Anime Review: Danganronpa 3: The End of Hope’s Peak Academy – Despair

danganronpa 3 despair

Danganronpa 3: The End of Hope’s Peak Academy assumes familiarity with both with the original Danganronpa and Danganronpa 2 video games (the latter of which was never animated).

Because of this, this review will also assume familiarity with the franchise. Watching either Danganronpa 3 arc will be very difficult for the uninitiated, even if they’ve seen the first Danganronpa anime, and the Despair Arc in particular puts a large amount of focus on the cast of Danganronpa 2.

Despair Arc begins sometime in the middle of Class 77’s first year at Hope’s Peak Academy. This means that they have yet to meet Junko Enoshima (who will be in Class 78) and we get a chance to see them in their pre-corrupted personalities.

This arc unfortunately starts slow and the early episodes consist mostly of shenanigans that could only happen in such a wacky school for the supremely talented. If anything, Despair feels oddly constrained by events that have to happen to maintain continuity with the games’ backstories and to plug in gaps with Future Arc.

Though the initial focus is on Class 77 and the first episode makes it look like Despair is their story, the various classmates aren’t treated equally, and most of them don’t get much in the way of character development. Occasionally they disappear from an episode almost entirely. One of the most devastating events of their high school life that isn’t directly tied to the main plot (the Twilight Murder Syndrome story) is built up in a single episode following the POV of a character who wasn’t even involved, and then wrapped up off camera.

My two biggest issues with the Despair Arc are the lack of a cohesive story and the pacing, which likely stems from trying to fulfill too many functions.

Despair is not just the story of Class 77’s fall from grace. It’s also the story of the corruption of Hope’s Peak Academy and the Izuru Kamikura Project. And it’s the story of Junko Enoshima’s preparation for the most despair-inducing tragedy the world has ever seen. Though they all eventually get tied together because of Junko’s meddling there is no central cast to root for.

We’re essentially following the POVs of five groups of people (Class 77, Junko and Mukuro, Izuru/Hajime, Munakata and friends, and Principal Kirigiri’s group) for a total of 24 recurring characters who don’t always have much to do with each other. That’s a tall order for a 12 episode series that is also trying to fill in backstory for the Future Arc.

The second half of Despair ends up in a terrible hurry to get everything to happen and it’s unfortunate that in most cases, it falls on its face and the corruption of the Danganronpa 2 cast, which should have been the highlight of the prequel, ends up being the biggest letdown.

Junko certainly has some wicked moments that showcase just how devious she is, but she doesn’t quite reach the horrid peaks she had been built up to be in the game, the kind who can convince hundreds of people to kill themselves through sheer force of personality.

I suspect that Future Arc was scripted first and the reason for the odd pacing in Despair was to make sure that when something meaningful happened in Future there was a corresponding episode in Despair to expound upon it. Three of the Danganronpa 3 exclusive characters show up in just one episode of Despair and never return again, making their appearance a narrative anomaly. That episode was unsurprisingly sandwiched between two Future episodes that dealt with the conflict between the three.

Other parts of the series such as the student council killing game felt oddly done. We knew it needed to happen because it was mentioned in Danganronpa 2, but it didn’t feel like it happened naturally (though once underway it is incredibly gut-twisting and violent in a way that Danganronpa rarely is, because for once the brutality isn’t stylized).

Unlike the Future Arc I don’t think it’s possible to watch Despair as a stand alone. As a prequel it relies heavily on the audience being familiar with the cast, and Danganronpa 3 original characters sometimes pop in and out without much context. While Future viewers can appreciate them, they’re given little to no introduction for someone only watching Despair.

Even as a companion piece though, I find Despair difficult to recommend due to retcons and what may have been impossible to fulfill expectations. It has its moments, and the backstory for the Future Arc characters helps, but it doesn’t come together or offer nearly enough cohesion to be its own entity.

It’s worth mentioning that Funimation’s streaming service orders the Despair episodes as 1-11 and Future as 13-24. This is how they chronologically occur within the story. However, their airing order alternates starting with Future (so they aired 13, 1, 14, 2, 15, 3, etc). If viewed in airing order, the two arcs compliment each other with a plot thread raised in one storyline being immediately handled in another.

Episode 12 by the Funimation count is the Hope Arc, which closes off both the Future and Despair arcs and should only be watched after the end of Future. As far as Despair is concerned it’s more of an epilogue, since the story proper ends at 11.

Number of Episodes: 11 (12 if if Hope included)

Pluses: one more chance to spend time with old friends, Izuru’s motivation in Danganronpa 2 fleshed out

Minuses: more of a series of events than a plot, corruption of Class 77 handled poorly, divided focus between too many POVs

Danganronpa 3: The End of Hope’s Peak Academy is currently streaming at Funimation and is available both subtitled and dubbed. Funimation has licensed this for eventual retail distribution in the US.

laurietom
Laurie Tom is a fantasy and science fiction writer based in southern California. Since she was a kid she has considered books, video games, and anime in roughly equal portions to be her primary source of entertainment. Laurie is a previous grand prize winner of Writers of the Future and since then her work has been published in Galaxy’s Edge, Strange Horizons, and the Year’s Best YA Speculative Fiction.

MOVIE REVIEW: Arrival

written by David Steffen

Arrival is a science fiction first contact movie released in November 2016, which is based on the short story “Story of Your Life” by Ted Chiang.  The movie stars Amy Adams, with Forest Whitaker and Jeremy Renner.

The movie begins shortly after 12 gigantic alien aircraft suddenly appear over various places around the globe, including one in the United States in an isolated spot in Montana.  Linguist Louise Banks (Amy Adams), struggling with memories of a lost daughter, is recruited by Army Colonel Weber (Whitaker) to find out why the aliens have come and what they want.  Louise leads the team alongside Ian Donnelly, a theoretical physicist aiming to use science as the medium of communication.  It’s a race against time, because the other 11 eleven alien vessels are communicating with the governments and militaries of other countries.  Do they mean us harm?  Are they willing to share their technology?  Will they share weapons?  What if they share weapons with all those they are in contact with? What if they share weapons with only some of them?  What if the aliens support one country against another. The Army has set up protocols for the meetings, about what exact topics may be spoken of, and exactly how the aliens can be approached, but Louise is willing to take big risks to try to make a breakthrough happen.  Meanwhile, as Louise becomes more and more fatigued from overworking, she struggles with memories of the loss of her daughter, coming to mind at odd moments.

This movie was very good and had me captivated throughout.  The casting was great, and Amy Adams in particular did a solid job.   The scenes in the aliens were the highlight of the movie for me, as one is watching their every movement and the team’s translations for signs of their intent, and the different concepts of the alien language were very interesting.  I appreciated that the trailers for the movie were very low-key–they didn’t give me a particular feeling about whether the aliens were hostile or not, so I honestly had no idea whatsoever what to expect.  For a movie like that, that’s what I really want, is to just find out as it happens with no advertising preconceptions.

I quite liked the special effects in the movie.  They are not the most flashy, but I thought they did well to add to the aura of mystery around the aliens–these days I find flashy special effects rather boring, because they’re a dime a dozen, it’s nice to see some other effect wrought from them.

The only minor quibble that I had is that it uses the Sapir-Worf Hypothesis of linguistics to justify some parts of the movie, and by what I understand (as someone who is not a linguist) the hypothesis has been largely discredited based on lack of data support.  But, it feels plausible to me, and works to me as a storytelling element, even if I was picking at that edge a little bit.

I haven’t read the short story that it’s based on, but I’ve heard that the movie did it justice reasonably well, and that it is one of Ted Chiang’s best.  Saying that it’s “one of Ted Chiang’s best” is no minor feat–he is not prolific, but every story of his that I’ve read has been incredibly well done.  You can read it as part of his collection Story of Your Life and Other Stories.  I definitely need to read that.

I highly recommend the movie.

 

Long List Anthology Volume 2 Ebook Release Date!

written by David Steffen

long-list-antho-cover-art-ebook_edited-4-2Today is the release date for the Long List Anthology Volume 2 Ebook!  Check out our Books page for more information and links to the vendors which will be updated as more vendors post it.

A print version is on its way soon, and a shorter audiobook version in January.

Anime Review: Danganronpa 3: The End of Hope’s Peak Academy – Future

written by Laurie Tom

danganronpa 3 future

Danganronpa 3: The End of Hope’s Peak Academy assumes familiarity with both with the original Danganronpa and Danganronpa 2 video games (the latter of which was never animated). For the Future Arc this also includes the interquel game Another Episode: Ultra Despair Girls.

Because of this, this review will also assume familiarity with the franchise. Watching either Danganronpa 3 arc will be very difficult for the uninitiated, even if they’ve seen the first Danganronpa anime. The animation team knows their target audience and Danganronpa 3 – Future Arc is a murder filled send-off to a much loved cast of characters, as well as wrapping up the Hope’s Peak storyline.

Future Arc follows Makoto Naegi, the protagonist of the first Danganronpa, who has returned to the Future Foundation to face the music for his actions at the end of Danganronpa 2. Though the focus is on Makoto, and a lesser degree Kyoko Kirigiri and Aoi Asahina, rest assured that all six survivors of the original killing game put on an appearance.

Before the various division heads of the Future Foundation can decide on any punishment against Makoto, their secret headquarters is attacked by a missile-toting helicopter, which causes enough destruction to effectively seal them inside. If that wasn’t enough, their computer systems are hacked, preventing communication with the outside world, and the group of them are gassed unconscious. When they wake, a digital Monokuma appears on the monitor of their meeting room, revealing that he’s trapped them in a new killing game.

The biggest mystery is the identity of the new mastermind since the ones who began the first and second killing games should no longer be (directly) involved, though their legacies may well live on.

The previous two Danganronpa installments relied on individuals being willing to kill a stranger to achieve freedom, even if it meant leaving everyone else to die, but this killing game features a group of people trying to put the world back together after the greatest tragedy that has ever struck humanity. They’re supposed to be the world’s greatest hope, and they all know each other.

So the twist this time is that one of them is a traitor. Each of the fifteen people trapped inside is outfitted with a bracelet that serves a number of purposes. It tells them what their forbidden action is, and then will give them a lethal injection if they do it. More importantly, every two hours the bracelets will knock them unconscious with an anesthetic, with the exception of the traitor, who will then have free rein to kill someone.

Each cycle of unconsciousness will result in someone dying, unless the killer him/herself is killed first.

It’s like being trapped in a lethal version of the party game Werewolf or Mafia.

The mastermind clearly wants everyone at each other’s throats and encourages rampant paranoia. Killing the right person early will save more lives, but killing the wrong person raises the body count and brings horror and despair to the remaining individuals.

Danganronpa has always had a heavy hand in pitting the concepts of Hope and Despair against each other, and the symbolism in having the best hope for the world’s future falling into despair as they murder each other would be interesting if that hadn’t been the reason for the first killing game in Hope’s Peak Academy.

Fortunately, the cast makes up for it. I was concerned that there are sixteen participants listed, and we have just 12 episodes to the Future Arc, but as before, all the characters are distinctively designed and after a couple episodes it’s not hard to tell people apart or remember who they are due to their outsized personalities.

After the first two games the production team thought it would be too much to have another round of Hope’s Peak Academy students killing each other (and by then, inventing another excuse to use the class trial system might be pushing it) so they decided to tie off the storyline with an anime, and I think that was the right decision.

Future Arc follows some of the same narrative beats as the first game, but gets to do a lot of things a game can’t, such as offering multiple points of view. Things can happen simultaneously and stories can unfold without Makoto being in the thick of everything (though he is still very much in the crosshairs of far too many people), which results in earlier than expected reveals of critical information. It’s not enough to tip the reveal of the new mastermind too soon, but the pacing definitely picked up since there’s less of a need to set the stage or for a protagonist to get used to the new normal.

If there’s any fault in the Future Arc it’s that once the mastermind’s hand is revealed it’s a little hard to swallow, and those accustomed to poking out plot holes will likely find several that don’t quite add up.

While the identity and purpose of the mastermind is a nice Danganronpa style twist, the ending relies too much on information that’s been withheld to feel satisfactory, and worse, it removes agency from Makoto in favor of giving the audience some fanservice. Considering how much the poor guy has gone through both from the first game and now the concluding anime series, it feels like the final moment should have been his, and it wasn’t.

As a conclusion to the series, it’s definitely an ending with no leftover plot threads. As a killing game it’s a lot of fun to watch along and try to figure out the traitor. But as a story it can’t pull itself together in the end, and that’s unfortunate since there’s a lot of fun along the way.

It is mostly possible to watch the Future Arc without watching the Despair Arc, and that may have been intentional since fans are more likely to want to see the conclusion of the series than a prequel, but watching Despair does offer more backstory for the new characters, giving the audience additional time to get to know them that the killing game does not offer.

It’s worth mentioning that Funimation’s streaming service orders the Despair episodes as 1-11 and Future as 13-24. This is how they chronologically occur within the story. However, their airing order alternates starting with Future (so they aired 13, 1, 14, 2, 15, 3, etc). If viewed in airing order, the two arcs compliment each other with a plot thread raised in one storyline being immediately handled in another.

Episode 12 by the Funimation count is the Hope Arc, which closes off both the Future and Despair storylines and should only be watched after the end of Future. In fact it is the conclusion of the Future Arc and is not skippable.

Number of Episodes: 12 (13 if Hope included)

Pluses: interesting cast of characters, new killing game to puzzle through, fanservice when it’s done right

Minuses: fanservice when it gets in the way of the story, unsatisfactory red herring takes up part of the early plot, mastermind’s plan and real goal is needlessly complicated

Danganronpa 3: The End of Hope’s Peak Academy is currently streaming at Funimation and is available both subtitled and dubbed. Funimation has licensed this for eventual retail distribution in the US.

laurietom
Laurie Tom is a fantasy and science fiction writer based in southern California. Since she was a kid she has considered books, video games, and anime in roughly equal portions to be her primary source of entertainment. Laurie is a previous grand prize winner of Writers of the Future and since then her work has been published in Galaxy’s Edge, Strange Horizons, and the Year’s Best YA Speculative Fiction.

Award Eligibility 2016

written by David Steffen

The year is almost over, and here we are with the obligatory award eligibility post.  I know some people get annoyed by these, but to me they’re kind of like those Christmas letters from family members–I like reading other people’s posts to see what they’ve been up to for the year if nothing else.

I’ll start with my own stories, then on to Diabolical Plots stuff (I thought about making separate posts, but for those who don’t care for award eligibility posts I thought that might just be twice as annoying).

Please note that I’m not asking anyone to vote for these things.  There is a lot of amazing work out there and I hope you all read as much as you can and vote for what you think is the absolute best, no matter who publishes it.  But I do like to put these posts together partly to look back at what happened this year for myself, and also to put some links together for others who might be interested in checking some of this out.

If you would like to share your own award eligibility posts, please feel free to leave links in the comments to those.

My Stories

Not too bad of a year, with 5 original stories by me published at various places (especially since I’ve written almost nothing new!)

These are eligible in the Short Story category for most awards.

 

“A Touch of Scarlet” at Orson Scott Card’s Intergalactic Medicine Show

This is one of my favorite stories of anything I have ever written.  Described as briefly as possible, it is a YA coming-of-age science fiction story in a democratic dystopia.  Our nameless protagonist has reached the age where they are no longer sheltered in the childrearing creche, and is beginning their year of transition between childhood and adulthood.  Inside the creche, they were accustomed to constant contact with all of the other children.  In the world of adults, that kind of contact is forbidden.  For one year, they will have contact with their Mentor who is tasked with helping them acclimate, but apart from that temporary connection, no personal connection with other citizens is allowed, nor any expression of identity that would set them apart from anyone else.  Violation of these laws (which are determined by instant voting across all the citizenship) is punishable by death for adults, though adolescents are allowed some latitude.

You can read the beginning of the story and see the wonderful illustration here.  The rest of the story does require an IGMS subscription.  But, the subscription is quite a good deal.  $15 gives you access to not only the upcoming year’s stories, but also every issue in their back catalog.  So, if you’ve a mind to catch up on some of those stories, the price is very affordable for a whole lot of fiction.

“Mall-Crossed Love” at Andromeda Spaceways Inflight Magazine

A star-crossed lovers story that takes place in a ubiquitous shopping mall.  A boy from the tech shop and a girl from the stationery shop across the way falling for each other despite the hostilities between their families.  It’s absurd, action packed, romantic, and fun.

You can pick up the copy of ASIM, or I can send a copy of the story on request.

“Divine Intervention” at Digital Fiction Publishing

A science fiction story of a man going into the drug slum known as Heaven to save his brother.  His brother has joined a techno-drug cult that, among other things, installs metallic halos onto their members as part of their ritual, and no one has been broken away from the cult if more than 24 hours has passed since joining.

You can pick up a copy on Amazon for 99 cents.

“Morfi” at The Colored Lens

This is my attempt to write a story reminiscient of my childhood favorite author:  Roald Dahl.  The story begins as young Johnny arrives at class (late as usual) with a sample of the mythical and magical morfi fruit.  Hijinx ensue.

The story is free to read, and it’s rather short, so I won’t talk about this one further.

“Subsumation” at Perihelion

Science fiction/horror story from a non-human point of view, as an alien crash lands.  It’s very short, and free to read, so I’ll leave you to it.  It’s probably not safe for work.

Diabolical Plots Fiction

This was the first full year of fiction at Diabolical Plots.  Since the stories are all free to read, I’ll stick to very short teasers for each.

The first two stories I put on the top of the list because they have been ones that have gotten particularly strong traffic and feedback, so I think they might be of particular interest.

These are all eligible for Short Story categories.

“Further Arguments in Support of Yudah Cohen’s Proposal to Bluma Zilberman” by Rebecca Fraimow

“The Banshee Behind Beamon’s Bakery” by Khaalidah Muhammad-Ali

“The Osteomancer’s Husband” by Henry Szabranski

“May Dreams Shelter Us” by Kate O’Connor

“One’s Company” by Davian Aw

“The Blood Tree War” by Daniel Ausema

“The Weight of Kanzashi” by Joshua Gage

“Future Fragments, Six Seconds Long” by Alex Shvartsman

“Sustaining Memory” by Coral Moore

“Do Not Question the University” by PC Keeler

“October’s Wedding of the Month” by Emma McDonald

“The Schismatic Element Aboard Continental Drift” by Lee Budar-Danoff

Other Categories

Diabolical Plots itself is eligible for the Semiprozine category in the Hugos.

I (David Steffen) am eligible for Editor, Short Form in the Hugos, between my editing of Diabolical Plots and the Long List Anthology.

Laurie Tom and I are both eligible for Best Fan Writer category for our articles here, and individual articles could be for Best Related Work.

People ask me once in a while what the Submission Grinder is eligible for in the Hugos.  The answer is:  nothing.  The Hugo Awards are focused on things of interest to science fiction fans, who aren’t as a whole going to be interested in online tools for writers, so there is (fittingly) no category that it would really fit into.  Which is fine.  Probably the closest way to send a nomination for that would be to nominate Diabolical Plots as a semiprozine, since the Submission Grinder is one of the features of that, even if your average SF reader isn’t going to care about the Grinder.

People also ask me once in a while what Hugo categories the Long List Anthology editions are eligible for.  The answer again is: nothing.  The Hugo Awards don’t have an anthology or collection category.  For most anthologies, one could nominate the anthology indirectly by nominating your favorite stories in it, but because of the premise of these anthologies, all of the stories are from the previous year and so are ineligible for this year’s awards.  The closest way would be to nominate for Editor, Short Form.

 

Anime Review: 91 Days

written by Laurie Tom

91 days

91 Days is an anime love letter to mafia films. Set in the 1930s when Prohibition is in full effect, its cast is filled with gangsters and bootleggers, led by a protagonist on a single-minded quest for revenge. The haunting opening credits perfectly encapsulate the violent world that Avilio has chosen to inhabit, while showing the psychological toll his charade is costing him.

When I first started the series, I was a little concerned about how much I would like Avilio, born Angelo Lagusa. His father belonged to the Vanetti mob family and was killed along with the rest of his immediate family during a change of power. As a child, Angelo escaped the slaughter and then disappeared for seven years from everyone he knew, only to return at the start of the show because he receives a mysterious letter giving him the names of the men who murdered his family.

Now going by Avilio Bruno, he begins integrating himself into the Vanetti family so he can kill the men responsible.

Avilio is a laconic character and nigh undeterred, but he’s not without personality, and part of the reason I love the opening credits is because they allow the audience to see the inner conflict that must be happening before we can actually see it play out on screen. The title card for 91 Days even forms the space between the 9 and 1 with a silhouette of Avilio holding a gun behind his back. His revenge relies on keeping up his masquerade, that he’s a trusted friend and ally, while plotting the deaths of those he’s befriending.

But the masquerade is hard, and requires Avilio to be every bit as ruthless as the men he’s trying to bring down. Though Avilio doesn’t say much, and we aren’t privy to his inner thoughts, we can guess well enough that he doesn’t want to get to know his targets as people, and yet he has no choice but to do so if he’s to get close enough to the don himself.

He does this mostly through Nero, the son of the current don. After a quick dust up throws the two together, Avilio finds the opening he needs to become one of Nero’s most trusted subordinates. The two have a great chemistry together. Nero is boisterous and wears his heart on his sleeve, and Avilio is sulky and prone to doing rather than speaking. The biggest problem between them is that Nero is one of the men responsible for killing Avilio’s family.

In mafia media fashion, the gangsters are not all about shooting up other people, and have lives where they are also devoted family members, loyal friends, and religious even when they can’t stop sinning. The more Avilio sees during his time with Nero, the more the audience wonders if he’ll be willing to pull the trigger, knowing that he’ll destroy lives like they destroyed his own.

And yet, he stains his hands so early it becomes impossible for him to back out without consequences. It’s clear that Avilio is willing to accept some level of collateral damage if it gets him where he needs to be, and he lies and betrays as easily as breathing. Avilio never gets to the point of being completely unsympathetic, but many times the audience feels like Corteo, his friend and only confidante, watching Avilio slide deeper and deeper into a pit from which he might never return.

Though there are parts of the series that feel like they don’t belong in a period mafia show (the character Fango and the bounty hunter after Nero in the early episodes), every time 91 Days drops into a small town grocery store, or I look at how the characters dress, the detail grounds me in the setting again.

The biggest flaw in the series is probably its ending. After a pitch perfect lead-up to the finale, the final episode feels drawn out and ends ambiguously, which is disappointing for those who prefer something more concrete.

It’s thematically fitting, considering Avilio’s journey, but the result is an unsatisfying bump at the end of what has otherwise been an excellent series.

I would still recommend 91 Days though because it’s a fantastic mafia revenge story and it’s pleasantly self-contained since it’s not based on any other media. Avilio is a crafty protagonist who I never get tired of watching, and I like that we very rarely get inside his head. His actions speak in place of his words, and it’s a testament to the animation that we can feel for a protagonist who says so little.

Number of Episodes: 12

Pluses: perfectly captures the dissonance between a mafioso’s private and public life, Avilio is an extremely canny and interesting protagonist to watch, great sense of tension

Minuses: sometimes Avilio’s plans only work because other characters are too stupid, Corteo sometimes fades out of the story like the writers forgot him, ambiguous ending

91 Days is currently streaming at Crunchyroll and is available subtitled. Crunchyroll has licensed this for eventual retail distribution in the US.

laurietom
Laurie Tom is a fantasy and science fiction writer based in southern California. Since she was a kid she has considered books, video games, and anime in roughly equal portions to be her primary source of entertainment. Laurie is a previous grand prize winner of Writers of the Future and since then her work has been published in Galaxy’s Edge, Strange Horizons, and the Year’s Best YA Speculative Fiction.

DP Fiction #22: “The Schismatic Element Aboard Continental Drift” by Lee Budar-Danoff

“Captain, we have a situation. I’ve been investigating a potential religious sect.”

Captain Madeleine Salim of the generation ship Continental Drift set down her vitamin soup bottle. Instead of spending the start of her shift in contemplation of the new planet below, part of the anti-agoraphobia program mandated by the ship-to-shore landing process, she faced the lieutenant. Ronald Chin resembled the noble eagle from their histories, with short wavy hair, sharp nose and piercing eyes. Salim returned his salute.

“Why wasn’t this brought to my attention immediately?”

Chin stiffened. “I couldn’t report gossip. Rumors of religion crop up during every new generation. In the past, they turned out to be student groups prepping for exams, or thought experiments. I had to rule out those possibilities.” His proper military posture tired Salim, who waved him to a seat.

“The leader of this new sect is Orrin Himmelfarb—”

“The physicist?” Salim knew every adult on the Continental Drift by name and profession. Of the almost three hundred people now living aboard, Orrin was the last she would’ve considered spiritual in nature.

“He preached in private to individuals at first. Now he’s speaking to small groups in public. Tracie Aliyeva assists him.”

Aliyeva, their nanotechnologist, displayed no abnormal tendencies. Salim rubbed her forehead.

“Which religion is he using?”

Chin frowned. “That’s what I can’t explain. He preaches all of them.”

Ridiculous. She recalled the chapters on religions. All of Earth’s history was taught up to the point of the generation ship departures. The population for each ship had been selected based on religion to avoid future clashes and violence. The atheists assigned to the Continental Drift learned about religions as part of their cultural past but didn’t practice any.

Plans were underway for the transfer of supplies from the sister ship. At the end of her shift, their entire population would vote on a new name for their planet. Why, at this critical moment, had Himmelfarb made religion an issue?

“Could the loss of gravity cause mental stress or deviations?” As they’d approached their target star  system, the ships decelerated and their rotation about their pivot point slowed. The centrifugal force that provided artificial gravity wound down. Once the ships de-tethered and settled into orbit, the future colonists had learned to function in low-g. Transition sickness continued to affect everyone. “Are people reacting adversely to the meds?”

Chin said, “No. The mild dose in our food will alleviate the effects of motion sickness–the disequilibrium and vertigo which started when we arrived. There are no biological or pharmacological sources causing people to seek a god.”

Was there a god? Salim never worried about such questions. Their ancestors and founders were Secular Humanists who relied on science, facts, and reasoning instead of myths, faith or superstition to understand questions of humanity and the universe. Now, as they embarked upon the final stage of their journey, a small group might disrupt the harmony designed thousands of years ago.

Chin saluted and left. Streamers from the arrival celebration party floated along her office walls but couldn’t relieve Salim of the weight of responsibility. Determined to learn the truth, Salim left to find Himmelfarb. Down one hall, she encountered Dr. Kendrickson vomiting near one of the viewports where the now motionless stars shone bright. Salim turned the sick dentist from the disturbing panorama, called for a medtech and cleaning crew, and continued on her search.

Cafeteria Three doubled as space for large group activities. Over the centuries, despite projects that maintained the ship’s interior, surfaces and furnishings displayed the ravages of age. Salim found the physicist at the head of a worn plastic table, Aliyeva beside him, drawing nods from the people seated nearby. She frowned. Charisma, a favorable trait among colonists, might be an obstacle to dissuading others from Himmelfarb’s words. After collecting a lunch tray, she headed for the table.

“We need to talk,” she said to Himmelfarb. “Let’s go to my office.”

Himmelfarb asked, “Why not here?”

He wanted everybody to hear. Salim didn’t intend to give him an audience. She leaned down and lowered her voice.

“I’d prefer privacy. I’m sure you’d prefer to come of your own accord.” Salim tilted her head toward the door where Lieutenant Chin stood.

Himmelfarb grabbed his tray and stood. “Always an honor to dine with the Captain,” he said. Tracie Aliyeva rose but Himmelfarb waved her off. “See you later,” he said.

Salim wasted no time once her door was closed and they were seated.

“You’re preaching religion, beyond a course of study you’re not authorized to teach. Why?”

“I’m glad you asked.” He took a bite, and waited until Salim followed suit before explaining. “You have concerns but I promise I’m not creating dissension among the members of our new colony.

“There’s a truth, a secret, passed on since my ancestors first boarded the Continental Drift.” He leaned forward. “My people aren’t atheistic. We believed that faith in any god, not just the god of the Jews or Muslims or any group, would support us through the two millennia our people faced aboard this ship. When someone struggles and can find no solace in a friend, no relief in the words of a psychologist or counselor, we,” he pointed to himself, “offer a solution bigger than the survival of mankind. Faith in something so huge, so unfathomable, yet so caring, is the answer for troubled souls.”

Salim shoved her spoon into the vegetable paste which adhered to her tray. “You’re saying your ancestors boarded the wrong ship?”

Himmelfarb shook his head, lips pressed. “You misunderstand, Captain. My family feared for the people of this ship.”

“They lied on their applications? That’s a serious breach of contract. Our founding documents clearly state that those who joined this ship would never establish a religion.” Severe penalties were outlined for any who broke this rule.

Himmelfarb nodded. “We didn’t set out to establish any particular religion. Only when someone was in need did we offer a solution others here wouldn’t consider. There hasn’t been one incident caused by religion on this ship.”

He was right. No generation passed without spats or serious disagreements, but nothing in the historical logs suggested religion was at the root of a single issue. That didn’t change the facts.

“But now we’ve arrived.” Salim tapped her desk. “In less than a year, we’ll descend to the planet and build our new civilization. The ship-to-shore program is working within expected parameters. Why preach to people who are adjusting? Especially when you know the consequences.”

“Despite the wall engravings, the constant lessons, the structure and multiple redundancies built so we’d remember we’re on a ship, surviving as a race by spreading across the galaxy, some are disturbed and need spiritual guidance. Yes,” Himmelfarb held up a hand, “many will be ready, but not all. They wish to hear me.”

“Practical knowledge and rational thought should provide a sense of safety and comfort,” said Salim. “Our founding documents planned for contingencies including the emotional and psychological needs of individuals regardless of their futures on the ship or a planet. No purpose beyond survival was mentioned or needed. Our humanity depends on our ability to think critically.”

Salim sipped from her soup bottle and grimaced. The soup was cold. “Our community was designed to be bound by common beliefs, without myths. Our ancestors began their journey free of superstitions, and refused to offer false security to their progeny. Logical reasoning should relieve any fears. If your forebears lied to board this ship, and if your words cause dissent, you threaten our entire colony. And I can’t allow it.”

Himmelfarb said, “You’d make us martyrs when we aren’t breaking the letter of the law?” He raised his voice. “I’m a physicist, and I believe science and religion can coexist. My forebears insisted it didn’t matter to which god or religion you subscribed. Each is as valid as the next. Instead, the insight that you’re part of a grand design, that your existence in the vast depths of space and time mattered, was the key to thriving on a generation ship. Especially when your particular generation was not destined to become a colony.”

Martyrs? Himmelfarb threatened their entire future. Salim chose her words carefully. “Then what, exactly, are you preaching?”

“Choice,” said Himmelfarb. “I recommend that each person who comes to me review their religious studies. A particular incarnation of a god or gods will resonate with them. If you open your mind and heart, your personal truth will be revealed. No one can tell you what to believe in. We aren’t talking about science fact. Or even an explanation for the universe. I can’t prove ‘god’ any more than you could disprove ‘god’. For some, finding faith helps them have faith in themselves and in what they’re doing.”

“It sounds like you’re giving up responsibility for yourself. Have faith in some magic power and things will work out.”

Himmelfarb scooped up some food and took his time chewing and swallowing before offering his answer.

“For me, God is not an entity from whom I ask for answers. God helps me comprehend space and everything in it at an emotional level. When I first looked through a viewport, I felt small, insignificant. I sickened at the thought of leaving my only home.” He rubbed his temples. “But I see myself as part of the grander web of life, and my destiny lies below. I got over my transition sickness.”

“You can face the planet now?”

“Oh yes. I look often. Our new home is beautiful.”

Salim stood. “I can’t say I understand why people find comfort in something imaginary. I won’t deny anyone their personal choice. I cannot condone any organized religion, which is contrary to our founding documents.” She touched a button on the desk and Chin opened the door.

Himmelfarb got up but Salim raised her hand. “I want you to discuss your preaching with Dr. Ganz. I’m not convinced you aren’t offering a crutch that will cause weakness in our colonists. I suggest,” and Salim deepened her tone so Himmelfarb would take her words as a command, “that you refrain from preaching until the psychologist convinces me you’re doing no harm. If people insist belief in a god requires them to force others to believe the same way, we are dead before we set foot on that planet. In that case,” she pointed at Himmelfarb’s chest, “I will put you, your family, and any others with these beliefs in isolation, and the current generation will remain on board. A new generation, raised free of your preaching, will become colonists instead. Understand?”

Himmelfarb’s smile vanished. “I understand. But while knowledge of religion and God exists, you will never be able to eliminate a person’s choice to have faith. It’s not rational. It’s instinctual.” He followed Chin out.

Salim finished her medicated food and shoved the lunch tray aside to be recycled. Certain that Himmelfarb would share their conversation with his followers, she considered her options. Through her office viewport their new planet swam in space, a blue-green bauble clothed in swirling white clouds. There was no going back, not to their old world or the imperfect ways of their past. She reviewed the database devoted to Earth history, and stopped at the section on religions. Every aspect of their inherited culture, from art to music to stories was influenced by religion.

It wasn’t within her power to delete the material. File erasure required a unanimous vote. Even if she isolated Himmelfarb and his family, his followers would still have the right to vote. No other captain had ever suggested such a dire action. Once gone, that part of their past, their heritage, would be irretrievable. Was that wrong? Salim sighed. Even if she convinced her generation the material was unnecessary, religious ideas passed down orally might persist. Even if they were eradicated, new ones could arise.

Salim decided. The assembly to name the planet would have one additional agenda item.


© 2016 by Lee Budar-Danoff

 

LeeHeadshotLee Budar-Danoff sails, plays guitar, and writes when she isn’t reading. Lee volunteers as Municipal Liaison for National Novel Writing Month and is an alum of the Viable Paradise Writer’s Workshop. A former history teacher, Lee spends that energy raising three children with her husband in Maryland.www.leebudar-danoff.com]

 

 

 


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TV Review: True Blood Season 7

written by David Steffen

True Blood was an HBO horror/mystery/romance series based on the Sookie Stackhouse series of novels by Charlaine Harris.

The series as a whole follows Sookie Stackhouse starting shortly after the major world event of vampires “coming out of the coffin”.  Where, after a Japanese company perfects the production of synthetic blood branded Tru Blood, vampires reveal themselves to be real and begin to integrate with mainstream society.  Sookie has always had mind-reading abilities which has made it difficult to keep a human relationship, so she is immediately drawn to the vampires which she can’t mindread.

True Blood Season 6 ended with a world-changing event, the release of the bio-engineered Hepatitis V virus.  Based on a mutation of the Hep-D virus, which only weakens a vampire for a time, Hep V is a much more contagious and much more deadly strain.  Humans who contract the virus show no symptoms, but any vampire that drinks their blood will also catch the virus which causes extreme weakening and eventually the true death.  It was originally spread using tainted Tru Blood so not only are vampires in danger from the virus, they also have lost their synthetic food source.

The season starts 6 months after the end of the last season. Sam Merlotte has become mayor, and Hep-V infected vampires are roaming the countryside in packs.  The human and vampire residents of Bon Temps make a pact to try to get through this difficult time in the hopes of finding a Hep-V cure and untainted Tru Blood production begins again–healthy vampires will protect humans from the ever-hungry Hep-V infected vampires, and the humans will in turn provide their own blood as a food source for the vampires.  This situation, predictably, comes with a lot of tension built into it as many humans and vampires are not satisfied with the arrangement.  A band of H-vamps crashes a human-vampire gathering in Bon Temps as the season begins, and drags away some humans for food.

Meanwhile, Eric Northman has been run off and hasn’t been seen again since the events of last season, and his progeny Pam is looking for him.

This being the final season of True Blood, the show does not pull any punches.  Major characters die, and not always when you’re anticipating or in a way you might guess.  There’s no telling who might survive and who won’t.  The stakes are high as the rampaging H-Vamps are killing humans en masse just to survive, and any of the main vampires in the show could become infected and with no cure available that’s a death sentence.  So much happens in just 10 episodes, and generally I thought they did well giving satisfying conclusions to the characters that felt internally consistent with their history.  I’m not going to lie–I did cry in the final episode, and I’m not much of a crier.

Anime Review: Orange

written by Laurie Tom

orange

Orange is a romance/high school drama with a speculative twist. Sixteen-year-old Naho Takamiya discovers a letter from herself from ten years into that future that tells her to watch for a new transfer student, Kakeru Naruse, who will become one of her friends. Though happiness has not eluded future Naho, she has many regrets over things that she wishes her younger self had done differently.

As predicted, Kakeru joins her class that same day, and he’s quickly absorbed into Naho’s circle of friends (both male and female). Though she knows from her letter that Kakeru will not live to see the end of the school year, teenage Naho can’t help falling in love with him.

Orange at its best can be an emotional watch, not because we know that Kakeru does not exist ten years from now, but because his death didn’t have to happen, and we get a front row seat to all the missed moments that future Naho hopes to change to make a better future.

The bulk of the series takes place during Naho’s high school years, but there are periodic flash forwards that show future Naho and her high school friends ten years later, and the events that lead up to why she decides to send the letter.

Each episode the story weaves in what is currently happening to teenage Naho with adult Naho’s regrets and advice, and the combination works extremely well even when events begin to diverge. We know that teenage Naho keeps a diary, so it is not out of the question that the highly detailed letter from her future self is possible (getting events down to the day) because she was probably cross-referencing her diary when she sent it.

Interestingly, knowledge of the future doesn’t mean that Naho has an easy ability to change the past. Though teenage Naho changes small things early on, such as getting the nerve to participate as a pinch hitter for her friends’ softball team, she is still herself, with all the insecurities that come with being an introverted high school girl. Even with the prodding of her future self, she can’t always break free of her innate personality, and it’s clear that she’s trying the best she can.

Having been a painfully shy teenage girl, I completely understand that, and we see the younger Naho make mistakes that would be easily solvable by someone with a more aggressive personality, but that’s not her. Future Naho can tell her younger self to do things all she wants, but everything is easier in hindsight.

As for Kakeru, whose life and death is what sets this whole thing in motion, he’s his own character and not an idealized love interest. His story is woven, bit by bit into each episode, and not in a necessarily getting to know a person sort of way. A fair bit of the information comes from the future and those who’ve gathered to celebrate his birthday ten years after his passing. (I have to wonder if this is a Japanese thing, because this is not the first anime I’ve seen where friends gather for the birthday of a lost friend.)

Kakeru isn’t perfect and like Naho, feels a lot like a person we could have been or could have known in high school. He integrates well with Naho and her friends, and makes dumb mistakes like dating a girl he’s not really into just because she has a cute face. Among his more blockhead moments is being surprised that Naho would stop calling him in the morning to wake him up after he gets a girlfriend.

But Kakeru remains highly sympathetic, as the series readily shows us that people make mistakes, even when they have the best of intentions, and Kakeru is carrying a difficult weight that we don’t discover until well into the series.

The future Naho knows she can’t change her own past, and it’s made clear that Orange subscribes to the multiverse form of time travel, where changes made in the past simply spin off a different timeline. I don’t think her adult self is entirely unhappy in her present either, having started a family with Suwa, one of her other high school friends, but knowing that she could have changed things for the better makes it worth sending the letter even if she will never see the results of her work.

I enjoyed having the older versions of the characters around, as it’s possible to see how they’ve changed over the years. No one is unrecognizable, but they really do feel like older, more mature versions of their high school selves.

It’s also worth addressing potential concerns about Naho’s friend Suwa, who becomes her husband in the future, since he’s a key character in the present. It is tempting to think that Naho would rather have married Kakeru if he had lived, and that’s why she sent the letter, but it’s made clear that she deeply cares for Suwa, as her letter takes pains to ask her younger self to notice what Suwa does for her, and to not take him for granted.

Orange sags a little in its second half. Part of this is because it becomes increasingly obvious that Naho cannot tackle the goal of saving Kakeru by herself, but also because the show starts to worry about just how the letter got back to the past when it was better left unsaid. Though a speculative series by nature, Orange tries too hard to explain how the time travel could have happened at a time when the audience is already invested and doesn’t care.

Despite those stumbles, the show pulls itself together for a tearjerker of an ending that feels satisfying for the efforts of both Nahos. Tissues recommended.

Number of Episodes: 13

Pluses: Realistic depiction of depression, characters that feel like people we were or knew in high school without being stereotypes, how present and future stories are woven together

Minuses: Second half’s plot revelations seem a little contrived, some questionable decision making by characters (though generally forgivable due to their ages), doesn’t really address what life will be like post-ending

Orange is currently streaming at Crunchyroll and is available subtitled. Crunchyroll has licensed this for eventual retail distribution in the US.

laurietom
Laurie Tom is a fantasy and science fiction writer based in southern California. Since she was a kid she has considered books, video games, and anime in roughly equal portions to be her primary source of entertainment. Laurie is a previous grand prize winner of Writers of the Future and since then her work has been published in Galaxy’s Edge, Strange Horizons, and the Year’s Best YA Speculative Fiction.

BOOK REVIEW: FIX by Ferrett Steinmetz

written by David Steffen

FIX is the third book in the ‘Mancy series by Ferrett Steinmetz.  Before I go any further, if you haven’t read the previous two books, FLEX and THE FLUX, I would recommend stopping now and consider reading the earlier books (I reviewed them here and here respectively).  There’s been enough backstory and worldbuilding in the first two books that I think starting with the 3rd book might not be the best way to read the series, and it will spoil a bunch of the major plot moments in the first books as well.

The world of the series involves private, individual magic systems based on obsessions.  If someone believes something strongly enough, the universe will change to accomodate those beliefs.  But there’s a catch–every change to the natural world comes with a rebound of equal magnitude that comes in the form of bad luck, the flux.  Small change, maybe your flux will make you stub your toe.  Big change, maybe someone you or someone you love will die in a freak accident.  Because of the unpredictable and dangerous nature of both the ‘mancy and the flux blowback, ‘mancy is illegal everywhere in the world, enforced by government controlled SMASH teams, using teams of brainwashed hivemind ‘mancers.

At the end of THE FLUX, the bureaucromancer Paul Tsabo and his family started an underground pro-mancy advocacy group.  Along with him are his friend who had trained him in ‘mancy, the videogamemancer Valentine DiGriz, his daughter Aliyah who is also a videogamemancer, his wife Imani a former corporate lawyer who handles much of the planning, and Robert Paulson (Valentine’s boyfriend and former Fight-Club-‘mancer).

Because ‘mancy is illegal, they are constantly on the run, holding secret rallies while dodging SMASH raids.  Eight years have passed since the last book, and Aliyah is 16 years old and would be in high school if she weren’t a known ‘mancer on the run.  As the book starts, Aliyah’s family is trying to carve out a bit of normalcy for her in the world, letting her join a soccer team in a small town in Kentucky.  But what starts out as a pleasant if nervous day quickly goes south and they find themselves on the run again.

This book does get quite a bit darker than the previous two.  The stakes are higher and the dark moments are darker.  It all makes sense as an escalation of the series, since the last book had ended with the group of characters secretly having ‘mancy powers to being actively hunted by SMASH.  But the stakes are raised in other ways that I don’t want to get too much into here because there are a lot of surprised in the plot.

As with the previous books, one of the big appeals for me is the videogamemancy–Valentine DiGriz is of an age where she grew up on many of the video games that I grew up on, and in these books she uses them very effectively for magic (most often offensive magic).  But Paul’s bureaucromancy has an appeal of its own–subtle and whisper-quiet where Valentine’s is loud and flashy and explosive.  And you never know what kind of ‘mancer you’re going to meet next, since each completely defines their own magic system with the only common element being the flux.

I love all three of these books.  I cannot recommend them enough.  This one is even more epic and heartbreaking and wonderful and amazing than the others.  Ferrett is one of the few authors that I’ll just buy anything they write sight unseen without any blurb or recommendation because he’s just that damned good, and this book is no exception.