her way to mess things up and expecting me to clean it up for her, which I found frustrating more than entertaining.

2015-09-30_00002Visuals
I thought the hand-drawn visuals were nice enough, but found the “twitchy” nature of the background annoying (that is, it looks like the background was drawn several times in similar but not identical drawings and then cycles through those drawings so the outline of many objects are constantly twitching.

Audio
Nice voice acting.

Challenge
Nil.  The narrative progresses no matter what you choose and there’s not specific outcomes you’re aiming for.

Story
More story than anything else.

Session Time
Can save and quit at any time, which is handy.

Playability
Easy.  The only thing I occaisonally had difficulty with is that it’s not always obvious with the way the screens are laid out  how to move from one screen to another–I felt that could’ve been arranged a little more clearly.  But other than that.

Replayability
Different dialog choices affect the outcome, so you could replay a few times trying for different outcomes to conversations.

Originality
Well, it didn’t remind me overmuch of other games I’ve played, at least.

Playtime
I think it took me about an hour to play through once in no particular rush.

Overall
Interesting idea, dialog choice based narrative game where you try to sort out your life in a difficult time, but one that I found frustrating because I always felt like I was cleaning up after someone else’s mess.  $10 on Steam.