BOOK REVIEW: Dog Man: For Whom the Ball Rolls

written by David Steffen

Dog Man: For Whom the Ball Rolls is a 2019 graphic novel for kids, the seventh in the Dog Man series by Dav Pilkey (creator of Captain Underpants). The series so far has been reviewed here.

Our hero Dog Man (half dog, half policeman) is a hero and a very good boy, but sometimes he has a reputation for being… easily distracted. It’s hard to depend on a hero who chases anything that resembles a ball even when he’s in the middle of a chase. He asks his friends, Lil’ Petey and 80HD, for help getting over this obsession and they are so effective at it that his loving obsession turns into a phobia, which the city’s villains notice as a weakness they can exploit.

Meanwhile, the once-villain who has started to turn a new leaf decides to start a new life with his immature clone Lil’ Petey, whom he had originally created to help with his evil schemes but found that the young clone was so good-natured and loving and considered him a father. At first Petey had resisted the insistence of Lil’ Petey that he could be good, but he started to see that point of view. But now as he is ready to settle into a simpler life, Petey’s own father, a crook who instilled Petey’s criminal tendencies in him at a young age, has come to town.

More fun from the Dog Man and gang, if you liked the earlier books odds are you’ll like this one too!

TABLETOP GAME REVIEW: Dog Man: Attack of the Fleas

written by David Steffen

Dog Man: Attack of the Fleas is a cooperative children’s board game released in 2019 based on Dav Pilkey’s popular ongoing Dog Man series of books about a hero with the body of a policeman and the head of a dog (Dav Pilkey is also the author of the Captain Underpants series).

The board game follows some of the plot of Dog Man: Lord of the Fleas (previously reviewed here) wherein some of the main villain Petey’s enemies from his childhood resurface and come back to terrorize him and the city in a robo-brontosaurus. The heroes of the game are the Supa Buddies: The Bark Knight (Dog Man’s superhero alter-ego), Cat Kid (his friend Lil’ Petey’s superhero alter-ego), and Lightning Dude (their mutual robot friend 80HD’s superhero alter-ego), and their enemy is the fleas piloting the Robo-Brontosaurus.

The fleas act as a sort of a non-player character in the game, starting on one end of the board and traversing to the other side of the board as you spin the wheel for them as if they were another player. They take turns with the other players who play as members of the Supa Buddies and their friends. The Supa Buddies have to explore the board to find items that may help them on their way, some items helping movement, but most importantly the shrink ray. When a player gets a shrink ray and can land on the same square as the fleas, then they can use the shrink ray to destroy one of the three parts of the robo-brontosaurus. When all of the parts are destroyed, they have to return home quickly to win the game.

The game is pretty fun, though driven more by the randomness of the spins and the item placement than by any skill. It is nice to have a cooperative, rather than competitive, board game for kid’s this age, especially since they’ll be more likely to get frustrated.

The overall game dynamic works pretty well, but in my opinion the “get back home in a limited number of turns” rule is both absurd and kind of wrecks the balance of the game. When your movement on the board is determined by randomly spinning the wheel it’s hard to get anywhere both ACCURATELY and QUICKLY unless you hoard a movement card for it, which seems like it would be harder for kids in the target age group to decide to do. (you could always make your own house rule to ignore this of course).

Audience
Early grade school or preschool would probably like this the most.

Challenge
Mostly based on chance, with a bit of strategy about hoarding movement card for the end.

Session Time
Pretty quick, probably 10 minutes.

Replayability
Except for very young players, I think the novelty would wear out pretty quickly, though those players especially if they are fans of Dog Man, may like it for quite some time.

Originality
Of course much of its appeal is in the character branding, I thought the dynamic was interesting with the adversary acting as an independent character.

Overall
The MSRP seems to be about $20–if you’ve got a kid who’s a big fan of Dog Man and in early grade school, you might want to give it a try.

DP FICTION #66B: “For Want of Human Parts” by Casey Lucas

A woman takes the subway most mornings. She wears bold, bright colours. She curls her hair. She is beautiful, smooth, and human, and her skin is flush with veins and her veins are flush with life. Bone Pile watches her go from its place in the storm drain, a backlog of washed-up parts and autumn leaves and trash. The woman always arrives when the hands on the clock across the street are pointing at certain angles. Some days Bone Pile is lucky and she walks past its resting place twice.

The woman cuts down the street in her high-heeled shoes and descends to St. Patrick Station with her blood-red lipstick and victory rolls. The flare of her skirts and the streak of her eyeliner remind Bone Pile of a bygone era, not that it knows what a bygone era is. But something about her feels like home. Like a place Bone Pile can still remember.

It has to meet her.

But in order to meet her, it must rebuild itself. For years it has rattled through gutters and drains, scuttling through tunnels and pipes to avoid the wary eyes of humans. To escape the glare of the sun. So few of its original parts are left, and it does not know where on its journey it even lost them.

Some time ago, Bone Pile tumbled down into this place, washed through gutter after gutter until enough pieces tumbled inside to lodge in this grate. This gave Bone Pile, for the first time in decades, a view to the outside world. The world has changed since Bone Pile walked alive upon it, and in what remains of its brain, Bone Pile attempts to reconcile the fragments of its memories with this too-new too-fast too-bright reality.

Bone Pile waits until dark. Then, with a shudder, it stretches free of the plastered wads of leaves and newspaper that have cocooned it to the storm drain’s wall. The flaky stuff peels away, cracking, and with a creak and a flex Bone Pile uncurls. It is a slithering length of vertebrae woven through with old hair and garbage, curls of ribcage clinging stubbornly amid the mess. Its jaw flaps uselessly, the mandible swaying low and detached from what remains of its caved-in skull. Four cracked knuckles grip and twitch as it tests its strength.

Bone Pile needs another hand.

Out into the dark and silent street it sends its seeking ribs. Twisted together with knots of rotted cloth, its ribcage scuttles spider-like out into the night. Bone Pile watches it go. Each skittering step the ribs take saps more energy from Bone Pile until it slouches, exhausted, resting its cracked and battered brow against the concrete. Go, it tells its ribs. I will be here when you return.

Ribcage is careful as it creeps across the asphalt. It remembers the time it strayed too close to living eyes. The shrieks, the stomps, the feeling of being disarticulated and kicked to pieces by a frenzied, terrified human.

Discarded in a gutter, fabric shredded by the wind, lies an umbrella. Ribcage feels along its aluminium fingers, testing the strength of its joints. It delights at the spring and snap of the hinge mechanism that pops the umbrella open, the squeal of metal as it bends.

This will do.

*

Bone Pile strokes Ribcage with its remaining fingers after Ribcage drags the umbrella home. With patience, it peels the fabric into strips and binds its sagging joints. It assimilates the material, strains against it, testing the bounds of its supports. Cracking the umbrella’s metal frame, breaking it down into its base parts, it sheathes metal rods into its skeleton, twisting them just so, sliding them up and in past rubber-band tendons and bottle cap joints.

Bone Pile curls against itself, nestling among the newspapers, and sleeps. Sleep will knit its new body together, and when it wakes it will be stronger.

*

For the next four days, the woman with the blood-red lips does not appear. It has been so long since Bone Pile was alive that it does not miss life, but it finds it misses her.

Over those four chilly autumn nights, Bone Pile prepares. It gathers more into itself: the cracked remnants of a push-broom make a serviceable leg, woven through with bungee cords salvaged from a dumpster. It can crawl through the pipes with ease now, broadening its search for new pieces, so that when the woman returns it will be ready.

At the bottom of a plunging sewer shaft, it discovers scattered metatarsals and the fractured halves of a kneecap. Bone Pile cradles the patella in its new, creaky-umbrella hand and wonders:

Was this a part of me?

It is now.

*

When the woman with the blood-red lips finally returns, Bone Pile shudders with relief. The hands on the clock say the right time now, and it now remembers what those hands mean: eight twenty. She is wearing a brilliant purple peacoat. The wool of it looks soft. Bone Pile longs to touch it. It drags its scratchy push-broom foot along the tunnel wall, rasping, and a thought occurs in the remnants of its mind: Her clothes are beautiful. Bone Pile needs clothes.

The clothes that find their way into Bone Pile’s domain will not do. Their colours are drab, faded by sun and drowned in sewage. This far below ground, everything seems to end up brown. Bone Pile needs eyes that can see more colours than brown, so it gorges itself on rats and strings together a garland of their nerves, tiny eyeballs peeking every which way, and dons them as a crown. It can see in all directions now.

Come sundown, Bone Pile shivers up to the streets.

The best place to find human clothing is on humans.

Humans have hurt Bone Pile before, but it does not want to hurt them. It rasps its way free of the storm drain, levering slowly on its newfound joints until it can hunch in against itself, a protective crouch. There are no humans in sight.

Seeking with its many newfound eyes, Bone Pile comes across a human who seems to be resting. She leans against the door of a car, speaking loudly to someone unseen. She is wearing a charcoal-coloured raincoat and a plush blue plaid scarf. The wool of the scarf looks so soft that Bone Pile momentarily both remembers and misses what it feels like to have skin.

Bone Pile is certain it remembers how to speak. It will ask the woman for her coat and her scarf.

“TSSSSSSSSSSSSSS,” hisses Bone Pile from its semblance of a mouth.

The woman looks up. For a moment she stares, as if she cannot quite comprehend what she is seeing, then she screams until she’s out of voice. Bone Pile reaches out, an attempt to assure the woman that it means her no harm. Its fingers just barely touch the woollen yarn of that bright blue scarf and the moment of contact sends the woman into a spasm of motion.

Still screaming, the gurgling inner-workings of a human throat too complicated for Bone Pile, she thrashes free of those comforting hands and stumbles off down the street. She screams the word “MONSTER” into the glowing box she holds inside her hand. A voice rattles back, too far away to understand, and it sounds like the radio.

Radio. Bone Pile remembers the radio. Voices and music carried from far-away places to its waiting ears, ears that could once hold earrings and whispers both. Somewhere there’s music, how faint the tune.

The scarf dangles from Bone Pile’s fingers. It did not mean to scare her.

As it turns to shuffle home, Bone Pile catches sight of itself in the side mirror of the car. The tangled, tufted skull, the dangling toothless jaw, the coronet of eyes. Bone Pile needs a better face. It snaps the mirror from the car with a single twist of its umbrella-hinge hand and clambers downward, toward home. It thinks about radio as it collapses into sleep.

*

Radio wasn’t always yelling voices that sounded far away. Sometimes, radio was the crack of a baseball bat and the sounds of thousands cheering. During the best times, radio was music.

Bone Pile feels ready. It does not internalize the word monster. It refuses. It internalizes music. Or perhaps it simply remembers. Les Paul and Mary Ford. The Tennessee Waltz. Elvis Presley. Those words rattle in its head like a handful of loose teeth.

The next time it sees the woman with blood-red lips, Bone Pile will say hello.

*

When it finally sees her, the shiver that quakes through Bone Pile is almost enough to dislodge a couple bottle caps. But it straightens itself out. It curls its fingers, digging at the wall in an attempt to soothe its anxiety. Nerves roil where its stomach might once have been. Fluttering blinks strobe down its crown of eyes. Bone Pile adjusts the scarf about its throat, covers its half-hinged jaw, and takes a moment to trace its bony phalanges over its newly-acquired face.

Bone Pile shuffles to the storm drain, watching the woman’s feet. Today she is wearing neon orange heels that click-clack pleasantly with her every step, and the sound of it is music to Bone Pile’s sensory organs.

It seeks its feelers out through the grate to greet her.

“TSSSSSSSSSSSSS,” hisses Bone Pile.

The woman keeps walking. She doesn’t even look down.

She walks right past the grate as if she hadn’t heard a thing.

Something cracks in Bone Pile’s chest, near where it has built itself a sternum from an old bicycle seat. Bone Pile remembers this part of being alive: the sting of rejection, the cold creeping loneliness of going unnoticed. Of trying and being ignored.

Bone Pile needs a voice.

*

Bone Pile finds its voice in a human’s purse. A couple of them sit, drunk, on a curb. They’re mashing their mouths together, hands wandering places that hands wouldn’t have gone in public back when Bone Pile was a human, and frustration tightens the hitches of Bone Pile’s bungee cords and whistles through its empty throat like steam through a kettle. It surges at them, wailing, frustrated, but the hollow tube of its debris oesophagus merely hisses air.

“TSSSSSSSSSSS.”

Horrified, screaming, the humans stumble away in such a hurry that they leave all their belongings behind.

Bone Pile sinks atop the things they’ve left, subsuming them. It feeds on half-finished hamburgers left in two brown paper bags: meat and carbohydrates and paper, a rich feast of proteins. It gropes its human bone fingers through the woman’s handbag, exploring the interior, the many shapes inside that are familiar yet not.

Down the pipes, lurking out of sight, Bone Pile weaves itself a set of vocal cords from dental floss. It jingles a set of keys in its umbrella-claw fingers, remembering what keys felt like in a human appendage. Keys lead to places. Keys open things.

Bone Pile remembers walking through a door. A man was waiting on the other side. Bone Pile was so excited to meet him. A stirring of excitement it has never felt for anyone but the woman with blood-red lips.

Bone Pile may be a monster, but more and more these days, it remembers when it was not.

“How high the moon… is the name of the song… how high the moon.” Bone Pile sings, the minty fresh twang of its dental floss voice like the crunch of dry leaves underfoot.

*

Bone Pile cannot work up the nerve to sing to the woman when it first sees her. Too much morning. Too much light. Too many others that might see. It lets her walk past. If she takes the subway home that evening, today will be the day. Something inside its dregs gives a nervous quiver and it shivers up from the storm drain and down a nearby alley, waiting.

The sky has long since grown dark when Bone Pile spots the woman once more. She walks up from St Patrick Station in that brilliant purple coat again, and before Bone Pile can contain itself, it’s jingling the keys to get her attention. Its hand trembles, eager, and she jerks her head toward the sound.

From aboveground. Bone Pile can see all of her. She is more than beautiful–she is colour and sound and life. From the click of her heels to the red of her lips, she’s like a glimpse into a past that Bone Pile only just now understands it had.

“H-hello,” Bone Pile whispers.

The woman squints. She can’t quite see into the alley, recessed from streetlamps as it is. She takes a couple steps forward. Bone Pile shivers. Please don’t let her be afraid.

“Is someone there?”

Bone Pile has not had a human conversation in forty years. Bone Pile was never good at conversations to begin with. It remembers tense afternoons at home, silently working in the kitchen, praying its husband would keep to himself. Bone Pile had a husband.

“I’m here,” it wheezes. It reaches for her. Reaches for a vision of itself that it had forgotten.

Oh no. No. She’s screaming just like the others. Bone Pile stammers, shuffling back–it knows not to chase her, even as it aches to reassure her. The woman parts her blood-red mouth but no sound comes out. Her soft-looking skin goes pale.

“Please,” Bone Pile stammers. “I won’t, I won’t, I won’t—”

But by the time it says “hurt you” she has run off down the street. She screams more, and each scream twists through Bone Pile like a knife. Bone Pile remembers in an abstract way that it knows exactly how it feels to be stabbed. How it had real organs once, and under the right hand they shredded so easily.

Slinking, dejected, back toward home, Bone Pile does not look up. It does not realise the woman’s screams have drawn attention.

“What the fuck—” A human man stands there in the alley’s mouth. Bone Pile has run right into him. Either he is not so scared or he channels his fear in a way the others do not, because instead of running he charges.

Bone Pile is swept off its feet as the man tackles it to the ground. The impact is shattering. Knucklebones rattle away along the sidewalk. Bone Pile’s rat-eye crown slips sideways and it goes blind.

The man strikes at it by reflex and when his fists collide with Bone Pile’s body, parts fly free in a shower of detritus. The bicycle seat tumbles free of Bone Pile’s chest. The dental floss frays. With a horrified groan, Bone Pile attempts to wriggle loose. The man seems to realize what he’s just put his fists into, because his voice rises into a shrill wail of terror too, and for a moment he and Bone Pile are screaming together.

He swings again and this time his fist connects with Bone Pile’s shiny new face, the special face it built just for today. The glass of the car side-mirror shatters. Blood erupts from the man’s knuckles. He jerks back, stunned, and this is when Bone Pile can make its escape.

Lurching sideways with all its might, Bone Pile tries to drag itself toward the storm drain. Its legs are tangled with the man’s, so it twists the remnants of its spine and leaves them behind. The push-broom clatters lifeless to the ground.

Shivering uncontrollably, its consciousness made animal by fear, Bone Pile retreats into the darkness of the sewers. So far from many of its parts, it grows sluggish. It can no longer see the same way that it could, missing its borrowed eyes. It feels its way deep into the dark and settles into a pool of putrid water. The flow of sewage seeps through the hole cracked in Bone Pile’s skull and it misses the woman and it misses its life and every action comes slower than the last.

Bone Pile is so, so tired.

*

It is a crisp spring morning, the last grasp of winter not quite having let go. Kelly Chabot stands with her hands in her pockets, staring down the mouth of an alleyway. It leads to the back of a beauty salon. Apart from a dumpster and the cracked and broken remnants of an old broom on the ground, there isn’t much to look at.

She knows exactly how many days it’s been since she saw the creature. And it was a creature, she tells herself. She’s certain. One hundred and forty-nine days ago, a creature tried to lure her into this alley to…

To what?

That’s the part she can’t answer. She was certain it was going to kill her with those gnashing metal claws. And the smell. The smell…

But in her dreams she hears its voice. How afraid it sounded. How if anything it sounded like it was pleading with her. How the whole incident had started with a meek and gentle hello.

She took a different route to work for the longest time, but now in the spring sunlight she feels like she can face this place again. And there’s nothing sinister about it at all.

Stepping out of the alley, she looks up and down the road. Sparsely populated this time of day. She turns a look across the street. The bank across the way sports a squat little clock tower which informs her it’s one in the afternoon.

While her eyes are occupied by the clock tower, she trips, foot hitching on a lip of concrete on the sidewalk. She catches herself, arms akimbo, and looks down by reflex.

There in the gutter, the shards of a shattered mirror reflect her wide eyes and her startled, open mouth. Just as that same glass reflected her face when embedded in the horrifying, guts-and-garbage body of that thing. Kelly staggers back from the storm drain, far enough away that she’s out of ankle-grabbing range, but now that she’s come all this way she can’t not look.

She crouches down, cautious, cagey, creeping forward a little at a time and peeking through the half-rotted grate. Then she sees it. She recoils in disgust when she spies a snapped-off piece of what can only be a human jawbone tangled in the leaves and trash.

Kelly does the right thing. She slips her phone out of her pocket and calls the police.

*

It’s doubtful anyone will ever figure out how Ingrid Martel died, but at least they found enough teeth to identify her by, even if it took almost a year.

Kelly stands outside Batham and Sons Funeral Home in Five Points. There are few cars in the parking lot and the elegant wooden doors are propped invitingly open, as if in silent supplication to passers-by. A plea to fill the pews, to not let this woman’s final procession pass through an empty room.

Ingrid Martel doesn’t have many living relatives. The daughter who submitted her missing persons report died back in ninety-nine. And the more Kelly thinks on it, the more she supposes that even being blood related to Ingrid might mean little to people these days. She vanished so long ago. None of the people inside this building ever met her.

And Kelly doesn’t know her either. So why is she even here?

She can’t explain it. The strange tug she feels in her stomach when she thinks back to that night in the alley, the gleaming metal hand outstretched toward her.

She wants to look inside. She imagines the interior of the funeral home, all warm-toned wood and tasteful flowers. Lilies, maybe. She imagines a portrait of Ingrid in a glossy wooden frame: a blond-curled beauty with a gentle smile and shy eyes. She imagines all this while standing on the street outside because she can’t bear to take that first step through the door.

When she closes her eyes, she sees a hand outstretched toward her own. A hand of snapped-off mangled metal and garbage. It is crazy—it is absolutely stark raving bonkers—to think that Ingrid beckoned her into that alley somehow.

Yet when Kelly steps into the parlour, she can’t stop staring at the coffin. She imagines the bones inside, wonders just how many the police had found.

She wonders whether they are truly inert.


© 2020 by Andrew K Hoe by Casey Lucas

Author’s Note: The original draft of this story came to be when I was bedridden after a sudden illness. Though it’s ostensibly a story about a weird sludgy trash monster, it was born from my experiences of how odd it felt to move through the world with a newly-acquired autoimmune disease, how nobody seemed to see my body for what it was. Putting on the right clothes and makeup seemed to be enough to completely fool the world, to cloak the reality that my body felt like a handful of disarticulated parts that weren’t working in tandem with one another or functioning properly. When we experience distance from our own bodies, it can be as frightening as something violent befalling them. I’ve since grown into my newly-disabled body and learned to work within its limitations and appreciate that it isn’t lesser or undeserving of dignity, but those first few months were strange and alien and terrifying and writing this story was one of the first steps toward catharsis. 

Lucas made the shortlist for two 2020 Sir Julius Vogel Awards, New Zealand’s highest honour in science fiction and fantasy writing. She took out the win for Best Short Story and her web serial Into the Mire was a finalist for Best Collected Work.
website – www.intothemire.com

twitter – @CaseyLucasQuaid 


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GRAPHIC NOVEL REVIEW: Locke and Key Volume 3: Crown of Shadows, written by Joe Hill, illustrated by Gabriel Rodriguez

written by David Steffen

Locke and Key Volume 3: Crown of Shadows is a collected group of comics written by Joe Hill and illustrated by Gabriel Rodriguez and published by IDW publishing. The individual issues that make up the collection were published between November 2009-July 2010. Volume 1 was previously reviewed here, and Volume 2 reviewed here.

As told in the previous books, the Locke family: three kids (Tyler, Bode, and Kinsey) and their mother, move to Lovecraft, Massachusetts after the murder of their father by a couple of teenagers. One of the teenagers, Sam Lesser, escaped from a mental institution and followed them to Lovecraft to try to kill them again, with the assistance of a powerful but mysterious supernatural entity that is connected with Key House, the family estate in Lovecraft.

Key House has a lot of secrets, many of them taking the form of magical keys with incredible powers. More and more of them have been turning up, both to the kids themselves and to the entity that opposes them. It’s a magical arms race with high stakes, where their enemy is more powerful and knows all the rules.

The series continues to be riveting, creepy, and fun. Highly recommended!

GRAPHIC NOVEL REVIEW: Locke and Key Volume 2: Head Games, written by Joe Hill, illustrated by Gabriel Rodriguez

written by David Steffen

Locke and Key Volume 2: Head Games is a collected group of comics written by Joe Hill and illustrated by Gabriel Rodriguez and published by IDW publishing. The individual issues that make up the collection were published between January-June 2009. Volume 1 was previously reviewed here.

In the previous volume, the Locke family move to Key House, an old family estate in Lovecraft Massachusetts. They are a mother and their three kids: Bode, Tyler, and Kinsey, the father of the family murdered not long ago by a teenager who then escaped from a mental hospital and tried to kill them all again in Lovecraft with supernatural assistance from a mysterious and powerful enemy that has a history with Key House.

The kids have discovered that Key House is full of secrets: among other secrets they have discovered supernatural keys scattered around the grounds that have bizarre and mind-blowing powers: such as the ghost key which allows the user to separate their spirit from their body for a time and observe others on the grounds invisibly and silently.

Sam Lesser, their would-be murderer is dead, but the supernatural creature that enabled his escape is still at large and they don’t know what she wants. They can’t get any help from adults, whose minds are dulled to the magic of Key House. When a local teacher is murdered in his own home, signs start to pile up that it’s only the beginning.

This volume introduces my favorite of all of the keys in the series, the head key on the cover page, which sets up a lot of fundamental ideas for later books and really solidifies Rodriguez’s illustrations as chilling and bizarre and fun.

Highly recommended!

MUSIC VIDEO DRILLDOWN #11: Firework by Katy Perry

written by David Steffen

This is one of a series of articles wherein I examine a music video as a short film, focusing on the story rather than the music, trying to identify the story arcs and characters motivations, and consider the larger implication of events.

The film this week is the 2010 film Firework by Katy Perry, a fantasy story about people finding emotional acceptance of themselves and their life situations and harnessing that power in visible and fantastic and potentially hazardous ways.

The film starts with panning across a city-scape, and zooming into Katy Perry (as herself) on a rooftop singing: “Do you ever feel like a plastic bag drifting through the wind, wanting to start again?”

As she sings this, we see other people dealing with their own life situations:

  • A brother and sister trying to stay out of an angry, loud, and violent conflict between their parents.
  • A teenage girl at a pool party, afraid to show her body enough to get in the pool with the rest of them.
  • A child in a children’s hospital with no hair, presumably a cancer patient.

Katy Perry sings: “You just gotta ignite the light and let it shine, just own the night like the Fourth of July.” As she sings this self-affirming mantra, a visible and dangerous change overcomes her as she literally starts shooting fireworks from her chest as her voice swells in volume and intensity, starting with minor sparks like sparklers but with larger bursts like Roman candles. In some ways, her choice of location for unleashing this firestorm is probably safe, in that she is on a rooftop shooting the fireworks into the open air, so the chance of fire is perhaps not too high, though I would like to see firefighting equipment and support staff on the rooftop with her. It’s not clear if these fireworks are something that she calls at will whenever she feels like it, or if it’s something that swells up and happens on its own and she just does the best she can to mitigate the risk. It seems to be an emotional outlet to some degree, presumably cathartic, but to what degree it can be guided or controlled is unclear.

What becomes clear, though, is that her condition is either contagious to the general population, or there is a subset of the population that has the same latent ability that is awakened upon witnessing her rooftop display. So, even if she herself is trying to prevent fire risk, there are additional potentially exponential risks. Others in difficult emotional situations start showing their own fireworks–the boy trying to avoid his parents fighting gets between them to separate them as fireworks burst from his chest (as a threat/dominance display apparently?) , the girl at the pool party sheds her cover-up and joins in the fun, a teenage boy who has apparently been afraid to tell people he is gay approaches his crush and they kiss.

In the most confusing but perhaps helpful variation of this spreading ability, a teenage boy is mugged by a group of other teenage boys but when they try to rifle through his clothes they find only an endless chain of handkerchiefs and a pair of live doves. They stand transfixed at the sparklers bursting from his chest as the boy does a series of card tricks. It’s not clear if the effort at the act is necessary to maintain the frightening display or if he actually thinks that what they are transfixed by is the card tricks themselves.

The child in the hospital wanders down the hallway and finds a room where a woman is giving birth and manifesting her own fireworks. Considering the size of the city that was panned at the beginning, this is a bit confusing, as most hospitals in major metropolitan areas will have large departments physically separated from each other–and it’s confusing that a birthing suite is just a couple doors down from a child’s hospital room, doesn’t the shouting and other noise from the birthing suite keep the children awake who need to be resting? And wouldn’t the expectant mothers prefer to not have random kids walking into their room in the middle of delivery?

When the girl at the pool party surfaces after jumping into the pool, her chest is bursting with flame as well. Thankfully whatever energy it is doesn’t seem to be conducted by the water, as the others in the pool don’t appear to be electrocuted, but we don’t see further in this scene, so it’s entirely possible that her manifesting powers will raise the pool temperature–hopefully just to make it a hot tub rather than raising it to boiling.

Finally, Perry leads an excited throng of people into an open plaza by what appears to be a government building where they dance in formation as they all manifest their own fireworks. This seems to suggest that she is intending to not only unleash this intimidating power in the youths but to teach them to use it as responsibly as she has, favoring open spaces where fire hazard is minimized. And, hey, if these people can express themselves, can discover something new about themselves, and the rest of the city gets a free fireworks display, that could be a net benefit to most. Though, for the sake of any pets living in the area or any veterans with PTSD I hope they don’t do this every night and I hope they announce their intentions ahead of time so people aren’t surprised by it.

The next Music Video Drilldown will be for the film Take Your Mama by Scissor Sisters.

BOOK REVIEW: Dog Man: Brawl of the Wild by Dav Pilkey

written by David Steffen

Dog Man: Brawl of the Wild is a 2018 graphic novel for kids, the sixth in the Dog Man series by Dav Pilkey (creator of Captain Underpants). The series so far has been reviewed here.

Our hero Dog Man (half dog half policeman) is convicted of a crime he didn’t commit, robbing a bank, and he is confined to jail where he is ridiculed as a misfit. His friends work to free him from confinement while Dog Man tries to reconcile with his dual nature as being both man and dog but not entirely in either world. Meanwhile, Dog Man’s friend Lil’ Petey continues to insist to his “papa” (from whom he was cloned) is not irredeemably a villain, and the Fleas from the last book return to wreak havoc once again.

Another fun romp in this kid’s book adventure!

GRAPHIC NOVEL REVIEW: Locke and Key Volume 1: Welcome to Lovecraft, written by Joe Hill, illustrated by Gabriel Rodriguez

written by David Steffen

Locke and Key Volume 1: Welcome to Lovecraft is a collected group of comics written by Joe Hill and illustrated by Gabriel Rodriguez and published by IDW publishing. The individual issues that make up the collection were published between February-July 2008.

After the murder of their father by a couple of a teenagers, Bode, Tyler, and Kinsey Locke move with their mother to a family estate they’ve never seen in Lovecraft, Massachusetts known as Keyhouse. As if the trauma of their father’s death and uprooting of their entire lives isn’t enough, their lives soon get more complicated as they discover the house has secrets. Bode, the youngest of the kids, discovers a supernatural key that when used to unlock a particular door allows someone’s spirit to move invisibly and independently of their body, and he starts hearing voices from the well. Meanwhile, Sam Lesser, the surviving teenager who killed the Locke kids’ father, is receiving supernatural visits from a creature that can talk to him through the water in his sink in his cell.

This series is a horror fantasy masterpiece. The images are incredible and striking, the characters are well-defined and interesting even as they are flawed, and the magic system in the series is extremely fun and compelling to watch. I first started reading them mid-series when one of the volumes was nominated for the Hugo Award and although I didn’t read them right away I never forgot them and when I heard they were making TV adaptations I wanted to finish reading them before I watched the TV version. Highly recommended!

TV REVIEW: Star Vs the Forces of Evil Season 4

written by David Steffen

Star Vs. the Forces of Evil is an action comedy cartoon about an interdimensional mage-warrior princess (Eden Sher) who was sent to Earth for a while where she made friends with earthling Marco Diaz (Adam McArthur) . Season 1 was previously reviewed here, Season 2 reviewed here, and Season 3 reviewed here. Season 4, the final season of the series, aired between March 2019 and May 2019. This review will have spoilers for previous seasons.

Season 3 ended with the resolution of an epic threat against the kingdom of Mewni from the half-monster half-Mewman Meteora (Jessica Walter) is achieved when her mother Eclipsa (Esmé Bianco) casts a spell that reduces her to a baby. Star, who had been acting queen because her mother Moon (Grey Griffin) is missing, cedes the throne to Eclipsa who is the rightful queen of Mewni, who has been imprisoned in a crystal for hundreds of years, also giving her the family wand as her rightful property. Eclipsa immediately begins work reversing many of the laws that supported the royal family’s anti-monster sentiment, as Eclipsa’s beloved is a monster, and her daughter a half-monster. Meanwhile, Star and Marco search for Moon based on a series of half-formed rumors about sightings of her. Eclipsa’s beloved, Globgor (Jaime Camil), is imprisoned in crystal and she has not succeeded in freeing him.

Everything that the series has built up to comes to a head in this season. It still has a lot of fun and moments of levity, but the stakes are higher than ever. Again at the end of the last season the world as we know it has been upturned with the succession leaving Eclipsa in charge of the kingdom, and Star and her parents shown to be descendents of impostors to the throne. With the threat of Meteora gone, new threats arise, threats that put the very existence of Mewni in question.

I love this show so much, I highly recommend it!

BOOK REVIEW: Dog Man: Lord of the Fleas

written by David Steffen

Dog Man: Lord of the Fleas is a 2018 graphic novel for kids, the fifth in the Dog Man series by Dav Pilkey (creator of Captain Underpants). The series so far has been reviewed here.

The story starts out as Dog Man (half dog half cop), Lil’ Petey (friendly non-evil immature clone of the villain Petey), and 80-HD (their robot friend) form the superhero group Supa Buddies where they each have alter-egos that fight crime. Shortly after, Petey arrives claiming to be the psychiatrist Dr. Katz to take Lil’ Petey too school, but soon is forced to reveal that he has done so under false pretenses because Lil’ Petey is in danger. Lil’ Petey’s history is coming back for him as he recounts a story from when he was a child when he and members of his scout group were stranded on a desert island. Those other members have a grudge against Petey for his actions that day and they have returned for revenge!

Very fun series for kids, and simple enough that kids learning to read can make a lot of progress with a book like this, motivated by the humor to learn more.