DP FICTION #47B: “The Man Whose Left Arm Was a Cat” by Jennifer Lee Rossman

Thomas Fitzpatrick McAllister’s life was the very essence of boring and uneventful, to the extent that even his goldfish, who up until recently had always been a veritable fountain of excitement, had taken up the hobby of listening to dial tones while staring listlessly at the wall. It wasn’t even a particularly interesting wall, though it must be noted that it was painted a rather vibrant shade of ecru, and was quite possibly the most vibrant shade of anything in the entire apartment. Though Tom never entertained guests, whenever a plumber or handyman happened to complement the ecru wall, Tom was quick to point out that it had been that color when he moved in, and that the previous residents had probably been wild, uninhibited hippies who had bought the paint in the middle of a psychedelic trip.

Though his life had consisted of undressed salads, unscented deodorant, and a vast variety of other un-things for as long as he could remember (which was nearly everything since his traumatic fourth birthday, when some well-meaning but ill-informed aunt had attempted to give him a box of crayons), his comfortably dull, quiet life would soon be violently thrust into a world of excitement. And not a moment too soon, or this might have been an incredibly uninteresting story.

The morning began with a sunrise, as mornings tend to do, though Tom remained sound asleep in his matching gray pajamas and his soft (but not too soft) beige comforter, unaware of the beautiful swaths of colors that existed just beyond his window. He awoke at precisely seven o’clock to the unmelodic beeping of his alarm clock. He showered, dressed in a gray suit and grayer tie, and ate a balanced breakfast of plain yogurt and off-brand oat rings, milk on the side.

After thoroughly washing his dishes with unscented dish detergent and taking a plethora of unexciting vitamins, Tom left his apartment at seven forty-five and arrived in the lobby of his building at just the right time to casually bump into a woman who perplexed and intrigued him in equal amounts.

Her name, if her mailbox was to be trusted, was “Wendiie,” spelled with two I’s and an E in place of the traditional, far less ridiculous Y. A peculiar name with a nonstandard spelling that made Tom wonder about the mental state of her parents. And yet the name fit her so impeccably well that he didn’t particularly mind.

The woman must have been a rainbow in a former life, for that was the only explanation for the vivid, haphazard colors she wore with such abandon. Her flowing clothes were so loud that they competed for attention with her jangling bracelets and off-key humming. She never wore the same outfit twice, and often completed the ensemble with a hat embellished with the face of a cartoon character. A different hat with a different character every day. He wondered where she stored them all.

Tom found her enchanting, and he choreographed his day around her schedule in the hopes of catching a fleeting glimpse of the variegated specter. He wasn’t attracted to her so much as flummoxed by her very existence. It wasn’t very often that one met a person so completely one’s opposite, and he sought to know everything about her. What did she eat for breakfast, and was it as intriguing as her knitted shawl with the multicolored pom-poms?

She said nothing as she hurried out the lobby door, carrying a large sequined bag filled with endless mystery. Where was she going? Why was she going there? Did she sort her books by title or by author’s name? She probably didn’t sort them at all, the wild rebel, and left them scattered about in piles on the floor while her bookshelves were filled with… with what? Tom tried to think of the most outrageous, non-book item that one could put on a bookshelf, and decided upon whimsical sculptures of dolphins wearing hats.

Why they wore hats and how they kept the hats secured on their heads while swimming through the ocean, he did not know. For a moment he entertained the possibility that they might use chin straps, until he came to his senses and remembered that dolphins did not have chins.

His mind full of unsolvable mysteries that would fuel him for the day, Tom left for his uneventful job as a lawn growth analyst, where he would sit for eight hours in a small room lit by ultraviolet lights, not only to watch grass grow but to take exhaustive notes in minute detail about the speed at which it did so. It was a menial job which he thoroughly enjoyed, and on any other day he would have boarded bus number four at precisely seven fifty, sat in his regular aisle seat three rows back on the left, and arrived at the large, brown building exactly sixteen minutes before nine o’clock.

This day was different, and Tom knew this the instant he saw a man with a very large tortoise. Surely tortoises were not allowed on public transportation, and it did not wear an orange vest signifying it as an emotional support tortoise. Tom almost walked right back off the bus again at this cavalier lack of rule following, but then he saw the seat beside his. Instead of the quiet, older gentleman with the large glasses, beside whom Tom had ridden wordlessly for five years and seven months, the window seat three rows back on the left was occupied by a refreshing ray of prismatic light.

Tom sat down and secured his seatbelt as the bus lurched into motion. Wendiie glanced at him with a sort of impersonal pleasantness, and he realized that someone as gray and precise as he would be of little interest to someone as colorful and whimsical as she. He wanted to talk to her, to speak of philosophy and poetry and ask her why she had that purple streak in her hair, but his mouth went dry and his mind went blank, and he could only manage a weak “Hello.”

Wendiie smiled, a spark of recognition lighting up her eyes that were the color of something very, incredibly blue that Tom had seen before but could not name at the moment. Possibly a poisonous frog or the sky over a tropical island. “You live in my building, don’t you?”

Tom nodded, and anything he was about to say left his mind as Wendiie’s oversized bag began to stir. After a moment, a furry little face peeked out and gave an irritated meow. He stared at it for a moment, the looked back to Wendiie. “You have a cat in your bag,” he informed her, in case she wasn’t aware.

“I do.” She put a finger to her painted lips as a laugh escaped them. “She isn’t allowed on the bus, but I won’t tell it you won’t.”

In general, Tom felt about cats the way he felt about most animals. That is to say, it was nice that they existed but he wasn’t wildly enthusiastic about having them in his home (he made an exception for the goldfish, as it had been his mother’s and the dog pound had refused to take it). That being said, for an animal that did its business in a sandbox and probably had a penchant for leaving disemboweled rodents around the house, he supposed this cat looked like a respectable enough cat. It was gray, and Tom liked that.

On a whim, Tom reached out to pet the cat, thus marking both the first time he had pet a cat and the first time he had done anything on a whim. He found it was not an unpleasant experience, and considered the possibility of doing it again at some point in the future.

The irony of planning to do something on a whim was lost on Tom, but it would soon become irrelevant. Neither Tom nor any of the other passengers on the bus—not the mother and child, the peculiar man carrying the rather large tortoise, nor Wendiie herself—had even the slightest hint of a clue that, at that very moment, bus number four was carrying both a bomb and an amoral scientist in need of test subjects.

It all happened incredibly quickly. One moment, Tom was complimenting Wendiie on the uniformity of her cat’s toenails, and the very next thing he knew, he was laying in bed and staring up at a fluorescent lighting fixture that he did not recall owning.

He had been dreaming, he decided, though this didn’t explain why he had tubes in his nose and arm. What an efficient way to live, he marveled. Why hadn’t he thought of this earlier?

A woman appeared in Tom’s field of vision, her sour face as unreadable as his mother’s handwriting. She seemed to be pleased that he was alive and awake—a sentiment with which Tom wholeheartedly agreed—yet apprehension played in her big, brown eyes. She began to speak several times, but seemed to have forgotten how. Finally, after quite a bit of hemming and hawing and tugging at her left earring, she said in a quiet voice, “I’ll get Dr. Polk.”

She walked away, leaving Tom alone with his thoughts, the fluorescent light, and a rather irritating itch on his left temple. He raised his hand to scratch it, and discovered that his arm was immobile. Removing the sheet with his other hand, he subsequently discovered a cat lying on his left forearm.

He supposed it was Wendiie’s cat, though all cats looked the same to him and he based this supposition purely on its color and the uniform length of its toenails. It wore a rainbow collar bearing a tag that read “Linda”, which confirmed his suspicion. Wendiie was most definitely the type of person who would name a cat Linda.

The cat, which had been sleeping soundly draped across Tom’s arm and chest, now yawned and opened her eyes, looking at Tom with very much the same confused expression of unrecognition that he had given the fluorescent light a moment earlier. She tried to stand but fell, as if her rear legs had given out. Wondering if her legs had been injured in the accident, Tom further pulled the sheet back and made a most curious discovery.

The cat, he found, had not been laying on his arm at all. In fact, this would have been an impossible feat, as his arm existed to only just below the elbow, having been, he could only assume, dismembered in the accident.

Ordinarily, Tom would have reacted to such a discovery with shock and disgust and an outpouring of words which his mother had instructed him to never say in polite company. Instead, owed no doubt to the calming liquid pumping into his arm, he merely examined the remains of his arm with a curiosity he normally reserved for such intriguing articles as the nutrition facts on his off-brand cereal.

It had been a good arm, and he would miss it dearly, especially when trying to open jars and wash beneath his remaining arm, but in the grand scheme of things it was no great loss and the surgeon had done a remarkable job of attaching the cat.

Tom paused a moment. That certainly didn’t sound right. He looked again to be sure, and found that there was, indeed, a cat attached to his forearm. Specifically, the front two-thirds of a cat, sewn onto his arm in such a natural way that made him wonder, if only for a second, if perhaps he had been born with a cat on his arm, though surely he would have noticed such an abnormality before now.

He raised his arm, straining to lift Linda with what remained of his arm muscles, and tried to use her toenails of uniform length to finally scratch the itch on his left temple. The cat declined to cooperate, and he was forced to use his right hand. He then positioned the cat, feeling rather like a fantastic puppeteer, so he could look her in the eyes. They were a bright shade of blue, big and round and innocent like those of her owner, and Tom wondered if Linda felt as confused as he did.

A white-haired man wearing a pristine lab coat and mismatched shoes entered the room, laughing jovially to someone in the hall. His demeanor changed abruptly upon setting his eyes on Tom and Linda. “Ah,” he said. “I see you have discovered my handiwork.”

Tom knew he should have felt angry. If waking up to find a cat surgically attached to his body didn’t make a man want to flip over tables and throw lamps, then what would? After a moment of thought, Tom decided that he was angry. Incredibly, furiously angry. However, much like discovering that one wall in his otherwise ideal apartment had been painted a scandalous shade of ecru, there was nothing he could do about it now. (He had considered painting the wall, of course, but shuddered at the thought of visiting a paint store and all its colors.)

Doctor Polk, as the man in the lab coat introduced himself, launched into a grand speech about how Tom had been in an accident, how his arm had been beyond repair, and how the poor little cat had been so near death. He told of his own research into forbidden medical experiments, of his hobbies of making taxidermy jackalopes and, and of the angels who told him to try the unspeakable.

In all honesty, the part about the angels may have been a hallucination on Tom’s part. For all the good it did, the calming liquid pumping through his body did make sounds rather garbled and unintelligible, as well as briefly giving him the ability to taste numbers, but he understood the general idea of what the doctor was saying, and was allowed to go home after several days. The logic of sending home the subjects of an unsanctioned medical experiment confounded Tom, but Dr. Polk was clearly not in his right mind. No one in their right mind would wear mismatched shoes.

Tom discovered rather quickly that living with a left arm which had a mind of its own—and the mind of a cat, no less—was not nearly as enjoyable as he thought it would be, a fact worth mentioning as he had never been under the impression that it would be enjoyable at all.

His left arm would bat pens out of reach and scratch his sofa. She would lick herself and Tom, and later make the most nauseating hacking sounds while regurgitating the hair she had ingested. Showering—any activity in which water was involved—required quite a bit of effort, and his left arm was absolutely terrified of the toilet. He had never had a cat before, but assumed it would be infinitely less unpleasant if he had the ability to be more than eighteen inches from the cat at any point in the day.

As weeks turned to months, however, Tom grew oddly accustomed to his situation. He worked from home, monitoring lawn growth via webcam, and left his apartment once a week to check his mail, wearing an oversized coat and pulling down the sleeve to conceal the cat.

His days were no longer orchestrated around brief Wendiie sightings, though he did see her on rare occasions. She did not hum or dance but walked slowly and with a slight limp. She wore heavy black dresses that skimmed the ground, and could often be found gazing forlornly at the “Missing Cat” posters with which she had wallpapered the lobby.

Tom often wondered whether it would be beneficial for her to know that Linda had survived the accident, or if the knowledge that someone had surgically attached the cat to the forearm of her uninteresting neighbor would only upset her. This debate soon dominated his thoughts, and he could think of nothing but.

He could never come to a conclusion either way, but decided that it wouldn’t matter. Someone like Wendiie, intriguing and perplexing and simply lovely, would never give someone as bland and dull as Tom the time it would take to explain how he had come to have her cat affixed to his arm.

Tom languished in these thoughts until the evening came that he happened to serendipitously enter the elevator at precisely the same time as Wendiie. “Sixth floor,” he mumbled, pulling the sleeve over Linda and desperately hoping she wouldn’t meow. And that was when something, a very wonderful something, occurred to him.

His left arm was a cat. He couldn’t be uninteresting if he tried, with a cat for an arm. Even if she thought him being absurd, Wendiie couldn’t possibly deny the fact that “My left arm is a Siamese cat named Linda” was quite possibly the most interesting phrase a person could ever hope to assemble in English or any other language.

As the elevator slowly inched upwards, Tom gathered every shred of courage and finally spoke a phrase which, though admittedly not the one he had intended, was assuredly the most interesting sentence he had ever said in his entire life. “One of my walls is painted ecru.”

Wendiie looked out in confusion from behind a curtain of black hair which lacked a purple streak. “What?”

“My walls are mostly eggshell, but I have one that’s a horribly gaudy shade of ecru, and I wanted to know what color your walls are. Because you fascinate me.”

She stared at him curiously and, when the elevator reached her floor, she took him by the hand—the right one, thankfully—and led him to her apartment. She opened the door into a living room flooded with color and wind chimes and, as Tom had suspected, bookshelves that did not contain books but rather statues of dolphins (though they were not wearing hats, and he could never have predicted the little platypi riding the dolphins). The walls were painted with surreal murals of unicorns, the tables ornamented with antique clocks and scented candles, the window treatments opened wide to welcome the sunset.

Perhaps recognizing the familiar surroundings, Linda poked her head out of the sleeve and meowed. Wendiie looked at the cat, and then at Tom, in a mysteriously understanding way, as if she had suspected this all along. She reached out to pet the cat, and her hands trailed upwards and found the seam where cat became arm. After a brief pause, Wendiie rolled up his sleeve and wordlessly examined the sight before her.

She laughed and lifted the hem of her heavy black skirt off the floor. Tom was pleasantly surprised to discover that, from the ankle down, Wendiie’s right leg was a tortoise. He knew then that his life would never be unexciting or uneventful again, and that night, in a decision he made on the whimsiest of whims, he and Wendiie and the cat and the tortoise painted every single one of his walls a most scandalous shade of ecru.

 


© 2018 by Jennifer Lee Rossman

 

Author’s Note: Years ago, I saw a commercial for the animated movie “Barbie and the Three Musketeers.” At one point I think the characters were putting their swords together and saying “all for one and one for all,” and one of the musketeers had a cat sitting on her arm. To me, it looked like she’d had her arm replaced by a live cat, and that seemed like a much more interesting story.

 

Jennifer Lee Rossman is a disabled writer, editor, and nerd whose work has been featured in several anthologies. Her time travel novella Anachronism is available from Grimbold Books, and she would like to apologize in advance for the twist ending. Her debut novel, Jack Jetstark’s Intergalactic Freakshow, was published by World Weaver Press in December. She blogs at jenniferleerossman.blogspot.com and tweets @JenLRossman

 

 

 

 

 


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The Best of Beneath Ceaseless Skies Podcast 2017-2018

written by David Steffen

Beneath Ceaseless Skies published has been publishing other-world fantasy since 2008, and has been edited by Scott H. Andrews since its launch.  They publish about half of their stories in audio, so if you like what you read here there is more stories that weren’t even considered on the BCS website.  This post covers two years of Beneath Ceaseless Skies–they didn’t publish quite enough stories in audio in 2017 for a full list.  Over that two year period, BCS published 42 stories on their podcast.

The stories that are eligible for this year’s science fiction awards (like the Hugo and Nebula) are marked with an asterisk if they are short stories(*).  BCS publishes all original fiction, but only that was first published in the 2018 calendar year is eligible.

The List

1. “Carnival Nine” by Caroline M. Yoachim
An incredible heart-wrenching story about what family and what you will do for the ones you love, focused on a family of clockwork people.

2.  “That Lingering Sweetness” by Tony Pi
Another excellent entry in this series of a confectioner magician who bargains with zodiac spirits.

3.  “On the Road to the Hell of Hungry Ghosts” by Richard Parks
Another in a series of great stories about a father-daughter monster hunting team.

4. “Penitents” by Rich Larson*
A post-apocalyptic science fantasy story about who and what are left behind, bizarre and interesting.

5.  “In Memory of Jianhong, Snake-Devil” by Richard Parks
The same series as #3, be sure to read them in order.

Honorable Mentions

“An Account of the Madness of the Magistrate, Chengdu Village” by Richard Parks*
Yet another in that series, obviously I quite liked the series.

 

 

 

Award Eligibility 2018

written by David Steffen

It’s time for that January tradition, the Award Eligibility post for Diabolical Plots.

This has been a year of change, as we’ve been trying a new publishing strategy; instead of publishing stories only on the Diabolical Plots website, we’ve been shifting toward publishing them in ebook.  Since there was a backlog of several years of stories already published, this resulted in three anthologies of stories that were first published on Diabolical Plots:

  1.  Diabolical Plots: The First Years in March 2018
  2. Diabolical Plots: Year Three in June 2018
  3. Diabolical Plots: Year Four in September 2018

Diabolical Plots: Year Four was particularly momentous, because it marked the point where the ebook publications have overtaken the website publications.  And because of this change, as well as this being the first full calendar year with 2 stories per month, more DP stories are eligible than have ever been eligible before, because all of the stories that were scheduled on the site from January 2018 to March 2019 are eligible (January 2019 to March 2019 stories were all in Diabolical Plots: Year Four).

As ever, I’m not saying you should nominate these, but I do get questions about what is eligible, so here is a list of what is eligible, if nothing else it’s nice to look back at what was new this year.

Here are the stories, alphabetically by author, which are all eligible under the Short Story category (by Hugo or Nebula rules)

Short Story

“Brooklyn Fantasia” by Marcy Arlin

“The Fisher in the Yellow Afternoon” by Michael Anthony Ashley

“How Rigel Gained a Rabbi (Briefly)” by Benjamin Blattberg

“Giant Robot and the Infinite Sunset” by Derrick Boden

“Soft Clay” by Seth Chambers

“Local Senior Celebrates Milestone” by Matthew Claxton

“Withholding Judgment Day” by Ryan Dull

“Medium Matters” by R.K. Duncan

“Artful Intelligence” by G.H. Finn

“The Divided Island” by Rhys Hughes

“The Hammer’s Prayer” by Benjamin C. Kinney

“For the Last Time, It’s Not a Ray Gun” by Anaea Lay

“The Memory Cookbook” by Aaron Fox-Lerner

“The Vegan Apocalypse: 50 Years Later” by Benjamin A. Friedman

“The Last Death” by Sahara Frost

“The Coal Remembers What It Was” by Paul R. Hardy

“The Efficacy of Tyromancy Over Reflective Scrying Methods in Divining Colleagues’ Coming Misfortunes, A Study by Cresivar Ibraxson, Associate Magus, Wintervale University” by Amanda Helms

“Glass in Frozen Time” by M.K. Hutchins

“What Monsters Prowl Above the Waves” by Jo Miles

“Still Life With Grave Juice” by Jim Moss

“9 Things the Mainstream Media Got Wrong About the Ansaj Incident” by Willem Myra

“Six Hundred Universes of Jenny Zars” by Wendy Nikel

“Heaven For Everyone” by Aimee Ogden

“Graduation in the Time of Yog-Sothoth” by James Van Pelt

“Pumpkin and Glass” by Sean R. Robinson

“Jesus and Dave” by Jennifer Lee Rossman

“The Man Whose Left Arm Was a Cat” by Jennifer Lee Rossman

“The Dictionary For Dreamers” by Cislyn Smith

“Crimson Hour” by Jesse Sprague

“Tank!” by John Wiswell

“Her February Face” by Christie Yant

Semiprozine

Diabolical Plots is eligible for the Hugo Award for the Best Semiprozine.

Editor, Short Form

I am eligible for the Hugo Award for the Best Editor, Short Form, for both Diabolical Plots and the Long List Anthology.

Other

Around this time of year people occasionally ask what The Long List Anthology and The Submission Grinder are eligible for, award-wise, since these lists are always Diabolical Plots short stories.

The answer is: not really any categories for the Hugo or Nebula, but possibly for other awards which I don’t keep up with as much.

The Long List Anthology is fiction, but by its nature it is entirely reprinted fiction from previous years, so all of the stories within it are already past their period of eligibility by Hugo and Nebula rules, and there are no categories for anthologies specifically.

The Submission Grinder is an online tool, which there isn’t a particularly suitable category for in the Hugo and Nebulas.

In both of these cases there might be categories in other awards, such as anthology categories in the Locus awards for the Long List Anthology, or categories in Preditors and Editors poll about writing tools.

If one felt very determined and maybe more than a little bit silly, I suppose one could nominate the Mighty Samurai cross-stitch photo series on the DP twitter account for Best Related Work.

DP FICTION #47A: “The Divided Island” by Rhys Hughes

On that island there are two kingdoms, equal in area, and both are distinct in character. The northern is a state of order and precision; the southern is a realm of chaos and indecision. Two borders with a narrow neutral strip between them mark the frontier. The northern is a wall of constant height that traverses the island in a perfectly straight line; the southern undulates randomly over the mountains and marshes.

There is no commerce between the nations, no diplomatic, cultural or academic exchange. The frontier is impassable; both regions are isolated and self-reliant. They receive foreign visitors rarely and discourage them with different methods; in the northern zone, by ignoring them until they leave; in the southern, by failing to protect them from violence. They are worlds unto themselves, reticent, exclusive.

Yet even divergent evolutionary paths can circumnavigate the sphere of possibilities and end up leading in the same direction. So finely tuned was the northern territory that no aspect of modern civilisation was absent from it and every facility enjoyed by the citizens of the most sophisticated outer countries was available to its denizens too. For example, it featured a zoo that was a public political experiment.

In this zoo was an enclosed area in which volunteers lived a life under the same conditions as the occupants of the southern zone. Law and order did not exist there; rules and regulations were made only to be violated as rapidly as possible. It was a capsule of chaos, a self-generated embassy of turmoil from the other extreme of the social spectrum, a stain on utopia, a logically necessary ugliness inside exactitude.

The rate of loss of volunteers was high, murder being the main reason, but there was no shortage of replacements. In such an ordered society, the zoo was the only opportunity for excitement and adventure. And it was in tune with the ideals of the kingdom, which was to manage everything in a competent and scientific manner, including brutality. A spot of anarchy in the lacquer of accuracy is part of that accuracy.

Unbeknown to the rulers of the northern state, the southern also had a zoo, but this had come about purely by accident. One day a man erected a fence haphazardly and the unplanned fence went in a ragged loop, joined up with itself and formed a compound. Inside this compound the random laws of chaos produced order, as they sometimes do. The order stabilised and persisted, another product of randomness.

Inside this compound people lived as citizens of the northern land did. They enjoyed security, reliability, equality. And so the two separate lands meshed at these points only, but not by design, only thematically. It was a wonderful illusion of mutual influence, and for years nothing occurred in either zoo to disrupt the situation on a grander scale. Both countries had a different system; and both had exemplary zoos.

Then logic played a trick, but whether that trick was mischievous and generous, or malignant and flamboyant, is still a matter for debate among those who ponder such topics. The zoos began a process without obvious end. The occupants of both demonstrated that the compounds really were authentic microcosms. An inevitable development, yet surprising to those who noted it, one that occurred simultaneously.

Thanks to the whims of chance, the volunteers in the chaotic northern zoo erected a fence that enclosed a smaller zoo in which order ruled. And those who lived in the disciplined southern zoo constructed a smaller zoo that contained a miniature state of chaos and flux. The next stage was for the residents of these smaller zoos to assemble even smaller zoos that had the opposite characteristics, and so on forever.

I suspect that you now believe the northern and southern kingdoms to be called Ying and Yang, but that would be too neat and allegorical. They have their own indigenous names that are hardly worthwhile giving here. I am one of the few foreigners to have visited both lands. My aircraft was in trouble; I bailed out. My parachute opened like the bloom of a pale sky flower with an aroma of fear, sweat and grime.

It was a cloudy day. I had lost my bearings. I was unclear whether my accident took place above the northern or southern half of the island. My landing was gentle and those on the ground completely ignored me. I was a stranger to be disdained. Unable to cope with this soul-eroding attitude, I tried to escape overland to the other kingdom; I did so and the physical integrity of my body was subsequently menaced.

It remains a mystery to me whether I landed in the northern kingdom and crossed to the southern, or whether I landed in the southern zoo and simply vacated the compound, or whether I landed in the northern realm and then entered the zoo there. Or perhaps my escape was from a smaller zoo to one even smaller. I lost count of the walls I scrambled over. At last I abandoned the attempt to establish my bearings.

Always the switch between law and chaos, stagnation and screams. It seems I am a necessary part of the equation. I have never left the island. I wander through geometries of harmony and confusion until I reach a wall over which I climb into a negative reality. I feel I am probing deeper into a labyrinth with the ultimate secret of human psychology at its centre, and not that I am merely lost in an extravagant conceit.

 


© 2018 by Rhys Hughes

 

Author’s Note: My story ‘The Divided Island‘ was inspired by my love for the work of Italo Calvino. His fiction often consists of fantastical thought experiments in which a concept or situation is rigorously subjected to both linear and lateral logic. The results are usually original and amusing. This is a type of fiction I love to read and also try to write.

 

Rhys Hughes has lived in many countries. He works as a tutor of mathematics. His first book, Worming the Harpy, was published in 1995, and since that time he has published more than forty other books. His fiction is generally fantastical and whimsical. A lover of paradoxes, he incorporates them into his fiction as entertainingly as he can. His most recent book is a series of stories set in Africa called Mombasa Madrigal.

 

 

 

 

 


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GAME REVIEW: The Talos Principle

written by David Steffen

20160921223148_1


The Talos Principle is an FPS-style puzzle game with a philosophical science fictional storyline, developed by Croteam in December 2014.

The game begins as you, a new being, wake up into existence with the disembodied voice of a god-like being that known as Elohim.  Elohim sets you on a series of puzzles in different segments of Elohim’s temples to prove your devotion, to earn yourself eternal life.  As you go, you find messages left by previous pilgrims who have gone on the same quest before.

20160921223229_1There are signs that this world is artificial (such as segments of wall fuzzing out, and that the messages from other pilgrims are in the form of QR codes).  From time to time you find consoles that are supposed to be connected to the internet, but the net connection is down–you can still see fragments of locally stored files.  You try to restore your internet access by working through the Milton Library Assistant which seems to be a little odd.

The puzzles in the game are focused on finding puzzle pieces that are locked behind barriers so that you have to make it past closed gates or hostile security elements (like mines or gatling guns).

An example of a couple of the items used in puzzle elements throughout the game that I thought were particularly interesting:

  1.  Disruptor:  A tripod-based device that can be pointed at some other kind of device to disable it.  This includes electronic gates, so that you can pass through, mines or guns so that you can pass by them without harm.  It has its limitations, such as only being able to disrupt one device at a time, and can only actively disrupt something while the tripod is planted (so, for instance, you can’t carry a disruptor through a gate that is being held open by the disruptor, because picking up the disruptor turns it off).  And you have to have a line of sight.
  2. 20161013223625_1Connector: A tripod-based device that can transmit an energy beam from a source to an arbitrary number of receivers.  These can be used to open certain kinds of gates or power other devices.  And you have to have a line of sight.

As the game goes on, the main obstacle is the puzzles themselves, but a large part of the game is also the theological/philosophical side of the story.  Elohim’s instructions discourage exploration, claiming he knows what’s best for you (he is your god after all, or claims to be).  But does he know what’s best for you?  What is going on in the outside world?  When the Milton Library assistant tries to determine if you are human… are you human?  Should you pass the test at all?

20160922090120_1Visuals
Nothing particularly flashy by today’s standards.  The look is relatively simple, but functional.

Audio
Quite liked the voice-acting, which mostly was two voices–the voice of Elohim speaking to you directly, and stored recordings from one of the researchers.

Challenge
It had what I would consider a reasonable level of challenge.  Many of the puzzles I could solve with just a bit of experimentation.  There were some major head-scratchers that took me quite a bit of time to work through, but I did solve every one without using a walkthrough, so that to me was a very satisfying level.  Only a small portion of the game had a time limit, so you generally will have all the time you need to fiddle with all the elements of a puzzle to figure out how you want to approach it and to do some trial-and-error.

Story
Good story.  Had a sort of golden age SF feel to it, while also having an interesting puzzle element that was sortof unrelated, and also having the conversational puzzles of dealing with the Milton Library Program.

Session Time
Mostly pretty short.  The game auto-saves whenever you enter a puzzle area, solve a puzzle, or when you pass from certain areas, so you can shut the game off at any time without worrying about losing progress.  The only exception is that some puzzles are complicated enough that it takes some time to set them up to be solved, and if you shut off in the midst of that you’ll lose your progress–and there’s a segment near the end of the game that you have to complete all at once, but that’s unusual.

Replayability
There’s certainly some replayability.  There are collectible stars that you can find in certain puzzles if you explore beyond the strictly necessary areas.  These stars can then be used to access locked areas of the game (I don’t actually know what’s in them, as I haven’t taken the time to go try to track all of them down, I tried for a bit but found it tedious since there’s no way to tell exactly where to look I spent a lot of time wandering and not accomplishing anything, which when you’ve only got small windows of playtime gets old fast.

Originality
Reasonably original.  The set of items used to solve puzzles was an interesting set, especially the focusing crystals.  What really made the game interesting though was as a whole, with the god-like figure of Elohim constantly pushing and prodding, and the Milton Library Assistant acting as a counterpoint to Elohim’s supposed wisdom.

Playtime
It took me about 20 hours according to Steam?  I spent a disproportionate amount of time on a few puzzles, determined to solve them without help.  And I spent some time looking for stars before giving up.

Overall
Enjoyable puzzle game which also has a branching conversation element in the talks with the Milton Library Assistant.  Golden age SF feel to the main plot as you try to figure out what’s going on, how much you can trust various players in the system, and so on.  For me it was the perfect level of challenge, enough so that it took some effort, but not so hard to be unsolvable.$40 on Steam.

GAME REVIEW: The Magic Circle

written by David Steffen

magiccircleThe Magic Circle is a first person puzzle/action game released by Question in July 2015.

Ishmael (Ish for short) Gilder is a celebrity in the gaming world, the designer of a wildly popular game twenty years ago, a text-based adventure.  The fans have been pining for the first person fantasy sequel that Ish has been developing… for the last twenty years. Ish dithers over every little choice, never making firm decisions on anything, and so the game continues to linger in “development hell”.  Not even so much as a color scheme, so the game in development is still in monochrome.  He has become too emotionally attached to the game so that any actual game could never possibly live up to his expectations, and his ego has become so inflated he thinks of himself as the Starfather god figure from the fantasy world.
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20160831060139_1You are the protagonist of that game.  But Ish is so indecisive, he won’t even allow the protagonist to have a weapon.  So, you can’t possibly win an action fantasy game like that.  Can you?

But soon you start to hear a voice that isn’t part of the game.  A voice that is aware of Ish’s indecisive nature and the embarrassingly incomplete state of the game.  And he knows how to help you.  He knows where the cracks in the game are, to let you manipulate the environment to your advantage.  You can harness energy from cracks in the program, and you can use that to generate glitches to trap enemy creatures.  Once you’ve trapped a creature you can manipulate its attributes–its method of movement, its attack type, its passive attributes, its alliances.  You can strip them away from one creature and attach them to another creature–make flying wolf, or a biting mushroom, or a flamethrowing rat.

20160527065246_1The mysterious voice has a vendetta against the Sky Bastards, which is what he calls the programmers (because they manifest in the game as floating polygonal eyes with rotating wait logo for irises, and he wants to use you to get revenge against them.

The game is clearly broken in many ways and you can approach each obstacle from various approaches.  You can make an army of creatures to follow you around everywhere, or you can make one creature your tank, or you can experiment with different attributes to find a different way.

As the game goes on, there are completely different kind of gameplay focuses in each one–but I don’t want to spoil the fun to work through them yourself.

Visuals 
Fun graphics.  Overly simple because much of the game is monochrome, (though that’s justified by story!).  They did a good job making it look like a half-finished game.  Besides the main fantasy quest game there is also some other segments of an unrelated game you end up, which has a fun but dated look.

Audio
Nice music, which is a nice plot element as well when it occasionally gets messed with because it’s not actually finished.  The voice acting is really really good, especially Ish, who is constantly complaining about game design details, and you can find collectible dev audio notes.

Challenge
The challenge level is reasonable, and the game is flexible enough in strategy that you can adjust the difficulty by picking a different approach to the game.

Story
Fun metastory.  The story of the game within the game is kindof all over the place, but of course that’s much of the entertainment.  The “real world” story is consistently entertaining, and meshes with the in-game story as the real-world actions impact the game world.

Session Time
Mostly, very very short, because you can save at most any point during playtime, so it’s easy to put down.  It… can be pretty slow to load, so might not be worth booting up if you know it’ll only be a few minutes of time to play.  There are a couple of longer story sequences, which aren’t easy to escape out of, so if you happen to catch one of those at an inconvenient time, then it can be a little aggravating.

Playability
Easy to pick up.  The only thing that took me a little bit of time to understand is that traits that you extract/give
Easy to get the controls down, challenging to master the game.  The level of challenge escalates well as the game progresses.

Replayability
Definitely some potential for replayability, to get all the collectibles, to try to figure out a different approach to different obstacles.

Originality
Much originality!  The FPS format is familiar, of course, but the metaformat where you’re in a game-in-development, where the slipshod state of the game is in itself an obstacle, where the point of the game is to get the game-in-the-game into some kind of releasable format, that all felt new.

Playtime
About 5 hours to finish according to Steam, on one straightforward playthrough.  I didn’t take a lot of time to try to seek out every collectible, and there were some areas and abilities that I didn’t fully explore (i.e. the groupthink ability).

Overall
Fun metastory for a game, fun play, nice and flexible gameplay, great humor element as the creator continually sabotages his own creation, and a good human story too as the various real-life people act against each other.  A lot of fun, well worth a playthrough.  $20 on Steam.

TV REVIEW: Twin Peaks (2017 Revival)

written by David Steffen

The original Twin Peaks was a murder mystery created David Lynch and Mark Frost, which premiered in 1990, and ran for two seasons.  The story began with the discovery of the corpse of the homecoming queen Laura Palmer (Sheryl Lee).  As the town grieves the loss of one of their own, FBI special agent Dale Cooper (Kyle McLachland) arrives to investigate the murder.  Charmed by the small town atmosphere, Agent Cooper works with the sheriff Harry Truman (Michael Ontkean) to uncover clues to the mystery.  What seems at first an ordinary murder (although unusual in this smaller town), uncovers more strange details and soon everything they think they know is called into question.  Even though the main plot of the show was pretty dark, there were plenty of moments of levity, fun moments between characters, intentional awkward pauses.    The show has a large ensemble cast who all play a major role at times, many more than would be worth bringing up in a review of this length.  The show is well worth a watch, though you might want to keep in mind that it gets weirder as it goes on, to the point where some of the weirdness is just confusing rather than compelling, and if you are expecting the confusing parts to make sense later, they often don’t.

If you are thinking about watching the original series, you might want to stop here, because you can’t discuss the least part of the revival without spoiling some of the most major events from the original.

The original series, which as a whole I would describe as hopeful, especially in regards to the protagonist Dale Cooper, takes a very dark ending.  Cooper visits the Black Lodge, a dark and mythical place with figures who speak strangely seeming to spend all their time in red-curtained rooms.  He is warned that he might meet his doppelganger there, and if he does, he must face the doppelganger head on, or else the doppelganger will steal his body.  In the moment of truth, Cooper flees, and the doppelganger does exactly that, and Cooper is trapped in the Black Lodge while the doppelganger returns to our world in Cooper’s body, and carrying the murderous spirit Bob along with him.  The original show ended with Cooper’s doppelganger smashing his own head into a mirror and laughing at the reflection.

One of the first weird things that happened in the original was a strange and vivid dream Cooper has about what he will later find out is the Black Lodge.  In the dream, it is 25 years in the future, and he is talking to Sarah Palmer.  It’s interesting that the original show set it up that way, and that they timed the revival to air 25 years later, and so they recreate this scene as part of the new show.  Cooper is still trapped in the Black Lodge, and his doppelganger has been committing terrible crimes in his body, off the grid.  Cooper soon finds a way to leave the lodge, and tries to reclaim his body in our world, but he is soon sent off on a confusing and surreal journey.

The most appealing part of watching the revival is to see all the old characters, see how they’ve aged (much of the cast of the original were high schoolers, so they’re in their early 40s for the revival), see what jobs and circumstances the characters find them in.  We get to see Cooper in multiple personas, it is super weird to see him as the surly grizzled doppelganger when we’re used to him being clean cut and chipper all the time.

But overall the revival is… confusing.  David Lynch loves the confusing.  And not confusing in a mystery novel kind of way, where it all comes together at the end, rather the opposite, it all makes less sense as the series goes on.  Entire episodes occurred where I literally had no idea what happened, with long silent stretches (or worse, ear-wrenching terrible noises that were super fun especially with a kid sleeping in the next room).  Cooper’s travels through the Black Lodge in particular are whole episodes of nothing but the surreal, with no clear idea where he’s going or what the rules are or anything.

Overall, I thought it was a disappointment, but it was fun to see the old characters again.  I just wish it was a more coherent story to go with it.

 

MOVIE REVIEW: Smallfoot

written by David Steffen

Smallfoot is a 2018 computer-animated musical adventure children’s film about a town of yetis living in high mountains above the clouds, oblivious of the human world until plane crashes and a young yeti, Migo (Channing Tatum) sees a smallfoot (their name for humans).  Everything about the yetis’ lives is defined by the laws written on ancient stones worn by their leader the Stonekeeper (Common).  Migo  is the son of Dorgle the gong-ringer (Danny DeVito) who rings the gong every morning to make the sun rise.  Every day is spent with daily labors that don’t have a clear purpose but are prescribed by the stones.   Migo and his young friends, including Meechee the Stonekeeper’s daughter (Zendaya), Gwangi (LeBron James), Kolka (Gina Rodriguez), and Fleem (Ely Henry) question the wisdom of the stones.

The pilot who survived the plane crash escapes and tells the humans down below about what he saw and unethical documentary filmmaker Percy Patterson (James Corden) decides to stage a hoax video with his assistant dressed in a yeti costume when he accidentally runs into Migo.  Migo and his friends interact with Percy, trying to exchange information about their worlds, when they realize that they need to return Percy to the human world or he will freeze to death in the mountains.

This was a fun kid’s movie, with some catchy musical number, especially “Let It Lie” by Common in a very memorable reveal.  Great cast, though the plot overall is a little predictable for an adult, there’s a lot of fun stuff in it for kids.

DP FICTION #46B: “For the Last Time, It’s Not a Ray Gun” by Anaea Lay

Connor was shy, introverted and a thousand other things that made sitting there, at the tiny coffee shop table, torturous. He didn’t want to be tortured. He wanted to hear harp music and cherubs giggling and all the other noises that accompanied your first date with your soul mate. It had taken him weeks to screw up the courage to ask Kayla out for coffee. As far as he was concerned, glitter should ooze from the walls in a poltergeist-style reward for the brazen bravery he’d demonstrated.

Meanwhile, Kayla pretty clearly didn’t realize this was supposed to be a date.

She wasn’t being weird or anything. And Connor wasn’t sure what she ought to be doing instead. But she wasn’t nervous or awkward or in any way different from how she was when they hung out with Debra and Joe and the rest. This was basically the same as hanging out in Kayla’s workshop for their hack-a-thon sessions, except the coffee was better, nobody else was around, and Connor felt entitled to glitter ooze.

Kayla was in the middle of a lengthy monologue about the various activities going on in her workshop. “Joey was pretty adamant about getting the beta testing approved by the IRB but we managed to talk him out of it before he actually filed any paperwork. Can you imagine, just telling the government what you’re planning like that? Ruins all the fun of making them figure it out for themselves.”

Connor was so nervous and uncomfortable that he couldn’t process any of the things Kayla was saying. He cared about what she wanted to talk about a lot. He just couldn’t get past the absence of cherubs and harp music. So he was completely astonished when she stopped. She glared at the table next to them, then rifled through her bag. A moment later she retrieved a silver and black object covered in wires.

“Uhm, Kayla?” Connor said, finding his voice for the first time since he’d ordered his coffee.

“Mm,” she said, her eyes steadily fixed in a death glare on their neighbor.

“Why do you have a ray gun?”

The neighbor was a petite girl with curly hair trimmed in an asymmetrical bob and thick eyeliner. The eyeliner covered her face in wavery trails, distributed by the tears she was actively shedding.

“It’s not a ray gun,” Kayla said without breaking her gaze.

Connor might be nervous, and he might be overwhelmed, but he damn well knew a ray gun when he saw one and that was a ray gun. But this was their first date and, even if Kayla didn’t know it, and he wasn’t about to pick a fight in the middle of it. “Please don’t shoot that girl in public.”

“If she wanted to be shot in private, she should have kept her crying fest there.” Kayla pointed the ray gun at their tearful neighbor.

Connor wanted to check the return policy on this date. Did dates come with return policies? Maybe there was some sort of insurance you could buy for first dates, like you did with airline tickets.

She pulled the trigger. Connor was blinded by a sizzling white beam emitted by the metal tip of the not-a-ray-gun. The light hit their neighbor who gave a startled yelp.

The light faded, and the weeping girl was gone, replaced by a dapper man with a cravat and a monocle. The man folded his hands on the table and looked around the coffee shop. Then, his voice low, breathy, and thick with the Queen’s English, uttered two words that would come to haunt Connor. “I say.”

***

If there was a gold standard for good at people, Connor was the opposite of it. Talking to people was just about the most terrifying thing in the whole world, even scarier than those raptors from Jurassic Park. If he started a conversation with people, they might expect him to know something about popular music, or sports, or lutefisk. Worse, they might want him to talk about himself.

But Connor didn’t want to die friendless and alone. He didn’t even want to hit middle age that way. He was useless in a conversation, but he was good at listening, and he liked to tinker and to collect things. So he decided to start tinkering with social groups and to collect interesting people.

Kayla wasn’t the crown jewel of his collection. That would be Debra, who took up new hobbies and advanced to the cutting edge with the same ease other people deployed in changing their socks. But Kayla was funny and had quirky interests and never seemed bothered by Connor’s shyness. On the contrary, she tended to praise his reserve. Other people seemed to like Connor with an asterisk. “He’s great when you finally get to know him.” “Once he opens up he’s pretty cool.” Kayla liked him without wanting him to talk or expecting him to crack a joke. It put him at ease, which ironically made it easier to open up, but it was also a relief. He hadn’t realized how much he wanted other people to let him be shy and scared until he had it.

Which might be how he missed the early clues that Kayla was completely unhinged.

***

Sitting at a small table in a coffee shop, deprived of spontaneously manifesting symbols of compatibility and romance, Connor stared at the Englishman née crying girl. It was possible he was facing something more frightening than conversation about lutefisk.

“Kayla?” Connor asked. He didn’t take his eyes from the Englishman. Maybe, if he kept watching, the Englishman would disappear and the crying girl would be there, still crying, and Connor wouldn’t have to face this.

“Yes, Connor?”

“Did you just shoot somebody with your ray gun?”

“I already told you, it’s not a ray gun.”

“What is it?” Connor was blinking hard. He’d just now realized that the mug of coffee the girl had been drinking transformed, too. It was a delicate china cup, white and blue. The Englishman took a dainty sip.

“The Social Propriety Enforcer Mock 1. I call it SPEM.”

Connor silently repeated the name to himself. “Is the effect…permanent?”

Kayla patted the side of the gun. The gesture was distressingly similar to what you might perform on a terrier or toddler. “Yup. I’ve been waiting to test it for days. Isn’t this great?”

This was worse than Kayla not realizing they were on a date. Somehow, Connor tried to connect with his soul mate and instead he’d become an accessory to some sort of demented homicide.

Or was it homicide?

“Excuse me, sir,” Connor said, his fear of talking to strangers momentarily outmatched by sheer bewilderment.

The Englishman’s posture was perfect. He settled his cup on the table. “Yes?”

“How long have you been sitting at that table?”

He tilted his head thoughtfully, then reached a finely manicured hand into his morning coat and retrieved a pocket watch. “It must be the better part of an hour,” he said, tucking the watch back in place.

Just as long as the crying girl had been there. Not murder, then. Kidnapping? Assault? Was there even a name for the crime of turning random strangers into Englishmen?

“Does it always have the same effect?” Connor asked. Maybe that girl had been crying because deep down inside, she desperately wanted to be a dapper Englishman, and the Social Propriety Enforcer Mock 1 operated by granting wishes.

“Don’t be silly. Of course not,” Kayla said, to Connor’s great relief. If it was a wish granting gun, then this was great. His first date with Kayla was salvaged. Heck, she could shoot him and then they’d get those cherubs he was still waiting on.

His hopes were utterly dashed with her next comment. “English people aren’t a monolith.”

***

Connor knew when he needed advice. Having an awkward first date with a girl you really liked, when she didn’t even know it was a date, was definitely a situation for which he was not at all qualified. The right thing to do would be to go to the most competent person he knew and see what they said. But Debra was a little intimidating. Instead, Connor went to Joey.

Joey was a knitter/weaver/soapmaker/blacksmith extraordinaire. Connor met him three years before at a maker fair where Joey was giving a presentation that heavily implied that to be a real knitter, you needed your own herd of specially bred sheep that you sheared yourself. With shears you had, of course, forged on your own. It was unclear whether you should also mine and refine your own ore.

Connor didn’t have any interest in sheep, but he collected interesting people, and in addition to his maker talents, Joey could karaoke to Lady Gaga like nobody’s business. Connor acquired him.

So Connor screwed up his courage, lured Joey out for drinks, then explained his dilemma. He went into fairly extensive detail, for Connor. It took him three sentences.

Joey was knitting when he wasn’t actively pouring beer into his mouth. It was unclear what Joey was knitting. “You mean you have no chemistry?”

Connor cursed himself. He’d spent too much time lamenting the absence of glitter ooze. “No, that’s not it.” How to correct his mistake? “She didn’t realize it was a date.”

Joey nodded. “You said that. But I think maybe she did. It sounds like there was no chemistry, so she was letting you down easy.”

Connor tried again. “She turned a stranger into an Englishman.”

“Were they crying?”

“Yes.”

Joey shrugged. “That’s sorta Kayla’s thing, isn’t it?” He had a point.

To hear Kayla tell it, she was locked in an adversarial relationship with the universe. She, a natural born super villain, had endured a lifetime of petty torments at the hands of unseen cosmic forces. Prominent stoplights along her frequent routes would linger on red just to slow her down. Her favorite TV shows were always canceled after half a season. She moved to Seattle for its cool, rainy weather, and the entire Pacific Northwest immediately became warm and sunny. Also, wherever she went, people cried in public.

“In Seattle, instead of shaking hands, people share their sexual histories and sad childhoods,” she’d lamented during one of the hack-a-thon sessions. “Don’t people know that’s unhealthy?”

Pointing out details like, those red lights have always been slow, Fox cancels anything good, and global warming has been around since before you were born, did nothing to budge her conviction of persecution. She took a weird sort of pride in her war. It was charming.

“What do I do?” Connor asked.

Joey’s knitting needles clacked madly as he worked. Was it possible to knit a sheep? It looked like Joey was knitting a sheep. “Ask her out again?”

***

Their second date was just as lacking in tangible manifestations of romance as their first. This time, Connor expected that, so that was okay. Kayla still didn’t show any signs of knowing it was a date. That was less okay. Twice she pulled out SPEM and transformed a bawling bystander into an unobtrusive Englishman.

“Did you put ‘pew pew’ stickers on your ray gun?” Connor asked the second time.

“It’s not a ray gun,” Kayla said. “And yes. I did.”

Yup. This was definitely love.

***

There are ethical problems to consider when dating somebody who doesn’t know you’re dating them. The first time, it’s an honest mistake. The second time, it’s bad communication. After that?

After that, you decide that you don’t care whether it’s a date or not. You divorce yourself from the idea of dating. You’re just having one-on-one hangouts with the girl who happens to be your soul mate, and while yes, you should probably mention your discovery of your cosmic entanglement to her, particularly given her already fraught relationship with the universe, maybe the whole world should remember that you are terrified of conversation, especially about yourself, and cut you a little slack and oh holy hell there are Englishmen everywhere.

No really.

Everywhere.

When Connor catches the bus to work, the driver is an Englishman. So are half the passengers.

Mailman? Englishman. Amazon Prime bike delivery guy? Englishman. Barrista? Who are we kidding? The entire coffee shop is English. They’ve started serving crumpets. Connor doesn’t know what a crumpet is. The homeless people living in Cal Anderson park all wear tweed and play cricket.

“I think I would like it if Englishmen took over the world,” Kayla said on their sixth date.

“They did that once,” Connor pointed out. “We call it colonialism.”

“Sounds like fun. Let’s start with Portland.”

“You did get the memo that colonialism is bad, right?”

Kayla rolled her eyes. “Duh. I didn’t mean we should all fall under the Queen’s rule. I mean everybody should adopt the English reserve. Their ability to repress emotions and cope with everything by drinking tea. It’s so healthy.”

“Healthy?”

“Mm-hmm,” Kayla said, sipping from her coffee. “It’s important to keep your feelings inside. If you let them out, you become structurally unsound and run a high risk of deflating. That’s why everybody in Seattle is depressed.”

That didn’t sound right to Connor. “I thought it was the rain.”

Kayla leaned back in her chair, then raised her arms. “What rain? The weather hasn’t been right since I moved here.”

She was definitely wrong about the weather changing to thwart her. But she had a point. The last two years had set records for sunshine and warmth.

***

Is it still creepy to date somebody who doesn’t know you’re dating when you are sincerely concerned that, if you try to have a conversation about how you feel, you’ll horribly embarrass yourself and ruin everything? What about if there’s a real risk that she’ll turn you into an Englishman?

***

Connor and Joe were supposed to have a planning session for the hack-a-thon, but Joe was late. Being late is a classic practice for west coasters in general. Flaking out and canceling is a specialty of the Pacific Northwest. But Joe was usually pretty good about hack-a-thon related things. Connor gave him twenty minutes, then called.

“Joe?” he asked when the call connected.

“Speaking.”

“Are you coming to the meeting? It’s getting late.”

“Goodness gracious, what are you nattering on about?” Joe asked.

Connor dropped his phone. Then he looked around the coffee shop. There were no mugs. Instead, everybody was drinking from porcelain tea cups with saucers. The tables were covered in doilies. Every single other patron in the coffee shop was wearing either wool or tweed and there were an alarming number of ascots on display. Connor, in his blue jeans and T-shirt, was the only non-Englishman in sight.

He scooped up his phone and fled into the street. Without thinking, he ran to Kayla’s, weaving through Englishmen out and about in the course of their day. As far as he could tell, everybody in Seattle had been transformed into an Englishman. He ran faster. He had to reach Kayla before she packed up her ray gun and went to Portland.

“I say!” somebody protested when Connor pushed them aside to cross an intersection.

“Pish tosh!” another exclaimed when he accidentally bumped into them.

“I’m pretty sure English people don’t actually say that,” Connor shouted over his shoulder has he ran on.

Finally, he reached Kayla’s door. Sweaty, chest heaving, gasping for breath, he rang her doorbell. She opened the door almost immediately.

The ray gun was in her hand.

She had to be stopped. Somehow, Connor was going to have to talk some sense into her. It just wasn’t okay to go around transforming people because you didn’t like the way they behaved in public. He took a deep breath, preparing the words he was going to say. What came out was, “I think we’ve been dating for three months.”

Kayla frowned at him, the gun held close to her body. “Three and a half.”

“What?”

“Our first date was that time we caught the bus together to go to Debra’s. When that weird guy started ranting at you about lutefisk. I figured that was the end of it, but you were so discombobulated, you asked me out for coffee.”

The whole world spun away from Connor. He’d completely blocked out the memory of that bus ride. Had there been glitter or cherubs then? He’d never know. “You didn’t turn a crying girl into an Englishman on our first date?”

“God, no,” Kayla said. “You can’t do things like that on a first date.”

She was right. Waiting until the second date to assault strangers with a ray gun changed everything. And, Connor realized, he wasn’t a giant creep after all! They’d both known they were dating the whole time. He just hadn’t known they’d known. “I think I’m in love with you.” The words poured out of him in a rush, relief masquerading as courage.

Kayla’s whole frame slumped. “Aw, Connor. What’d you have to go and do that for?” She raised the ray gun. An intense white light enveloped him.

He had a desperate hankering for a good pot of tea.

 


© 2018 by Anaea Lay

 

Author’s Note: This is the real life, completely true story of how I moved to Seattle, discovered some charming cultural quirks, and helped fix them.  Everyone in Seattle is now very stoic, if not happy, and nobody drinks coffee anymore.  You’re welcome.

 

Anaea Lay lives in Chicago, IL, where she engages in a torrid love affair with the city.  She’s the fiction podcast editor for Strange Horizons, where you can hear her read a new short story nearly every week, and the president of the Dream Foundry, where she gets up to no good.  Her fiction work has appeared in a variety of venues including LightspeedApexBeneath Ceaseless Skies, and Pod Castle.  Her interactive game about running a railroad and finding love, Gilded Rails, is forthcoming from Choice of Games.  She lives online at anaealay.comwhere you can find a complete biography and her blog.  Follow her on Twitter @anaealay.

 


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MOVIE REVIEW: Hotel Transylvania 3: Summer Vacation

written by David Steffen

Hotel Transylvania 3 is a 2018 computer-animated children’s comedy produced by Sony.  The legendary vampire Dracula (Adam Sandler) is running a successful hotel for monsters in Transylvania with his daughter Mavis (Selena Gomez) and her husband Johnny (Andy Samberg), but he is feeling lonely and depressed that he hasn’t found new love since the death of his wife, although he believes in soulmates so feels that he has already met his one true love (which he describes as  “Zing”).  Mavis senses his mood, but attributing it to overwork, decides to plan a family vacation, taking a monsters-only cruise.  But on the cruise he gets the “Zing” when he meets the ship’s captain Ericka and with this newfound interest, he tries to woo her, not knowing that she is a descendant of Abraham Van Helsing, who had been his nemesis long before, and that she has planned this cruise as a way to trap him and his other monster-kind.

If you liked the previous two movies, you’ll probably like this one too; it’s very much cut of the same cloth, with much of the on-screen time being with the supporting cast of monsters like Murray the mummy (Keegan-Michael Key) and the werewolf couple (Steve Buscemi and Molly Shannon) and the invisible man (David Spade).

But, compared to the other two, I thought this one was a marked improvement in having a central plot that wasn’t one protagonist deceiving his daughter into staying home forever like the first movie, or obsessing over whether his human/vampire grandson is “too human”.  There is an antagonist and the plot of the movie couldn’t be resolved by simply not being a giant narcissistic jerk.